Toggle to remove all Ward and seal your Health preventing it from going above its current value for 5 seconds. Deal more damage equal to your percent missing Health and take less damage equal to half your percent missing Health
Reactivate to unleash a Wave of Death dealing damage based on how long Death Seal has been active and your current percent missing Health
Target minion takes 3% max Health per second for each second the shade has been active, but it and minions around it deal 25% more damage (multiplicative with other modifiers).
Toggles ephemeral stance. While in ephemeral stance you deal 70% increased Physical Damage and Void Damage, but lose 7% of your current Health when you use a skill and lose 37% more Mana from Mana drain effects. You can only have one stance active at once.
The nearest allied target is healed for 100Health. If the target is one of your Minions then the healing is tripled and the Minion is energized for 4 seconds, increasing its size by 20% and its damage by 100%.
Hold ability key to channel. While channeling you have 100% Increased Mana Regeneration and gain 10 Ward per second. After channeling for exactly one second you gain a burst of 30 Mana and Ward.
The companion ability of your Primal Wolves. Your wolves howl to embolden you and your minions giving them Frenzy and 50% increased damage for 3 seconds.
Take on the mantle of death itself and transform into a Reaper, temporarily gaining the Reap ability.
While in Reaper Form, your health regen does not apply and your health decays over time. When your health reaches 0 instead of dying you transform back to human form and are healed to full health.
Summons a sigil that orbits you, causing you and your allies' attack and spells to deal 4 additional Fire Damage and increasing Health Regeneration by 25%.
You can have up to 3 sigils at a time. Sigils expire after 15 seconds.
Transform into a forest spriggan, increasing your casting capabilities and gaining 4 new abilities. Your mana does not regenerate while in spriggan form. When your mana reaches 0 you automatically transform back into your human form, instantly regaining 50 mana.
Skeleton commanders gain the ability to use inspire, a spell which increases the attack and cast speed, physical damage, and necrotic damage of nearby allies by 20% for four seconds.