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Alpha 0.5.4
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Alpha 0.5.4
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==Patch Notes== ===Commentary=== It’s good to patch again! This update brings many improvements, most importantly new crafting items, side zones, a quest system, visual improvements and bug fixes. ===Mechanics=== * Added a separate tab for [[crafting]] materials to the [[inventory]] ** Contains a slot for each crafting item (does not include shards) ** Crafting items are placed into your regular inventory when picked up, and are put into the materials tab with right click (shift + right click to move all) * Individual [[Affix Shards]] can now drop from enemies and barrels ** These go into your regular inventory when picked up. You can right click on them to instantly transfer them to the crafting window. If the crafting window is open you can shift+right click on a shard to transfer all shards to the crafting window * Crafting window improvements ** The shards list now automatically filters for the item which you are crafting on ** Shards which match an affix already on the item and have an available tier are highlighted and placed at the top of the list ** Shards which match the item but do not have an available tier or slot are faded and placed at the bottom of the list ** When a shard is selected from the list, it remains selected after crafting ** You can now search for particular shards ** Added a new fracturing visual to clearly show when an item is fractured ** Improved the help panel ** Adjusted spacing and appearance of the window * Changed the [[stun]] formula from “chance to stun = damage dealt / (max health + stun avoidance)” to “chance to stun = damage dealt / ((max health + stun avoidance) - 0.1) ** Any hit that would previously have 10% or less chance to stun will no longer stun, hits are less likely to stun overall * The [[Passives|Mastery]] System and Skill Trees are now searchable ** Nodes with matching descriptions or titles are highlighted and nodes which don’t match are faded * Added the [[Quest]] system ** Quests are tracked in a text overlay on the right side of the screen ** Pressing J opens a window with quest details ** So far there are 2 quests in Chapter 1 ** Quest rewards will be in a future patch * [[Lightning Blast]] and [[Rip Blood]] will now hit crates and barrels if there are no nearby enemies ===Items=== * Added three crafting modifier items. Shards and Shattering Stones are also considered modifier items. ** [[Rune of Removal]]: “Removes a random affix on an item, along with adding fracture chance.” ** [[Rune of Refinement]]: “Rerolls all affixes on an item within their tiers, along with adding fracture chance.” ** [[Rune of Cleansing]]: “Removes all affixes from an item. 5-15 fracture chance will remain, up to the previous fracture chance.” * The Shattering Stone is now known as [[Rune of Shattering]] and has new art * Added two crafting support items. Support items must be used at the same time as a Modifier item ** [[Glyph of the Guardian]]: “If a fracture occurs, the tier of fracture is reduced by one. This glyph is always expended when crafting.” ** [[Glyph of Stability]]: “Causes a modifier item to add 80% less to 40% more fracture chance.” * Shards now have different art based on broad groupings * Shards are now colored corresponding to their affix * Shards in the shard list that add a single stat now always have (added) or (increased) after their names for clarity * Blunt weapons (such as [[maces]]) now have implicit increased stun chance instead of implicit increased physical damage. * Increased the implicit flat physical damage of blunt weapons * Increased the power of stun related affixes (in part to overcome the stun formula change) * Reworked [[Rings|ring]] implicits ** [[Copper Ring]]s now give [[Increased Stun Chance]] ** [[Ruby Ring]]s now give [[Added Health]] and [[Added Stun Avoidance]] ** [[Sapphire Ring]]s now give [[Added Mana]] * [[Ward Trail]] unique belt ** Now gives a flat 40 [[ward]] on dodge ** Reduced [[Added Dodge Rating]] from 100 to 80 * [[Stormtide]] unique boots ** No longer shock you more than once every 0.34 seconds *** Now grants 260% [[Increased Shock Effect]], up from 120% * [[Ring of the Third Eye]] no longer grants increased ward retention * [[Humming Bee]] now grants 1% increased elemental damage per 250 ward (previously per 100 ward) * Reduced necrotic damage from [[Grimoire of Necrotic Elixers]] from 40 to 20 * Added Jade Rings which have implicit [[Added Dodge Rating]] ===Skills=== * Nodes that change a skill’s damage type or add a sub ability that deals a different damage type now update the skill’s tags on its tooltip. ** Ex. When you take one of the individual novas on Elemental Nova, or prevent skeleton mages from spawning from Summon Skeleton, the tags are changed * [[Devouring Orb]]’s [[Abyssal Juggernaut]] node now gives 10 protection and 10% increased protection per point, down from 15 and 15% * Added a skill tree for [[Flame Reave]], including: ** Tighter cone but faster attack speed ** Wider cone but slower attack speed ** Ignite and related effects ** Synergy with other elements ** Flame Reave returns to you * [[Vines]] spawned by [[Fury Leap]] nodes are now combined into one portrait at the top left of the screen * Slightly nerfed most nodes on the [[Hungering Souls]] tree * Added a skill tree for [[Lunge]], including: ** Hits enemies in your path ** Knockback ** Spear Requirement with upsides ** Additional charges ** No cooldown but increased mana cost ** Extra attacks * Reduced [[Mana Strike]]’s global damage increase on hit to 7% per node from 10% (??) * Reduced base crit chance of Lunge to 5% (from 100%) * Added [[Rebuke]], a new [[Knight]] skill: 1 second channeled ability followed up by an aoe attack. Reduces all incoming damage by 75% while channeling. * [[Shield Rush]] is now a channeled ability. The character will move until you stop casting, then make an AoE hit. This was done to make the skill more distinct from Lunge * [[Teleport]] ** Now has a 4 second cooldown ** Costs 25 mana (down from 60) ** Now takes half as long to cast * [[Tempest]] ** [[Void Spiral]] now gives 1 added base void damage (down from 2) but can have one more point allocated ** [[Draining Assault]] now gives 15% increased damage (down from 20%) per point ** [[Abyssal Flurry]] now gives 25% more cast speed per point (down from 30%) per point ** [[Whirling Blades]] can now have 6 points allocated (down from 8) * Reduced base movement speed of [[Volcanic Orb]] by 14% * Slightly nerfed many nodes on the [[Wandering Spirits]] tree * Reduce the damage of the [[possess]] ailment by 14% ===Level Design=== * Added multiple side zones to Chapter 1 * Lighting and post-processing effects have been re-done for all levels * Redesigned the Forest Arena * Most [[NPC]]s in Chapter 1 now have their own model * The first time you approach the first dead guard in Last Refuge Outskirts there will be a [[Captain’s Ring]] on his body that grants 20 to 35 stun avoidance * The wave fight at the end of [[Last Refuge Outskirts]] changes once you complete it the first time * Added transparency to volumetric lights. Results in less haze near light sources * Added new god ray effects ===UI=== * Moved [[The Sheltered Wood]] icon on the map to avoid ambiguity over how to get there ===Enemies=== * Rare [[Winternid]]s now flee for a much shorter duration ===Sound=== * A sound effect now plays when skills level up * The [[Frozen Orb]] node of Volcanic Orb now has a different cast sound * Active waypoints now play an ambient sound ===Visual Effects=== * Added visual effects that display whenever skills (player, minion or enemy) hit, depending on the type of damage dealt * Enemies now have a flash effect when hit. This helps to make combat feel more impactful, and scales with the size of the enemy to avoid being overwhelming * Updated visuals for [[Abyssal Sundering]] and [[Void Spit]] (enemy skills) * Reduced size of trail effects on small void enemies * Improved stun and poison status effects * Updated click to move visual * Improved visuals for [[Aura of Decay]], [[Fire Nova]], [[Fire Shield]], [[Hungering Souls]] and [[Rip Blood]] ===Optimization=== * Greatly optimized [[The Last Archive]], increasing FPS considerably * Improved poly counts in many scenes, increasing FPS * Damage ** Refactored how damage values are stored. This should improve the performance of modifying and applying damage ** Improved performance of skill tree nodes that modify base damage ** Improved memory usage of most instances of damage * AI ** Improved performance of AI target finding ** Improved performance of AI that hasn’t been aggroed yet * Improved the performance of summoning minions for the player and enemies * Improved the performance of most abilities that repeatedly deal damage in an area * Improved performance of chaining skills * Improved performance of checking for changes in movement speed * Reduced performance impact of some visual effects ===Bug Fixes=== * Finally fixed the damage number bug which caused some players to have invisible damage numbers and green crit numbers. * Fixed a long-standing bug where items would sometimes get stuck on the cursor ** If the bug still occurs in some situations, the “sort items” button should fix it * Fixed a long-standing bug where it was possible to duplicate items when inserting them into the crafting window * Fixed a bug preventing the Spriggan from moving and engaging in combat * Fixed Abyssal Echoes’ Creeping Decay node breaking the skill * Fixed the [[Rise]] and [[Poisonous Thicket]] nodes on [[Fury Leap]] * Fixed the Spectral Wolves and [[Claw Totem]] nodes on the [[Swipe]] tree * Fixed Volcanic Orb’s [[Volcanic Fury]] node requiring 2 points in [[Orb of Speed]] despite Orb of Speed having a max of 1 point * Updated Wandering Spirits’ [[Eternal Haunt]] node tooltip to reflect what it actually does * Fixed passives that trigger on block not working, specifically Sentinel’s [[Rallying Block]] * Fixed the [[Necromancer]]’s [[Reconstruction]] passive * Fixed the [[Sentinel]]’s [[Gauging Strike]] passive not working unless all 10 points were allocated * Fixed a bug preventing [[Iron Gauntlets]] from dropping * Fixed [[Ring of the Third Eye]] giving crit multi instead of subtracting it * Fixed missing textures for [[Detonate Corpse]], [[Plague]] ([[Serpent Strike]] ailment), [[Sacrifice]] and [[Transplant]] * Fixed a bug where necrotic damage from the [[Grimoire of Necrotic Elixers]] was applying to DoT effects * Fixed some [[minions|minion]] stats in the character sheet being calculated incorrectly * Fixed a bug where the lightning blast vfx would briefly start off stretched to the left before moving its proper position * Fixed a bug where bloom dirt couldn’t be disabled * Fixed crates flying off when entering the Council Chambers * Fixed a pathway in [[The Precipice]] appearing on the minimap despite being inaccessible * Fixed [[Stun Avoidance]] being referred to as Tenacity on [[Strong Mind]] * Fixed increased being spelled as “inceased” on the [[Savagery]] [[Primalist]] passive * Fixed a typo in Lunge’s tooltip * Fixed the Hungering Souls tooltip saying it fires 7 projectiles when it fires 5
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