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Beta 0.7.4
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Beta 0.7.4
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===Passives=== * [[Primalist]]s will receive a free passive respec due to [[Shaman]] changes. * [[Sentinel]]s will receive a free passive respec to resolve missing passive points due to [[Aura of Divinity]] being removed in 0.7.4, as well as new [[Paladin]] changes. * [[Lich]] ** Added a node that converts all sources of health leech to increased damage at 10 times their value (e.g. 1% of damage leeched as health becomes 10% increased damage). * Paladin ** Added a new node that grants [[health]], [[Armor]], and [[Critical Strike Avoidance]]. ** Changed [[Defiance]] to give attunement and [[Increased Elemental Protection]] rather than health and armour. ** Reworked the [[Holy Symbol]] node; it now heals 15 per point and has a 100% chance to proc on block, but has a 3 second cooldown. ** Adjusted some connections and requirements. * Shaman ** Added a node that makes it so that when you kill a frozen enemy, you heal a random totem to full, refresh its duration and give it a permanent damage buff. ** Added a node that grants health, mana, and a chance to cast Maelstrom when hit. ** Added a node that gives totems health, armour, and stun immunity. ** [[Hail Bringer]] now gives 10 cold protection (up from 6), and 10% chill chance (up from 6%), and also grants 10% freeze rate multiplier. ** [[Heorot's Path]] now also applies to your minions. ** Removed the node that increased armour and elemental protection on spell cast. ** Removed the node that gave increased health, mana, and cooldown recovery speed. * [[Sorcerer]] ** Replaced the [[Mana Armor]] node with a new node that grants +% base spell damage (doubled if you have over 200 maximum mana). ** The [[Insight]] buff from [[Arcane Insight]] now gives 20% increased elemental damage and 20% ward retention per point (from 15% increased spell damage and 15% ward retention).
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