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==Overview== Health is a regenerating resource that determines how much damage a character can take before dying. Taking hits and using some [[Skills]] depletes the health pool. ===Limit and Regeneration=== The health pool can be increased by gaining levels on a character, as well as building [[Vitality]], equipping items with various [[Affix Shards]], and through certain [[Passives]]. Health is regenerated naturally at a rate of 6 HP / second, which can be regained additionally to the above ways through [[Health Regeneration]], the [[Potion]], and [[Leech]]. ===Mitigations=== Hits against health can be mitigated by [[Resistances]], [[Endurance]], [[Armor]], [[Block]], [[Dodge]], Critical Strike Reduction and [[Critical Strike Avoidance]]. ===Downed Characters=== When a character's Health reaches zero, they are downed. Depending on type, characters have different downed states: *'''Players''' die. They must forfeit their progress and can resurrected at the nearest checkpoint. Hardcore player characters are also moved to their respective Softcore group. *'''Minions''' and '''totems''' also die. They are removed from the level and they can be summoned again. The oldest minion of a type also dies, when summoning a minion would exceed the limit for that type. *'''Companions''' do not die right away. Instead, they are left in an immobilized state, during which they can be revived by a Player standing close to them. The Player has a limited time for the revival, and failing to do so result's in the Companion's death. Dead companions can be re-summoned.
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