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Ever wish you could sheck off your temporal bonds? Tired of living in the realm of sanity? Do you have a penchant for repetition and flickering screens? Then the Flicker Shield may be for you!

The main purpose of the build is picking up Mana Memory/The Rush of Sacrifice nodes on Shield Rush to cast it indefinitely with health leech to offset the health cost. It scales well with melee, void and physical damage. It has a large amount of survivability based on being able to actually avoid enemy attacks, as you dash and flicker around the enemies, out of their reach.

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Skills

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Skills Commentary

Shield Rush is the main focus of the build. Lunge is used to make up for the lack of movement after getting infinite shield rush, and also for the strength boost. Abyssal Echoes is used for added damage + debuff while casting Shield Rush. Volatile Reversal is used for increased damage debuff, can also be used 2 seconds after completing a shield rush to teleport where the shield rush finished. Ephemeral Stance is used for the increased damage. Vengeance is used early on primarily to kill bosses until the other skills are unlocked.

Passives

PointsIconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
5
ShieldRushIcon
GladiatorAdds 1% block chance and 30 block protection.Sentinel5
5
TempestIcon
Counter AttackWhen you take a hit you have a 6% chance to attack enemies around you with Retribution.Sentinel55
5
RipBloodIcon
Aegis of RenewalGrants a 25% chance to gain 10 health on block.Sentinel510Gladiator
4
VoidBladeIcon
BanishRetribution has 25% added critical strike chance per allocated point and 10% increased damage per allocated point.Sentinel415Counter Attack
1
Default
RetaliationGrants 5% increased damage per allocated point. This bonus is doubled if you have blocked a hit in the last 5 seconds.Sentinel515
5
RavagingStanceIcon
Abyssal EnduranceAdds 7 health and 15 void protection per allocated point.Void Knight10
2
SoulFeastIcon
World Eater1.5% of melee damage leeched as health per allocated point. 1.5% of void damage leeched as health per allocated point.Void Knight85
9
VoidBladeIcon
Sorrow and Steel7% increased void damage and 7% increased physical damage per allocated point.Void Knight105
8
EnchantWeaponIcon
Void BladesMelee attacks deal 3 additional void damage on hit per allocated point.Void Knight810
4
RavagingStanceIcon
Abyssal EnduranceAdds 7 health and 15 void protection per allocated point.Void Knight10
5
FuryLeapIcon
Heavy Endurance TrainingAdds 1 strength and 3 health per allocated point.Void Knight830
5
ShieldRushIcon
Void Aegis5% chance per allocated to gain void aegis when hit. Void aegis causes you to take 10% less damage (multiplicative with other effects), but breaks after you take 100 damage, releasing a void rift which damages surrounding enemies.Void Knight535
6
Default
Woe7% increased melee damage. 5% increased armor and void protection per allocated point if you have killed an enemy with a melee attack recentlyVoid Knight2040
5
Default
Dread8% increased void damage and 1% increased movement speed per allocated point.Void Knight1540

Passives Commentary

World Eater is the most important node in this build. The health leech makes up for the health cost from shield rush spam, it's not maxed as it's quite easy to cap out on the usefulness of the leech. Other passives focus on gaining melee, void and physical damage, as they all increase the damage with shield rush.

Equipment

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Equipment Commentary

Doomblade is hands down the best option for the build, as it brings both implicit void and physical damage to the table. Dreamthorn is a nice alternative if you're not having much luck with crafting. Early on you can add Melee Damage Leeched as Health Shard your weapon to make up for a lack of other leech sources if needed.

Shards are mainly relegated to defensiveness as most of the passives add a lot to the damage. Health is one of the more important defensives as it directly effects the amount of health that you can leech. Glancing Blow Chance and Dodge Chance are good as well as they can reduce percentage of damage taken.

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