Weapons

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Weapons are Items which may be equipped into the weapon slot of Player Characters.

Weapon Slot (marked red)

Basic Weapons[edit | edit source]

Wands[edit | edit source]

Wands sub-types each have unique primary implicit modifiers, generally giving added elemental damage. Wands also vary drastically in the affixes shared with other weapons.

IconNameTypeImplicitsRarity
ArchmageWand.pngArch Mage WandWeapon  -  Wand9 Added Spell Lightning Damage
Weapon Range: 1.7m
Base
BurningBranch.pngBurning BranchWeapon  -  Wand13 Added Melee Fire Damage
5 Added Spell Fire Damage
Base
ColdstoneWand.pngColdstone WandWeapon  -  Wand8 Added Spell Cold Damage
Weapon Range: 1.7m
Base
GolemEyeWand.pngGolem Eye WandWeapon  -  Wand10 Added Spell Fire Damage
Weapon Range: 1.7m
Base
ImperialWand.pngImperial WandWeapon  -  Wand12 Added Spell Necrotic Damage
Weapon Range: 1.7m
Base
NecromancersWand.pngNecromancer's WandWeapon  -  Wand10-12 Increased Minion Damage
5 Added Cold Damage
Base
RubyWand.pngRuby WandWeapon  -  Wand5-7 Added Spell Fire Damage
Weapon Range: 1.7m
Base
SilverWand.pngSilver WandWeapon  -  Wand6 Added Spell Lightning DamageBase
StormPriestWand.pngStorm Priest WandWeapon  -  Wand13 Added Spell Lightning Damage
Weapon Range: 1.7m
Base

Sceptres[edit | edit source]

Sceptres are intended for melee/caster hybrids.

IconNameTypeImplicitsRarity
ArcaneSceptre.pngArcane SceptreWeapon  -  Sceptre13 Added Melee Physical Damage
3-25 Increased Spell Damage
3 Subtracted Spell Mana Cost
Base
BronzeSceptre.pngBronze SceptreWeapon  -  Sceptre10 Added Melee Physical Damage
3 Subtracted Spell Mana Cost
Base
CobaltSceptre.pngCobalt SceptreWeapon  -  Sceptre12 Added Melee Physical Damage
5-12 Increased Spell Damage
3 Subtracted Spell Mana Cost
Base
EmeraldSceptre.pngEmerald SceptreWeapon  -  Sceptre19 Added Melee Physical Damage
6 Subtracted Spell Mana Cost
Base
IceSceptre.pngIce SceptreWeapon  -  Sceptre18 Added Melee Physical Damage
5-40 Increased Cold Damage
Base
IronSceptre.pngIron SceptreWeapon  -  Sceptre16 Added Melee Physical Damage
5-25 Increased Elemental Damage
Base

One Handed Axes[edit | edit source]

One Handed Axes have Added Melee Physical damage as their primary implicit.

IconNameTypeImplicitsRarity
BattleAxe.pngBattle AxeWeapon  -  One Handed Axe23 Added Melee Physical Damage
12-17 Added Chance to Bleed on Hit
Weapon Range: 1.9m
Base
HandAxe.pngHand AxeWeapon  -  One Handed Axe14 Added Melee Physical Damage
10-13 Added Chance to Bleed on Hit
Weapon Range: 1.8m
Base
Hatchet.pngHatchetWeapon  -  One Handed Axe15 Added Melee Physical Damage
Weapon Range: 1.8m
Base
NorthernAxe.pngNorthern AxeWeapon  -  One Handed Axe15 Added Melee Physical Damage
5-10 Added Melee Cold Damage
Weapon Range: 1.9m
Base

One Handed Swords[edit | edit source]

One Handed Swords have Added Melee Physical Damage as their primary implicit and Increased Melee Attack Speeed as their secondary implicit.

IconNameTypeImplicitsRarity
BroadSword.pngBroad SwordWeapon  -  One Handed Sword13 Added Melee Physical Damage
5-7 Increased Attack Speed
Weapon Range: 1.9m
Base
Falchion.pngFalchionWeapon  -  One Handed Sword16 Added Melee Physical Damage
10-11 Increased Melee Attack Speed
Weapon Range: 1.9m
Base
Katana.pngKatanaWeapon  -  One Handed Sword23 Added Melee Physical Damage
6-7 Increased Melee Attack Speed
Weapon Range: 2m
Base
LongSword.pngLongswordWeapon  -  One Handed Sword19 Added Melee Physical Damage
5-7 Increased Melee Attack Speed
Base

One Handed Blunt Weapons[edit | edit source]

One Handed Blunt Weapons have Added Melee Physical Damage as their primary implicit and increased physical damage as their secondary implicit.

IconNameTypeImplicitsRarity
BandedClub.pngBanded ClubWeapon  -  One Handed Blunt Weapon24 Added Melee Physical Damage
20-25 Added Melee Damage
Weapon Range: 1.8m
Base
Club.pngClubWeapon  -  One Handed Blunt Weapon14 Added Melee Physical Damage
5-6 Increased Physical Damage
Weapon Range: 1.8m
Base
FlangedMace.pngFlanged MaceWeapon  -  One Handed Blunt Weapon27 Added Melee Physical Damage
25-29 Increased Melee Physical Damage
Weapon Range: 1.9m
Base
IronMace.pngIron MaceWeapon  -  One Handed Blunt Weapon19 Added Melee Physical Damage
16-18 Increased Melee Physical Damage
Weapon Range: 1.9m
Base
Mace.pngMaceWeapon  -  One Handed Blunt Weapon15 Added Melee Physical Damage
10-11 Increased Melee Physical Damage
Weapon Range: 1.9m
Base
SpikedClub.pngSpiked ClubWeapon  -  One Handed Blunt Weapon18 Added Melee Physical Damage
15-17 Increased Melee Physical Damage
Weapon Range: 1.8m
Base

Two Handed Axes[edit | edit source]

Two Handed Axes have Added Melee Physical damage as their primary implicit (with the exception of the Mountain Axe) and a variety of secondary implicits. A two handed axe can only be equipped if there is nothing equipped in the Offhand.

IconNameTypeImplicitsRarity
BeardedAxe.pngBearded AxeWeapon  -  Two Handed Axe25 Added Melee Physical Damage
10-15 Added Health
Weapon Range: 2.4m
Base
ClovenAxe.pngCloven AxeWeapon  -  Two Handed Axe35 Added Melee Physical Damage
Weapon Range: 2.4m
Base
ExecutionerAxe.pngExecutioner AxeWeapon  -  Two Handed Axe35 Added Melee Physical Damage
Weapon Range: 2.4m
Base
IronAxe.pngIron AxeWeapon  -  Two Handed Axe19 Added Melee Physical Damage
8-12 Added Chance to Bleed on Hit
Weapon Range: 2.4m
Base
KrakenBeak.pngKraken BeakWeapon  -  Two Handed Axe20 Added Melee Physical Damage
14-21 Added Melee Cold Damage
Weapon Range: 2.4m
Base
LagonianAxe.pngLagonian AxeWeapon  -  Two Handed Axe20 Added Melee Physical Damage
12-15 Added Melee Lightning Damage
Weapon Range: 2.4m
Base
MountainAxe.pngMountain AxeWeapon  -  Two Handed Axe10-14 Added Melee Fire Damage
4-10 Added Melee Cold Damage
Weapon Range: 2.4m
Base
NagasaAxe.pngNagasa AxeWeapon  -  Two Handed Axe27 Added Melee Physical Damage
10-15 Added Chance to Bleed on Hit
Weapon Range: 2.4m
Base
PrimalAxe.pngPrimal AxeWeapon  -  Two Handed Axe20 Added Melee Physical Damage
15-19 Increased Minion Damage
Weapon Range: 2.4m
Base
SilverAxe.pngSilver AxeWeapon  -  Two Handed Axe21-26 Added Melee Physical Damage
2 Added Agility
Weapon Range: 2.4m
Base
SteelAxe.pngSteel AxeWeapon  -  Two Handed Axe19 Added Melee Physical Damage
25-45 Added Chance to Bleed on Hit
Weapon Range: 2.4m
Base
TundraAxe.pngTundra AxeWeapon  -  Two Handed Axe15 Added Melee Physical Damage
4-10 Added Melee Cold Damage
Weapon Range: 2.4m
Base

Two Handed Blunt Weapons[edit | edit source]

Two Handed Blunt Weapons have Added Melee Physical damage as their primary implicit and secondary implicits that increase physical damage (with the exception of the Lagonian Hammer. A two handed blunt weapon can only be equipped if there is nothing equipped in the Offhand.

IconNameTypeImplicitsRarity
BarbedMace.pngBarbed MaceWeapon  -  Two Handed Blunt Weapon27 Added Melee Physical Damage
45-50 Increased Melee Physical Damage
Weapon Range: 2.4m
Base
ImperialHammer.pngImperial HammerWeapon  -  Two Handed Blunt Weapon29 Added Melee Physical Damage
28-32 Increased Physical Damage
Weapon Range: 2.4m
Base
ImperialMace.pngImperial MaceWeapon  -  Two Handed Blunt Weapon26 Added Melee Physical Damage
30-35 Increased Melee Physical Damage
Weapon Range: 2.4m
Base
LagonianHammer.pngLagonian HammerWeapon  -  Two Handed Blunt Weapon28 Added Melee Physical Damage
30-35 Incrased Melee Lightning Damage
28 Added Chance to shock on hit
Weapon Range: 2.4m
Base
Maul.pngMaulWeapon  -  Two Handed Blunt Weapon18 Added Melee Physical Damage
24-27 Increased Melee Physical Damage
Weapon Range: 2.4m
Base
Sledgehammer.pngSledgehammerWeapon  -  Two Handed Blunt Weapon9 Added Melee Physical Damage
20-24 Increased Melee Physical Damage
Weapon Range: 2.4m
Base
StoneHammer.pngStone HammerWeapon  -  Two Handed Blunt Weapon23 Added Melee Physical Damage
Weapon Range: 2.4m
Base
TerrorMace.pngTerror MaceWeapon  -  Two Handed Blunt Weapon31 Added Melee Physical Damage
50-55 Increased Melee Physical Damage
Weapon Range: 2.4m
Base
WarMaul.pngWar MaulWeapon  -  Two Handed Blunt Weapon22 Added Melee Physical Damage
25-29 Increased Melee Physical Damage
Weapon Range: 2.4m
Base

Two Handed Swords[edit | edit source]

Two Handed Swords have Added Melee Physical damage as their primary implicit and a variety of secondary implicits. A two handed sword can only be equipped if there is nothing equipped in the Offhand.

IconNameTypeImplicitsRarity
AncientBlade.pngAncient BladeWeapon  -  Two Handed Sword27 Added Melee Physical Damage
5-7 Increased Melee Attack Speed
35-47 Increased Melee Critical Strike Multiplier
Weapon Range: 2.4m
Base
BastardSword.pngBastard SwordWeapon  -  Two Handed Sword22 Added Melee Physical Damage
2-4 Increased Melee Attack Speed
Weapon Range: 2.4m
Base
Doomblade.pngDoombladeWeapon  -  Two Handed Sword20 Added Melee Physical Damage
9-14 Added Melee Void Damage
Weapon Range: 2.4m
Base
GreatSword.pngClaymoreWeapon  -  Two Handed Sword27 Added Melee Physical Damage
3-4 Increased Melee Attack Speed
Weapon Range: 2.4m
Base
GreatSword.pngGreat SwordWeapon  -  Two Handed Sword19 Added Melee Physical Damage
5-6 Increased Melee Attack Speed
Weapon Range: 2.4m
Base
ImperialGreatsword.pngImperial GreatswordWeapon  -  Two Handed Sword28 Added Melee Physical Damage
20-22 Increased Minion Damage
Weapon Range: 2.4m
Base
Nodachi.pngNodachiWeapon  -  Two Handed Sword24 Added Melee Physical Damage
12-15 Increased Melee Damage
Weapon Range: 2.6m
Base
TitanBlade.pngTitan BladeWeapon  -  Two Handed Sword36 Added Melee Physical Damage
10-15 Increased Melee Attack Speed
Weapon Range: 2.4m
Base
Zweihander.pngZweihanderWeapon  -  Two Handed Sword31 Added Melee Physical Damage
10-13 Increased Melee Attack Speed
Weapon Range: 2.4m
Base

Two Handed Polearms[edit | edit source]

Two Handed Polearms have Added Melee Physical damage as their primary implicit and Increased Melee Critical Strike Chance as their secondary implicit (with the exception of Axyon). A two handed polearm can only be equipped if there is nothing equipped in the Offhand.

IconNameTypeImplicitsRarity
AncientSpear.pngAncient SpearWeapon  -  Two Handed Polearm27 Added Melee Physical Damage
6 Added Melee Critical Strike Chance
Weapon Range: 3m
Base
Axyon.pngAxyonWeapon  -  Two Handed Polearm25 Added Melee Physical Damage
20-40 Added Melee Elemental Damage
Weapon Range: 3m
Base
Glaive.pngGlaiveWeapon  -  Two Handed Polearm20 Added Melee Physical Damage
3 Added Critical Strike Chance
Weapon Range: 3m
Base
Halberd.pngHalberdWeapon  -  Two Handed Polearm30 Added Melee Physical Damage
3-4 Added Melee Critical Strike Chance
Weapon Range: 3m
Base
ImperialSpear.pngImperial SpearWeapon  -  Two Handed Polearm27 Added Melee Physical Damage
6 Added Melee Critical Strike Chance
Weapon Range: 3m
Base
IronSpear.pngIron SpearWeapon  -  Two Handed Polearm19 Added Melee Physical Damage
3-5 Added Melee Critical Strike Chance
Weapon Range: 3m
Base
Naginata.pngNaginataWeapon  -  Two Handed Polearm32 Added Melee Physical Damage
8 Added Melee Critical Strike Chance
Weapon Range: 3m
Base
Poleaxe.pngPoleaxeWeapon  -  Two Handed Polearm30 Added Melee Physical Damage
5 Added Melee Critical Strike Chance
Weapon Range: 3m
Base
Ranseur.pngRanseurWeapon  -  Two Handed Polearm24 Added Melee Physical Damage
8 Added Critical Strike Chance
Weapon Range: 3m
Base
RustedGlaive.pngRusted GlaiveWeapon  -  Two Handed Polearm16 Added Melee Physical Damage
3 Added Critical Strike Chance
Weapon Range: 3m
Base
Sovnya.pngSovnyaWeapon  -  Two Handed Polearm33 Added Melee Physical Damage
7 Added Critical Strike Chance
Weapon Range: 3m
Base
TalonSpear.pngTalon SpearWeapon  -  Two Handed Polearm24 Added Melee Physical Damage
7 Added Melee Critical Strike Chance
Weapon Range: 3m
Base

Unique Weapons[edit | edit source]

Unique Weapons are Unique Equipment that are equipped into the weapon slot.

IconNameTypeImplicitsRarityUnique EffectsFlavor TextBase Item
BeastKing.pngBeast KingWeapon  -  One Handed Axe23 Added Melee Physical Damage
12-17 Added Chance to Bleed on Hit
Weapon Range: 1.9m
UniqueAdds 15 Melee Physical Damage
10% increased Attack Speed
50% increased Minion Life
8% reduced damage taken if your minions have killed in the last 3 seconds.
Minions take 25% reduced damage if you have killed in the last 5 seconds.
The King of Beasts leads the charge.Battle Axe
BoneHarvester.pngBone HarvesterWeapon  -  Two Handed Axe37 Added Melee Physical Damage
Weapon Range: 2.4m
UniqueAdds 25 Melee Necrotic Damage
20% chance to summon a Skeleton Harvester for 15 seconds on kill
Some kill without a purpose. Acolytes kill for the harvest.Executioner Axe
Draalsting.pngDraalstingWeapon  -  Two Handed Polearm26 Added Melee Physical Damage
7 Added Melee Critical Strike Chance
Weapon Range: 3m
Unique50% less Melee Attack Speed
100% additional Melee Poison Chance
20% additional global Poison Chance
60% more Poison Damage
Poison the mind, kill the heart.Talon Spear
Dreamthorn.pngDreamthornWeapon  -  Two Handed Sword18 Added Melee Physical Damage
7 Added Melee Void Damage
UniqueAdds 15 Void Damage to Melee Attacks
Adds 10% Chance to Block
Adds 20 Health Gained on Block
Eater of dreams, weaver of nightmares.Doomblade
EyeofReen.pngEye of ReenWeapon  -  One Handed Sword21-23 Added Melee Physical Damage
6-7 Increased Melee Attack Speed
Weapon Range: 2m
UniqueAdds 15 Melee Fire Damage
100% Ignite Chance with Melee Attacks
5% Increased Attack Speed per Melee Fire Crit in the last 5 seconds
Dance through the flamesKatana
HummingBee.pngHumming BeeWeapon  -  One Handed Sword16 Added Melee Physical Damage
10 Increased Melee Attack Speed
Weapon Range: 1.9m
Unique2 ward gained on hit
1% increased elemental damage per 250 ward
1% increased movement speed per 250 ward
BzzzzzzzzzzFalchion
Stormbreaker.pngStormbreakerWeapon  -  Two Handed Blunt Weapon26 Added Melee Physical Damage
30 Increased Melee Physical Damage
Weapon Range: 2.4m
UniqueAdds 12 lightning damage to attacks
20% of physical damage taken as lightning
50% increased lightning damage
Adds 150 lightning protection
Strike with the power of the stormImperial Mace
TasteofBlood.pngTaste of BloodWeapon  -  One Handed Axe15 Added Melee Physical Damage
5 Added Melee Cold Damage
Weapon Range: 1.9m
UniqueAdds 20 Melee Physical Damage
15 Life gained on kill
When you hit a bleeding enemy with a melee attack, all bleed stacks on that enemy double in speed, halving their duration and doubling their damage per second.
A bloody fervor clouds the mindNorthern Axe
TorchofthePontifex.pngTorch of the PontifexWeapon  -  Two Handed Blunt Weapon31 Added Melee Physical Damage
50-55 Increased Melee Physical Damage
Weapon Range: 2.4m
Unique100% increased Fire Damage Over Time
You take 15% increased Fire Damage
You cremate enemies you kill, burning enemies around them.
You have a 10% chance to summon a burning skeleton for 10 seconds when you cremate an enemy.
Pontifex Yulia, High Priestess of the Immortal Empire, would sacrifice entire villages and raise burning soldiers from the ashes.Terror Mace
Volcanus.pngVolcanusWeapon  -  Two Handed Sword31 Added Melee Physical Damage
11 Increased Melee Attack Speed
Weapon Range: 2.4m
Unique10% of fire damage leeches as health
Adds 17 melee fire damage
10% chance to cast flame shards on melee hit
Crafted in the divine eras in the great forges beneath the mountains of RahyehZweihander