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Alpha 0.5.1
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Alpha 0.5.1
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===Skills=== * Added [[Soul Feast]], a new [[Lich]] skill ** Feasts on the souls of all enemies marked for death, dealing necrotic damage to them and pulling a fragment of their soul back to you. The fragments grant you ward when they reach you. * Implemented new vfx for [[Mana Strike]], [[Teleport]], [[Tempest]] and [[Volcanic Orb]] * Clarified node descriptions of [[Fireball]], [[Elemental Nova]], [[Mana Strike]], [[Fury Leap]], [[Lightning Blast]], [[Glacier]], [[Serpent Strike]], [[Thorn Totem]], [[Static Orb]], [[Meteor]], [[Thorn Burst]], [[Entangling Roots]], [[Ice Ward]], [[Summon Spriggan]], [[Tempest]], [[Hammer Throw]], [[Erasing Strike]], [[Vengeance]], [[Devouring Orb]], [[Abyssal Echoes]], [[Marrow Shards]], [[Sacrifice]], [[Summon Wraith]] * [[Abyssal Echoes]] ** Void Snap has been replaced by a new node that grants increased melee damage and damage over time for 4 seconds after casting Abyssal Echoes ** Dark Vitality has been replaced by a new node that makes it at instant cast, but adds a 4 second cooldown ** The Abyssal Form buff now grants 15% increased health and mana regen (was 20% increased health regen and 5% increased mana regen) * [[Devouring Orb]] ** Damage and AoE increase from subsequent rifts is now capped at 100% ** Mana cost reduced to 10 from 30 ** Reduced devouring orb’s cooldown to 4 seconds (from 8 seconds) ** Added a new node that increases mana efficiency and cast speed ** Added a new node that adds an additional charge per point ** Dark Moon now increases mana cost by 300% (up from 30%). This means that Dark Moon Devouring Orb’s mana cost is now 40, up from 39 ** Void Adept no longer increases mana efficiency, but instead grants 10% increased damage per point while you have a Devouring Orb. The maximum points allocable to it has been increased from 4 to 6. ** Fleeting Orb now reduces duration by 13% per point (up from 10%) ** Abyssal Rush now grants movement speed while you have a Devouring Orb, rather than granting movement speed for 4 seconds on cast. The amount of movement speed is unchanged, but the maximum points allocable has been reduced to 2 from 4. ** Orb Master now grants 30% increased cooldown recovery speed per point (up from 20%) and can have 5 points allocated at maximum (up from 3) ** Cataclym’s explosion is now more powerful * The nodes that unlock individual types of [[Elemental Nova]] now also increase the damage of all your Elemental Novas by 10% * [[Entangling Roots]] ** Increased base damage by 17% and increased scaling from added damage to 35% per second (from 30% per second) ** Eterra’s Might now increases mana cost by 60% (up from 30%) * [[Erasing Strike]] ** Essence of the End no longer reduces critical strike chance, but only grants a 33% chance to gain a void essence on crit (down from 100%). The maximum points allocable to it is now 3 (from 1) ** Moments Stolen’s movement speed bonus no longer stacks, but has been increased to 8% per point from 4% per point. The maximum points allocable to the node is now 3 (from 2) * [[Fireball]] now costs 3 mana (from 4) * [[Glacier]] ** Increased base damage by 25% and slightly reduced cast speed ** Changed animation and added a casting vfx * [[Ice Ward]] ** The first crit node now grants 3% crit chance (down from 7%), but can have 4 points allocated (up from 3) ** Fixed a bug where the second crit node was giving 40% additional crit chance instead of 40% additional crit multiplier ** The second crit node now gives 50% additional crit multiplier but can only have 2 points allocated (down from 3) ** Added an increased area node * [[Mana Strike]] ** Adjusted the knock back on Repulsing Strikes to knock away from the player and feels better to use ** Removed the damage increase from Teleporting Strikes ** Rage Sap now grants 10% increased global damage on hit per point (up from 4%), but not longer stacks ** Rune Sap now grants 4% increased spell damage on hit per point (down from 5%) and can only have 3 points (down from 5) ** Adjusted the requirements of some nodes * [[Marrow Shards]] ** Carving now increases splinter damage by 25% (up from 18%) ** Bones Of The Follower now increases damage by 100% (up from 75%) * [[Meteor]] ** Increased the base damage of meteor by about 5% ** Meteor Shower now has a maximum of 5 points (down from 6) and reduces damage by 8% per point (up from 7% per point) ** Rapid Impacts increases meteor frequency by 35% per point (down from 40% per point) ** Infernal Column increased mana cost by 25% (down from 50%) ** Increased the base damage of shrapnel from meteor by 15% * [[Rip Blood]] ** Now costs 3 mana (from 4) ** Marrow Drinker now increases health gained by 100% (up from 70%) * Reduced added damage scaling on hits from [[Static Orb]]’s Lightning Aegis * [[Serpent Strike]]’s [[Primal Serpent]] summon now has 43% more health and 25% more damage, but no health regen (a small amount was added in 5.0.3, before that it had none) * [[Summon Skeleton]] ** Increased the health of summoned [[Skeleton Mage]], [[Skeleton Archer]] and [[Skeleton Brawler]] by 20% ** Increased the health of summoned [[Skeleton Warrior]] by 25% ** Increased the health regen of summoned skeleton mages, archers, brawlers and warriors by 100% ** You now summon the skeleton type you currently have the fewest of (or would have the fewest of if a skeleton is unsummoned in the process) ** Removed Skeleton Commanders. Bone Golems will be able to serve a similar function once their tree is implemented ** Removed duration based nodes because Wraiths provide a similar playstyle ** Merged the vitality and elemental protection nodes into a single node with a high limit and increasing returns ** Removed the increased necrotic damage and damage taken node as a similar glass cannon effect can be attained by simply investing only in damage nodes ** Added a new node that limits your number of skeleton warriors to one ** Reworked node connections * [[Summon Spriggan]] ** [[Poisonous Vines]] summoned by the Spriggan now scale with your modifiers to minions ** Clarified the effect of the Spriggan’s aura on the skill’s tooltip ** Increased the amount healed by the Spriggan’s healing novas to 30 (up from 20) * [[Summon Wraith]] ** Clarified on the skill tooltip that there is no limit to the number of wraiths you can have at once ** Echoes Inside now increases mana cost by 150% (up from 80%) ** Army of Wraith now increases mana cost by 25% per point (up from 10%) and has a limit of 3 points allocable, down from 4 * Adjusted summoned wraith balance ** Reduced health by 17% ** Increased wraith damage by 7% ** Increased movement speed by 7% ** Reduced base health decay acceleration by 10% * Adjusted summoned [[Blood Wraith]] balance ** Increased health by 14% ** Increased damage by 7% ** Increased movement speed by 7% ** Reduced base health decay acceleration by 10% ** Increased acceleration of health decay acceleration by 6% * Adjusted summoned [[Flame Wraith]] and summoned [[Putrid Wraith]] balance ** Increased health by 87.5% ** Increased movement speed by 7% ** Changed the health decay to work the same as the blood wraith’s (previously it was much lower and had no acceleration of acceleration) * [[Swipe]]’s Frenzy node can now have 2 points allocated, down from 3 * [[Tempest]]’s Scavenging Spin node (melee leech while spinning) now requires 4 points in Reckless Spin, up from 2 * [[Thorn Burst]] ** Split the reduced spread node into three separate nodes ** Add two nodes that increase Thorn Burst’s damage based on your totems ** The node that makes Thorn Shield release thorns in the direction you’re aiming now makes the thorns release in a semi circle ** Reduced the damage increased on the bleed chance node from 10% per point to 5% per point * Increased the health of [[Claw Totem]]s, [[Frenzy Totem]]s, and [[Thorn Totem]]s by 29% * Increased the health of [[Storm Totem]]s by 50% * Thorn Totems now have 5% more cast speed, but the node that makes their thorns homing reduces cast speed by 30% (up from 25%). Given that these effects are multiplicative, homing thorn totems will have 2% less cast speed. * Added the duration of Totems to their ability tooltips * [[Vengeance]] ** Zealot’s Technique no longer increases the damage you take, but now requires 4 points in Dark Duellist, up from 3 ** Shattering Blade now grants 20% armour shred chance per point, up from 10% ** Bolster no longer stacks and grants 6% less damage taken per point (multiplicative with other modifiers) instead of 5% reduced damage taken per point. The maximum points allocable to it is now 4 (from 6)
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