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Sentinel

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Sentinel
KnightIcon.png
Strong in honor and fearsome in combat, the Sentinel stands stalwart against what is unjust even at the end of the world.
Details
Type:
Base
Master classes:
Forge Guard
Paladin
Void Knight

Sentinel is one of the base classes in Last Epoch.

Master classes[edit | edit source]

Sentinel allows players to choose the following masteries:

Passives[edit | edit source]

The following are the Passives for the Sentinel and its mastery classes.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AuraOfDecay(Red)Icon.png
Iron MasteryYou have a 5% chance to gain Iron Mastery for 5 seconds when you kill an enemy or take a hit. Iron Mastery increases damage and armor by 10% per allocated point.Sentinel810
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Axe ThrowerWhen you hit an enemy you have an 8% chance per allocated point to throw an axe towards the nearest enemy. You cannot throw more than one axe every second.Sentinel515
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RetaliationGrants 5% increased damage per allocated point. This bonus is doubled if you have blocked a hit in the last 5 seconds.Sentinel515
Default.jpg
UnbreakableGrants 10% increased health regeneration per allocated point. Grants 1 vitality per allocated point.Sentinel8
FireShieldIcon.png
JuggernautGrants 4% increased armor per allocated point. Grants 1 strength per allocated point.Sentinel8
Armor CladGrants 10 additional armor per allocated point, and 3% increased armor per allocated point..Sentinel55
RipBloodIcon.png
Aegis of RenewalGrants a 25% chance to gain 10 health on block.Sentinel510Gladiator
ShieldRushIcon.png
GladiatorAdds 1% block chance and 30 block protection.Sentinel5
Swipe(Red)Icon.png
OverwhelmYour melee attacks deal 5% increased damage per allocated point and have 5% increased stun chance per allocated point.Sentinel1010
TempestIcon.png
Counter AttackWhen you take a hit you have a 6% chance to attack enemies around you with Retribution.Sentinel55
VengeanceIcon.png
RelentlessGrants 5% increased damage per allocated point. Grants 15 stun avoidance per allocated point.Sentinel55
VoidBladeIcon.png
BanishRetribution has 25% added critical strike chance per allocated point and 10% increased damage per allocated point.Sentinel415Counter Attack

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AbyssalEchoesIcon.png
Void WellWhile you have 3 or more void essences, if you use a skill that costs at least 40 mana you consume the void essences to refund the mana cost. This effect has a 10 second cooldown.Void Knight145Essence of the End
AuraOfDecayIcon.png
Future StrikeWhen you hit an enemy you have a 10% chance per allocated point to inflict a future attack 2 seconds later that deals 50 void damage.Void Knight1015
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Dread8% increased void damage and 1% increased movement speed per allocated point.Void Knight1540
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Null VelocityWhen you use an ability that reduces your mana to less than 0, gain 7% increased movement speed per allocated point for 4 seconds.Void Knight225
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Plate Spikes15 subtracted armor per allocated point. 2 added melee physical damage per allocated point.Void Knight520
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Woe7% increased melee damage. 5% increased armor and void protection per allocated point if you have killed an enemy with a melee attack recentlyVoid Knight2040
FinalityEnemies you bring below 3% health per allocated point with a melee attack are instantly slain.Void Knight515
DevouringOrbIcon.png
Essence of the EndYou have a 4% chance per allocated point to gain a void essence on kill. Void essensces last 7 seconds and grant 15% increased void damage, 15% increased melee damage, and 10% reduced duration of stuns. You can have a maximum of 3 void essences at once.Void Knight535
EnchantWeaponIcon.png
Void BladesMelee attacks deal 3 additional void damage on hit per allocated point.Void Knight810
ErasingStrikeIcon.png
Eternal FormAdds 1 vitality and 3 health per allocated pointVoid Knight830
Umbral AttunementGrants 4% increased damage per allocated point. Grants 1 attunement per allocated point.Void Knight1010
FuryLeapIcon.png
Heavy Endurance TrainingAdds 1 strength and 3 health per allocated point.Void Knight830
Void BoltsSpells and throwing attacks deal 2 added void damage on hit per allocated point.Void Knight815
HungeringSoulIcon.png
Unending HungerDark Maw absorbs an additional 1% health per allocated point.Void Knight520Dark Maw
LungeIcon.png
Time LitheAdds 1 dexterity and 3 health per allocated point.Void Knight3030
MarkForDeathIcon.png
Devouring Blade10% increased damage per allocated point if you have killed an enemy in the past 4 seconds.Void Knight10
RavagingStanceIcon.png
Abyssal EnduranceAdds 7 health and 15 void protection per allocated point.Void Knight10
RavenousIcon.png
Dark Maw5% chance per allocated point to absorb 5% of an enemy's health on kill.Void Knight510
RingOfShieldsIcon.png
Void FluxOnce per 30 seconds when your health is reduced to less than 20%, send all nearby enemies forward in time 4 seconds.Void Knight145
Void Corruption+1% critical strike multiplier per point in Void KnightVoid Knight110
SoulFeastIcon.png
World Eater1.5% of melee damage leeched as health per allocated point. 1.5% of void damage leeched as health per allocated point.Void Knight85
Rot RipplesWhen you kill an enemy affected by Time Rot, nearby enemies have a 10% chance per allocated point to be infected with Time Rot.Void Knight520
TempestIcon.png
Patient DoomEvery 3 seconds your next melee attack deals 30% increased damage per allocated point.Void Knight55
ShieldRushIcon.png
Void Aegis5% chance per allocated to gain void aegis when hit. Void aegis causes you to take 10% less damage (multiplicative with other effects), but breaks after you take 100 damage, releasing a void rift which damages surrounding enemies.Void Knight535
VoidBladeIcon.png
Sorrow and Steel7% increased void damage and 7% increased physical damage per allocated point.Void Knight105
VoidBladeIcon.png
Singular Purpose10% reduced block chance and block protection per allocated point. 5% increased void damage and void protection per allocated point.Void Knight525
VoidGraspIcon.png
Rot GripMelee attacks have a 2% chance per allocated point to apply Time Rot to enemies on hit.Void Knight525

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
BoneCircleIcon.png
Infinite BulwarkIf you have used a potion in the past 4 seconds you have 20% increased armor per allocated point and 20% increased chance to find potions per allocated point.Forge Guard1020
Default.jpg
Discipline TrainingGrants 4 mana per allocated point. Grants 1 attunement per allocated point.Forge Guard510
Default.jpg
JavelineerAdds 10% to your critical strike multiplier per allocated point with throwing attacks.Forge Guard1035
Default.jpg
Molded by the Forge7% increased melee damage. 10% increased armor if you have blocked an attack recently.Forge Guard2045
Default.jpg
Powerful Throw7% increased throwing damage per allocated point. 5% increased elemental protections if you have been hit recently.Forge Guard1540
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Prime Fighter1 added strength per allocated point. 1 added attunement per allocated point.Forge Guard5
FireShieldIcon.png
JuggernautReduces damage you deal with hits by 2% per allocated point, but grants 25 added armor per allocated point.Forge Guard515
FuryLeapIcon.png
UnflinchingGrants 40 stun avoidance per allocated point. Stuns on you have 3% reduced duration per allocated point.Forge Guard510
GlacierIcon.png
Battle Hardened15% increased armor per allocated point if you have been hit in the past 4 seconds.Forge Guard10
GlyphOfFireIcon.png
Fresh from the ForgeEvery 3 seconds your next melee attack deals 4 additional physical and fire damage per allocated point. Every 3 seconds your next throwing attack deals 4 added physical and fire damage per allocated point.Forge Guard105
HammerThrowIcon.png
Peltast5% increased throwing attack damage and 2% increased throwing attack speed per allocated pointForge Guard105
IceBoltIcon.png
Martial Cadence5% increased throwing attack damage per allocated point for each melee attack you have used in the past four seconds.Forge Guard1020
ManaStrikeIcon.png
Retaliation (Forge Guard Passive)15% increased damage per allocated point if you have been hit in the past 4 seconds.Forge Guard1030
PhoenixStrikeIcon.png
Rallying BlockYou have 5 additional armor and elemental protection per allocated point for each hit you have blocked in the past 4 seconds.Forge Guard105Steel Aegis
RipBloodIcon.png
Smelter's MightAdds 7% chance per allocated point to inflict bleeding and ignite on hit.Forge Guard1020
SacrificeIcon.png
Lethal StrikesAdds 10% to your critical strike multiplier with melee attacks.Forge Guard1040Duelist
ShatterStrikeIcon.png
MightGrants 8% increased armor per allocated point and adds 1 strength per allocated point.Forge Guard825
Shield CrafterYou have a 1% chance per allocated point to cast Ring of Shields when hit. Your manifest shields and other minions have 40% increased health per allocated point.Forge Guard1015Rallying Block
ShieldRushIcon.png
Steel Aegis1% added block chance and 60 added block armor.Forge Guard8
SummonBoneGolemIcon.png
Hammer Head10% increased critical strike chance per allocated point with throwing attacks.Forge Guard1025
SummonValeSpiritIcon.png
Honor and Resolve30 additional block protection per allocated point if you have been hit in the past 4 seconds.Forge Guard1040Flawless Defender
Swipe(Blue)Icon.png
Pilum Mastery12% increased melee damage per allocated point if you have used a throwing attack in the past 4 seconds.Forge Guard1015
Swipe(Red)Icon.png
Duelist10% increased critical strike chance per allocated point with melee attacks.Forge Guard1030
ThicketBladesIcon.png
Flawless Defender1% added block chance and 50 added block armor per allocated pointForge Guard530
TornadoIcon.png
GuardianGrants 7 health and 7% increased stun chance per allocated point.Forge Guard1010
WanderingSpiritsIcon.png
Tide of BattleGain 30% increased damage per allocated point for four seconds if you use a potion within two seconds of being hit.Forge Guard1045
AttackIcon.png
Weapon MasteryGrants 1 dexterity per allocated point. Grants 5% increased stun chance per allocated point.Forge Guard1015

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AnimateTomeIcon.png
Righteous Firebrand2 added melee fire damage per allocated point if you have cast a spell recently.Paladin735
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Aura of DivinityIncreases the stats granted by Holy Aura by 10% per allocated point.Paladin525
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ConvictionYou deal 4% increased physical and fire damage per allocated point. 14 added physical and fire penetration per allocated point.Paladin8
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Defiance10 added health per allocated point. 5% increased Armor per allocated point.Paladin8
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Divine EssenceYou have a 6% chance per allocated point to gain a divine essence on heal. Divine essences last 7 seconds and grant 10% increased damage, armor, healing effectiveness and reduced duration of stuns on you.
You can have a maximum of 3 divine essences at one.
Paladin535
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Divine InterventionWhile you have 3 or more divine essences, if you would die, you have a 10% chance to lose all divine essences and are returned to full health.Paladin145Divine Essence
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FaithfulWhenever you block an attack, you have a 5% chance per allocated point to cast holy symbol on yourself, healing yourself for 5 health per allocated point.Paladin55
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Inner Flame1 added attunement per allocated point. 15 added fire protection per allocated point.Paladin820
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Reverence of Duality2% increased health, damage, healing effectiveness and mana per allocated point.Paladin1240
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Righteousness7% increased damage, healing effectiveness and armor per allocated point if you have cast a spell for more than 40 mana recently.Paladin1035
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Shared Divinity+1 projectiles fired per allocated point by Divine Bolt. Divine Bolt has a 10% reduced chance to cast on hit per allocated point.Paladin515Divine Bolt
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Staunch Defender50 added block protection per allocated point while using a shield.Paladin1025
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Sword of Rahyeh15% chance per allocated point to ignite enemies on melee hit if you have cast a spell recently.Paladin745Righteous Firebrand
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Valor1 added vitality per allocated point. 5% increased healing effectiveness.Paladin8
DisintegrateIcon.png
Holy Precision30% increased critical strike chance with spells and thowing attacks per allocated point.Paladin1030
Divine BoltWhenever you hit an enemy with a melee attack, you have a 20% chance to cast Divine Bolt on a random nearby enemy.Paladin15
ElementalNova(Green)Icon.png
Holy NovaConverts Holy Symbol from Faithful into a Holy Nova healing yourself and nearby allies instead.Paladin115Faithful
FlameReaveIcon.png
Majasa Firebrand10% added ignite chance per allocated point with melee attacks.Paladin105
Flash of Brilliance10 added health per allocated point. 3% chance to blind enemies on hit per allocated point.Paladin1010
FuryLeapIcon.png
Light of Rahyeh8% increased fire damage and 1% increased movement speed per allocated point.Paladin1245
Holy Symbol7% increased healing effectiveness per allocated point. 7 added elemental and necrotic protection per allocated point.Paladin715
LatentHungerIcon.png
Redemption7% chance to gain 7% increased damage per allocated point if you have received a stack of bleeding from Penance recently. 7% increased bleed effictiveness per allocated point.Paladin740Penance
PhoenixStrikeIcon.png
Rahyeh's Strength1 added strength per allocated point. 4% increased fire damage per allocated point if you have hit an enemy with a melee attack recently.Paladin815Majasa Firebrand
PietyDivine Bolt is also cast on nearby allies and heals the first ally it hits.Paladin120Shared Divinity
Prayer7% increased damage and healing effectiveness per allocated point if you have healed yourself or an ally recently.Paladin1020
RipBloodIcon.png
Penance20% chance per allocated point to apply bleed on hit with melee attacks and throwing attacks. You have 2% chance per allocated point to bleed when an enemy hits you with a melee attack.Paladin1030
RodOfPower(Red)Icon.png
AlignmentEvery 3 seconds the next spell you cast has 30% increased healing effectiveness per allocated point.Paladin825
ShieldRushIcon.png
Shield Wall25% less dodge rating per allocated point. 3% added block chance per allocated point.Paladin430Staunch Defender
Unshakable1% added block chance per allocated point. 50 added block armor per allocated point. 15 added stun avoidance per allocated point.Paladin55

Skills[edit | edit source]

These are the Skills for the Sentinel and its mastery classes.

These are the Sentinel skills unlocked from your base character level.

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
EphemeralStanceIcon.pngEphemeral StanceToggles ephemeral stance. While in ephemeral stance you deal 70% increased physical and void damage, but lose 7% of your current health when you use a skill and lose 37% more mana from mana drain effects. You can only have one stance active at once.Spell0118
HammerThrowIcon.pngHammer ThrowThrows a hammer that returns to you after a short delay.Throwing Attack32
JuggernautStanceIcon.pngJuggernaut StanceToggles juggernaut stance. While in juggernaut stance you have 50% more armor and take 15% less damage, but have 15% less critical strike chance, movement speed, less attack speed and cast speed. You can only have one stance active at once.Spell0119
LungeIcon.pngLungeDash to a nearby enemy and strike it with your weapon. Cannot be used without a target. Costs more mana the further away the target is.Melee Attack134
ManifestWeaponIcon.pngManifest WeaponManifests a melee weapon to attack in the target direction, without interrupting your other actions.Melee Attack410
RebukeIcon.pngRebukeHold ability key to channel for up to 2 seconds. You take 75% less damage and cannot be stunned while channeling. When you stop channeling you unleash an attack against nearby enemies, which deals more damage for each hit you received while channeling.Melee Attack059
RiveIcon(new).pngRiveEvery third consecutive attack with Rive slashes in a full circle around the character, lacerating enemies it hits.Melee Attack06
VengeanceIcon.pngVengeanceA melee attack that also prepares you to riposte incoming hits.
If Vengeance successfully hits an enemy and you take damage in the next 2 seconds you will riposte,taking 30% less damage and striking at a nearby enemy.
Melee Attack01
WarpathIcon.pngWarpathSpin towards the mouse while you hold down the ability key, striking nearby enemies as you move.Melee Attack2013

These are the Sentinel skills unlocked from leveling the Sentinel's base passive tree.

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
ShieldRushIcon.pngShield RushRequires a shield. Charge through enemies in the target direction. You hit enemies in your path and in a wider area at the end of the movement. You do not regenerate mana while rushing.Melee Attack50210
ShieldThrowIcon.pngShield ThrowThrows a shield in a line. Whenever it hits an enemy part shatter off and pierce nearby enemies.Throwing Attack3015

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
AbyssalEchoesIcon.pngAbyssal EchoesA nova that echos from enemies it hits and applies abyssal decay. Enemies with abyssal decay take void damage over time for 6 seconds, if they take a hit all the damage from abyssal decay is dealt to them immediately.Spell3510
AnomalyIcon.pngAnomalySends an enemy forward in time by 4 seconds.Spell0820
DevouringOrbIcon.pngDevouring OrbCreates a devouring orb at the target location that casts a void rift whenever something dies nearby, dealing void damage to enemies nearby the orb. Each successive rift has 12% increased damage and area of effect, capped at an increase of 100%Spell10415
RavagingStanceIcon.pngRavaging StanceToggles ravaging stance. While in ravaging stance you lose 5% of your current health per second, but emit an aura that afflicts nearby enemies with a ravaging ailment that deals void damage over time, but does not stack. You can only have one stance active at once.Spell0130
VolatileReversalIcon.pngVolatile ReversalReturns you to the position you were at 2 seconds ago, reverting changes to your current health and mana since then.Spell0185

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
ForgeStrikeIcon.pngForge StrikeA melee attack that hits all enemies in an area in front of you, chance to manifest a copy of your weapon for each enemy hit.Melee Attack3530
ManifestArmorIcon.pngManifest ArmorManifests an animated set of heavy armor, which attacks slowly.Spell (No Tag)6015
MoltenBladeIcon.pngMolten BladeA slashing attack that sweeps a wide area with a blade of molten steel. Penetrates 100 armor and fire protection.Melee Attack1510
RingOfShieldsIcon.pngRing of ShieldsManifests a ring of shields around you. Each shield has 150 health and lasts up to 10 seconds. Shields draw enemy aggression and block projectiles.Spell (No Tag)3045

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
HealingHandIcon.pngHealing HandHeals all allies in a target areaSpell115
HolyAuraIcon.pngHoly AuraYou and nearby allies passively have added elemental protection and vitality. Holy Aura proves 100% increased stat effects if you have activated it in the last 4 seconds.Spell3010
JudgementIcon.pngJudgementA powerful melee attack that leaves consecrated ground that lasts 4 seconds. Enemies in the consecrated ground are infected with despair, which reduces their damage by 40%. Allies in the consecrated ground are healed for 80 health each second.Melee Attack4015
SigilsOfHopeIcon.pngSigils of HopeSummons a sigil that orbits you granting health regeneration and added fire damage to surrounding allies. Maximum 3 summoned at a time. Sigils will disappear after 20 seconds without a refresh.Spell2520
SmiteIcon.pngSmiteSmites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 20 health. Cannot be used without a target.Spell730

Backstory[edit | edit source]

The Sentinel grew up in the city of Solarum back, his family living within the caves under the city like the other workers. He came from a long line of smelters, devoted to manning the massive forges built around the fiery heart of the mountain and followed in their path, learning the art of smithing, helping to arm Rahyeh’s holy army above.

Not long after coming of age and being able to work alongside his mother and father in the forges, Rahyeh sent his golden armies to march upon the lands of the other gods. The Sentinel found himself conscripted into Solarum’s army, now wielding the very weapons he had been raised to create.

It was not long before the Sentinel learned the horrors of war and the injustice of Rahyeh’s conquests, and so one day in the chaos of battle he fled. Not out of fear, not out of disloyalty, but out of the desire in his heart to not be a part of this destruction. The Sentinel now finds himself at a crossroads, searching for a place that can give him meaning and a means to stop the sort of injustice he bore witness to, by whatever means possible.

Starting Equipment[edit | edit source]

Starting Stats[edit | edit source]

Sentinel starts with 2 Strength and 1 Vitality

Trivia[edit | edit source]

This class was previously known as the Knight up until patch Alpha 0.6 during which time it had a female model.

Alpha Backstory[edit | edit source]

Prior to Beta 0.7 this was the backstory for the character.

The world needs someone to protect it, even if that world is in ruins. The knight had a lonely childhood, a tall and gangly girl who found no acceptance among the few other youths in the dying city of Last Refuge. She instead found comfort in her training with the blade, her father telling her tales of the knights of the past and his despair over the guardsmen he captained here in the present. She took his lessons to heart and became like a living memory of those knights.

Her might grew as if to try to contain the skill and honor she held within her, few guardsmen being able match her strength. None were able to match her sense of right, and many felt little desire to do so. She quickly became a problem for the rest of Last Refuge’s guards, asking questions they never asked, staring down those who were accustomed to turned eyes. Even at the end of the world, those with power bend and twist it as they can to suit their needs.

Her father was exiled for crimes he did not commit thanks to a favor owed by an Elder. His choice for successor denied due to a vote of no confidence. Shadows in the underbelly of Last Refuge trading coin and a certain woman’s name, the so called knight who foolishly stood for the weak rather than cow to the strong.

Even at the end of the world, a knight stood vigilant for what she knew what was her duty, even as the void came crashing through the city, spreading its own corruption.