Weapons

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Weapons are Items which may be equipped into the weapon slot of Player Characters.

Weapon Slot (marked red)

Basic Weapons[edit | edit source]

Wands[edit | edit source]

Wands sub-types each have unique primary implicit modifiers, generally giving added elemental damage. Wands also vary drastically in the affixes shared with other weapons.

IconNameTypeImplicitsRarityReq. Level
ArchmageWand.pngArch Mage WandWeapon  -  Wand71-95 Increased Base Spell Damage
Weapon Range: 1.7m
Base31
BurningBranch.pngBurning BranchWeapon  -  Wand10-10 Added Melee Fire Damage
5-5 Increased Base Spell Damage
Base0
ColdstoneWand.pngColdstone WandWeapon  -  Wand35-50 Increased Base Spell Damage
Weapon Range: 1.7m
Base17
GolemEyeWand.pngGolem Eye WandWeapon  -  Wand35-65 Increased Base Spell Damage
5-10 Increased Cast Speed
Weapon Range: 1.7m
Base23
ImperialWand.pngImperial WandWeapon  -  Wand121-170 Increased Base Spell Damage
Weapon Range: 1.7m
Base50
NecromancersWand.pngNecromancer's WandWeapon  -  Wand10-12 Increased Minion Damage
6-10 Increased Base Spell Damage
Base4
ProphecyWand.pngProphecy WandWeapon  -  Wand171-250 Increased Base Spell DamageBase64
RubyWand.pngRuby WandWeapon  -  Wand21-34 Increased Base Spell Damage
Weapon Range: 1.7m
Base10
SilverWand.pngSilver WandWeapon  -  Wand11-20 Increased Base Spell DamageBase4
StormPriestWand.pngStorm Priest WandWeapon  -  Wand96-120 Increased Base Spell Damage
Weapon Range: 1.7m
Base37

Sceptres[edit | edit source]

Sceptres are intended for melee/caster hybrids.

IconNameTypeImplicitsRarityReq. Level
AcolytesSceptre.pngAcolyte's SceptreWeapon  -  Sceptre8-8 Added Melee Physical Damage
6-6 Increased Base Spell Damage
Base0
ArcaneSceptre.pngArcane SceptreWeapon  -  Sceptre20-20 Added Melee Physical Damage
36-70 Increased Base Spell Damage
-3--3 Subtracted Spell Mana Cost
Base21
BronzeSceptre.pngBronze SceptreWeapon  -  Sceptre10-10 Added Melee Physical Damage
-3--3 Subtracted Spell Mana Cost
Base0
CobaltSceptre.pngCobalt SceptreWeapon  -  Sceptre12-12 Added Melee Physical Damage
5-30 Increased Base Spell Damage
-3--3 Subtracted Spell Mana Cost
Base10
EmeraldSceptre.pngEmerald SceptreWeapon  -  Sceptre35-35 Added Melee Physical Damage
71-110 Increased Base Spell Damage
-3--3 Subtracted Spell Mana Cost
Base41
IceSceptre.pngIce SceptreWeapon  -  Sceptre24-24 Added Melee Cold Damage
5-100 Increased Freeze Chance
Base17
IronSceptre.pngIron SceptreWeapon  -  Sceptre25-25 Added Melee Physical Damage
5-70 Increased Elemental Damage
-3--3 Subtracted Spell Mana Cost
Base29
MoonstoneSceptre.pngMoonstone SceptreWeapon  -  Sceptre45-45 Added Melee Physical Damage
111-190 Increased Base Spell Damage
-3--3 Subtracted Spell Mana Cost
Base63

One Handed Axes[edit | edit source]

One Handed Axes have Added Melee Physical damage as their primary implicit.

IconNameTypeImplicitsRarityReq. Level
BattleAxe.pngBattle AxeWeapon  -  One Handed Axe23-23 Added Melee Physical Damage
12-20 Increased Chance to Bleed on Hit
Weapon Range: 1.9m
Base20
BronzeAxe.pngBronze AxeWeapon  -  One Handed Axe31-31 Added Melee Physical Damage
12-20 Increased Chance to Bleed on Hit
Base33
HandAxe.pngHand AxeWeapon  -  One Handed Axe13-13 Added Melee Physical Damage
10-13 Increased Chance to Bleed on Hit
Weapon Range: 1.8m
Base7
Hatchet.pngHatchetWeapon  -  One Handed Axe12-12 Added Melee Physical Damage
Weapon Range: 1.8m
Base0
NorthernAxe.pngNorthern AxeWeapon  -  One Handed Axe14-14 Added Melee Physical Damage
5-14 Added Melee Cold Damage
Weapon Range: 1.9m
Base13
WelrynAxe.pngWelryn AxeWeapon  -  One Handed Axe44-44 Added Melee Physical Damage
12-30 Increased Chance to Bleed on Hit
Base59

One Handed Swords[edit | edit source]

One Handed Swords have Added Melee Physical Damage as their primary implicit and Increased Melee Attack Speed as their secondary implicit.

IconNameTypeImplicitsRarityReq. Level
BroadSword.pngBroad SwordWeapon  -  One Handed Sword11-11 Added Melee Physical Damage
Weapon Range: 1.9m
Base0
DeicideSword.pngDeicide SwordWeapon  -  One Handed Sword50-50 Added Melee Physical DamageBase68
EasternBlade.pngEastern BladeWeapon  -  One Handed Sword14-14 Added Melee Physical DamageBase11
Falchion.pngFalchionWeapon  -  One Handed Sword12-12 Added Melee Physical Damage
Weapon Range: 1.9m
Base6
HookedBlade.pngHooked BladeWeapon  -  One Handed Sword26-26 Added Melee Physical DamageBase29
Katana.pngKatanaWeapon  -  One Handed Sword33-33 Added Melee Physical Damage
Weapon Range: 2m
Base40
LongSword.pngLongswordWeapon  -  One Handed Sword21-21 Added Melee Physical DamageBase24

One Handed Blunt Weapons[edit | edit source]

One Handed Blunt Weapons have Added Melee Physical Damage as their primary implicit and increased physical damage as their secondary implicit.

IconNameTypeImplicitsRarityReq. Level
BandedClub.pngBanded ClubWeapon  -  One Handed Blunt Weapon38-38 Added Melee Physical Damage
18-55 Increased Stun Chance
Weapon Range: 1.8m
Base38
Club.pngClubWeapon  -  One Handed Blunt Weapon13-13 Added Melee Physical Damage
10-16 Increased Stun Chance
Weapon Range: 1.8m
Base0
FlangedMace.pngFlanged MaceWeapon  -  One Handed Blunt Weapon49-49 Added Melee Physical Damage
25-60 Increased Melee Stun Chance
Weapon Range: 1.9m
Base57
IronMace.pngIron MaceWeapon  -  One Handed Blunt Weapon28-28 Added Melee Physical Damage
20-45 Increased Melee Stun Chance
Weapon Range: 1.9m
Base25
Mace.pngMaceWeapon  -  One Handed Blunt Weapon17-17 Added Melee Physical Damage
17-30 Increased Melee Stun Chance
Weapon Range: 1.9m
Base8
SpikedClub.pngSpiked ClubWeapon  -  One Handed Blunt Weapon23-23 Added Melee Physical Damage
13-35 Increased Stun Chance
Weapon Range: 1.8m
Base14

Two Handed Axes[edit | edit source]

Two Handed Axes have Added Melee Physical damage as their primary implicit (with the exception of the Mountain Axe) and a variety of secondary implicits. A two handed axe can only be equipped if there is nothing equipped in the Offhand.

IconNameTypeImplicitsRarityReq. Level
BeardedAxe.pngBearded AxeWeapon  -  Two Handed Axe27-27 Added Melee Physical Damage
10-15 Added Health
Weapon Range: 2.4m
Base10
ClovenAxe.pngCloven AxeWeapon  -  Two Handed Axe66-66 Added Melee Physical Damage
Weapon Range: 2.4m
Base44
ExecutionerAxe.pngExecutioner AxeWeapon  -  Two Handed Axe50-50 Added Melee Physical Damage
Weapon Range: 2.4m
Base23
IronAxe.pngIron AxeWeapon  -  Two Handed Axe19-19 Added Melee Physical Damage
8-20 Increased Chance to Bleed on Hit
Weapon Range: 2.4m
Base0
KrakenBeak.pngKraken BeakWeapon  -  Two Handed Axe80-80 Added Melee Physical Damage
10-25 Added Melee Cold Damage
Weapon Range: 2.4m
Base71
LagonianAxe.pngLagonian AxeWeapon  -  Two Handed Axe28-28 Added Melee Physical Damage
10-30 Added Melee Lightning Damage
Weapon Range: 2.4m
Base25
MountainAxe.pngMountain AxeWeapon  -  Two Handed Axe17-37 Added Melee Fire Damage
17-37 Added Melee Cold Damage
Weapon Range: 2.4m
Base38
NagasaAxe.pngNagasa AxeWeapon  -  Two Handed Axe56-56 Added Melee Physical Damage
10-30 Increased Chance to Bleed on Hit
Weapon Range: 2.4m
Base30
PrimalAxe.pngPrimal AxeWeapon  -  Two Handed Axe23-23 Added Melee Physical Damage
10-30 Increased Minion Damage
Weapon Range: 2.4m
Base4
SilverAxe.pngSilver AxeWeapon  -  Two Handed Axe70-70 Added Melee Physical Damage
1-7 Dexterity
Weapon Range: 2.4m
Base52
SteelAxe.pngSteel AxeWeapon  -  Two Handed Axe74-74 Added Melee Physical Damage
20-45 Increased Chance to Bleed on Hit
Weapon Range: 2.4m
Base63
TundraAxe.pngTundra AxeWeapon  -  Two Handed Axe23-23 Added Melee Physical Damage
3-13 Added Melee Cold Damage
Weapon Range: 2.4m
Base14

Two Handed Blunt Weapons[edit | edit source]

Two Handed Blunt Weapons have Added Melee Physical damage as their primary implicit and secondary implicits that increase physical damage (with the exception of the Lagonian Hammer. A two handed blunt weapon can only be equipped if there is nothing equipped in the Offhand.

IconNameTypeImplicitsRarityReq. Level
BarbedMace.pngBarbed MaceWeapon  -  Two Handed Blunt Weapon74-74 Added Melee Physical Damage
45-65 Increased Melee Physical Damage
Weapon Range: 2.4m
Base55
GreatMace.pngGreat MaceWeapon  -  Two Handed Blunt Weapon38-38 Added Melee Physical Damage
30-55 Increased Melee Stun Chance
Weapon Range: 2.4m
Base20
ImperialHammer.pngImperial HammerWeapon  -  Two Handed Blunt Weapon65-65 Added Melee Physical Damage
20-70 Increased Stun Chance
Weapon Range: 2.4m
Base45
LagonianHammer.pngLagonian HammerWeapon  -  Two Handed Blunt Weapon35-35 Added Melee Physical Damage
10-35 Added Melee Lightning Damage
10-65 Increased Chance to Shock on Hit
Weapon Range: 2.4m
Base35
Maul.pngMaulWeapon  -  Two Handed Blunt Weapon31-31 Added Melee Physical Damage
20-30 Increased Melee Stun Chance
Weapon Range: 2.4m
Base7
Sledgehammer.pngSledgehammerWeapon  -  Two Handed Blunt Weapon18-18 Added Melee Physical Damage
15-25 Increased Melee Stun Chance
Weapon Range: 2.4m
Base0
StoneHammer.pngStone HammerWeapon  -  Two Handed Blunt Weapon30-30 Added Melee Physical Damage
10-45 Increased Stun Chance
Weapon Range: 2.4m
Base15
TerrorMace.pngTerror MaceWeapon  -  Two Handed Blunt Weapon90-90 Added Melee Physical Damage
10-90 Increased Melee Stun Chance
Weapon Range: 2.4m
Base65
WarMaul.pngWar MaulWeapon  -  Two Handed Blunt Weapon53-53 Added Melee Physical Damage
25-60 Increased Melee Stun Chance
Weapon Range: 2.4m
Base28

Two Handed Swords[edit | edit source]

Two Handed Swords have Added Melee Physical damage as their primary implicit and a variety of secondary implicits. A two handed sword can only be equipped if there is nothing equipped in the Offhand.

IconNameTypeImplicitsRarityReq. Level
AncientBlade.pngAncient BladeWeapon  -  Two Handed Sword53-53 Added Melee Physical Damage
17-67 Increased Melee Critical Strike Multiplier
Weapon Range: 2.4m
Base47
BastardSword.pngBastard SwordWeapon  -  Two Handed Sword22-22 Added Melee Physical Damage
Weapon Range: 2.4m
Base6
Claymore.pngClaymoreWeapon  -  Two Handed Sword28-28 Added Melee Physical Damage
Weapon Range: 2.4m
Base12
Doomblade.pngDoombladeWeapon  -  Two Handed Sword17-17 Added Melee Physical Damage
7-22 Added Melee Void Damage
Weapon Range: 2.4m
Base15
GreatSword.pngGreat SwordWeapon  -  Two Handed Sword19-19 Added Melee Physical Damage
Weapon Range: 2.4m
Base0
ImperialGreatsword.pngImperial GreatswordWeapon  -  Two Handed Sword40-40 Added Melee Physical Damage
10-60 Increased Minion Damage
Weapon Range: 2.4m
Base24
Nodachi.pngNodachiWeapon  -  Two Handed Sword45-45 Added Melee Physical Damage
Weapon Range: 2.6m
Base36
TitanBlade.pngTitan BladeWeapon  -  Two Handed Sword85-85 Added Melee Physical Damage
Weapon Range: 2.4m
Base70
Zweihander.pngZweihanderWeapon  -  Two Handed Sword76-76 Added Melee Physical Damage
Weapon Range: 2.4m
Base58

Two Handed Polearms[edit | edit source]

Two Handed Polearms have Added Melee Physical damage as their primary implicit and Increased Melee Critical Strike Chance as their secondary implicit (with the exception of Axyon). A two handed polearm can only be equipped if there is nothing equipped in the Offhand.

IconNameTypeImplicitsRarityReq. Level
AncientSpear.pngAncient SpearWeapon  -  Two Handed Polearm58-58 Added Melee Physical Damage
3-7 Increased Melee Critical Strike Chance
Weapon Range: 3m
Base36
Axyon.pngAxyonWeapon  -  Two Handed Polearm46-46 Added Melee Physical Damage
20-100 Increased Melee Elemental Damage
Weapon Range: 3m
Base28
Glaive.pngGlaiveWeapon  -  Two Handed Polearm23-23 Added Melee Physical Damage
3-5 Increased Critical Strike Chance
Weapon Range: 3m
Base8
Halberd.pngHalberdWeapon  -  Two Handed Polearm55-55 Added Melee Physical Damage
3-7 Increased Melee Critical Strike Chance
Weapon Range: 3m
Base32
ImperialSpear.pngImperial SpearWeapon  -  Two Handed Polearm38-38 Added Melee Physical Damage
3-7 Increased Melee Critical Strike Chance
Weapon Range: 3m
Base21
IronSpear.pngIron SpearWeapon  -  Two Handed Polearm19-19 Added Melee Physical Damage
3-6 Increased Melee Critical Strike Chance
Weapon Range: 3m
Base0
Naginata.pngNaginataWeapon  -  Two Handed Polearm71-71 Added Melee Physical Damage
3-10 Increased Melee Critical Strike Chance
Weapon Range: 3m
Base54
Poleaxe.pngPikeWeapon  -  Two Handed Polearm30-30 Added Melee Physical Damage
4-6 Increased Melee Critical Strike Chance
Weapon Range: 3m
Base12
Ranseur.pngRanseurWeapon  -  Two Handed Polearm82-82 Added Melee Physical Damage
3-9 Increased Critical Strike Chance
Weapon Range: 3m
Base60
RustedGlaive.pngBronze GlaiveWeapon  -  Two Handed Polearm60-60 Added Melee Physical Damage
3-8 Increased Critical Strike Chance
Weapon Range: 3m
Base42
Sovnya.pngSovnyaWeapon  -  Two Handed Polearm95-95 Added Melee Physical Damage
3-12 Increased Critical Strike Chance
Weapon Range: 3m
Base74
TalonSpear.pngTalon SpearWeapon  -  Two Handed Polearm35-35 Added Melee Physical Damage
3-7 Increased Movement Speed
Weapon Range: 3m
Base18

Unique Weapons[edit | edit source]

Unique Weapons are Unique Equipment that are equipped into the weapon slot.

IconNameTypeImplicitsRarityUnique EffectsFlavor TextBase ItemReq. Level
AlchemistsLadleIcon.pngAlchemist's LadleWeapon  -  Wand10-10 Added Melee Fire Damage
5-5 Increased Base Spell Damage
Unique15% chance to ignite, chill, shock, bleed, slow, poison, and blind on melee hitinfused with countless potions, it's effects are unpredictableBurning Branch
BeastKing.pngBeast KingWeapon  -  One Handed Axe23-23 Added Melee Physical Damage
12-20 Increased Chance to Bleed on Hit
Weapon Range: 1.9m
Unique15 added Melee Physical Damage
10% increased Attack Speed
50% increased Minion Health
8% reduced damage taken if your minions have killed recently.
The King of Beasts leads the charge.Battle Axe
BoneHarvester.pngBone HarvesterWeapon  -  Two Handed Axe50-50 Added Melee Physical Damage
Weapon Range: 2.4m
UniqueAdds 45 Melee Necrotic Damage
20% chance to summon a Skeleton Harvester for 15 seconds on kill
Some kill without a purpose. Acolytes kill for the harvest.Executioner Axe
CulnivarsClaim.pngCulnivar's ClaimWeapon  -  Sceptre35-35 Added Melee Physical Damage
71-110 Increased Base Spell Damage
-3--3 Subtracted Spell Mana Cost
Unique90% Increased Spell Lightning Damage
90% Increased Spell Lightning Critical Strike Chance
10% Increased Mana Regen
100% of Mana converted to Ward when you reach Full Mana
Culnivar, last scion of Liath, was a symbol of hope for the living slaves of Thetima.Emerald Sceptre50
Draalsting.pngDraalstingWeapon  -  Two Handed Polearm35-35 Added Melee Physical Damage
3-7 Increased Movement Speed
Weapon Range: 3m
Unique12% less Melee Attack Speed
120% additional Melee Poison Chance
175% increased Poison Damage
Poison the mind, kill the heart.Talon Spear
Dreamthorn.pngDreamthornWeapon  -  Two Handed Sword17-17 Added Melee Physical Damage
7-22 Added Melee Void Damage
Weapon Range: 2.4m
Unique25 added Melee Void Damage
125 added void penetration
10% added Block Chance
20 Health Gain on Block
Eater of dreams, weaver of nightmares.Doomblade16
EyeofReen.pngEye of ReenWeapon  -  One Handed Sword33-33 Added Melee Physical Damage
Weapon Range: 2m
Unique+25 Melee Fire Damage
+100% Chance To Ignite on Melee Hit
Gain a stack of Reen's Ire for 5 seconds on melee crit
Each stack of Reen's Ire grants 5% additional critical strike multiplier and 5% increased fire damage over time.
Dance through the flamesKatana15
HammerOfLorrentIcon.pngHammer of LorentWeapon  -  Two Handed Blunt Weapon18-18 Added Melee Physical Damage
15-25 Increased Melee Stun Chance
Weapon Range: 2.4m
Unique20% added chance to chill on hit
1 added melee physical damage per level
1% added melee stun chance per level
Lorent may be gone, but its memory will remain with you as you grow.Sledgehammer
HummingBee.pngHumming BeeWeapon  -  One Handed Sword12-12 Added Melee Physical Damage
Weapon Range: 1.9m
Unique20% increased melee attack speed
3 ward gained on melee hit
1% increased elemental damage per 250 ward
1% increased movement speed per 250 ward
BzzzzzzzzzzFalchion6
RainbowEdgeIcon.pngRainbow EdgeWeapon  -  One Handed Sword14-14 Added Melee Physical DamageUnique25% added critical strike multiplier
7 added melee fire damage
7 added melee lightning damage
7 added melee cold damage
Eastern Blade
ReachOfTheGraveIcon.pngReach of the GraveWeapon  -  Wand10-12 Increased Minion Damage
6-10 Increased Base Spell Damage
UniqueYour minion's spell and bow attacks deal 100% increased damage.
Your minions leech 10% of damage dealt by their spells and bow attacks as health.
The touch of death reaches far beyond the grave.Necromancer's Wand
Stormbreaker.pngStormbreakerWeapon  -  Two Handed Blunt Weapon38-38 Added Melee Physical Damage
30-55 Increased Melee Stun Chance
Weapon Range: 2.4m
Unique30 added Melee Lightning Damage
30% of physical damage taken as lightning
15% of lightning damage leeched as health
150 added lightning protection
Strike with the power of the stormGreat Mace14
TasteofBlood.pngTaste of BloodWeapon  -  One Handed Axe14-14 Added Melee Physical Damage
5-14 Added Melee Cold Damage
Weapon Range: 1.9m
UniqueAdds 20 Melee Physical Damage
15 Life gained on kill
50% Added Chance to Bleed on Melee Hit
When you hit a bleeding enemy with a melee attack, all bleed stacks on that enemy double in speed, halving their duration and doubling their damage per second.
A bloody fervor clouds the mindNorthern Axe
TheLastLaughIcon.pngThe Last LaughWeapon  -  Two Handed Sword53-53 Added Melee Physical Damage
17-67 Increased Melee Critical Strike Multiplier
Weapon Range: 2.4m
UniqueInstantly kill enemies that are below 15% health
5% added melee critical strike chance if you have less than 100 dodge rating
30 added melee physical damage
5 added strength
When the headsman's blade falls, Sarno laughs in triumphAncient Blade
TorchofthePontifex.pngTorch of the PontifexWeapon  -  Two Handed Blunt Weapon38-38 Added Melee Physical Damage
30-55 Increased Melee Stun Chance
Weapon Range: 2.4m
Unique130% increased Fire Damage Over Time
You take 13% increased Fire Damage
You cremate enemies you kill, burning enemies around them.
You have a 10% chance to summon a burning skeleton for 10 seconds when you cremate an enemy.
Pontifex Yulia, High Priestess of the Immortal Empire, would sacrifice entire villages and raise burning soldiers from the ashes.Great Mace
Volcanus.pngVolcanusWeapon  -  Two Handed Sword76-76 Added Melee Physical Damage
Weapon Range: 2.4m
Unique10% of fire damage leeches as health
Adds 37 melee fire damage
10% chance to cast flame shards on melee hit
Flame shards deal 8% increased damage per point of intelligence or attunement
Crafted in the divine eras in the great forges beneath the mountains of RahyehZweihander

Set Weapons[edit | edit source]

Set Weapons are Set Equipment that is equipped into the Weapon slot.

There is currently no set equipment of this type.