Weapons
Weapons are Items which may be equipped into the weapon slot of Player Characters.
Contents
Basic Weapons[edit | edit source]
Wands[edit | edit source]
Wands sub-types each have unique primary implicit modifiers, generally giving added elemental damage. Wands also vary drastically in the affixes shared with other weapons.
Icon | Name | Type | Implicits | Rarity |
---|---|---|---|---|
![]() | Arch Mage Wand | Weapon - Wand | 9 Added Spell Lightning Damage Weapon Range: 1.7m | Base |
![]() | Burning Branch | Weapon - Wand | 13 Added Melee Fire Damage 5 Added Spell Fire Damage | Base |
![]() | Coldstone Wand | Weapon - Wand | 8 Added Spell Cold Damage Weapon Range: 1.7m | Base |
![]() | Golem Eye Wand | Weapon - Wand | 10 Added Spell Fire Damage Weapon Range: 1.7m | Base |
![]() | Imperial Wand | Weapon - Wand | 12 Added Spell Necrotic Damage Weapon Range: 1.7m | Base |
![]() | Necromancer's Wand | Weapon - Wand | 10-12 Increased Minion Damage 5 Added Cold Damage | Base |
![]() | Ruby Wand | Weapon - Wand | 5-7 Added Spell Fire Damage Weapon Range: 1.7m | Base |
![]() | Silver Wand | Weapon - Wand | 6 Added Spell Lightning Damage | Base |
![]() | Storm Priest Wand | Weapon - Wand | 13 Added Spell Lightning Damage Weapon Range: 1.7m | Base |
Sceptres[edit | edit source]
Sceptres are intended for melee/caster hybrids.
Icon | Name | Type | Implicits | Rarity |
---|---|---|---|---|
![]() | Arcane Sceptre | Weapon - Sceptre | 13 Added Melee Physical Damage 3-25 Increased Spell Damage 3 Subtracted Spell Mana Cost | Base |
![]() | Bronze Sceptre | Weapon - Sceptre | 10 Added Melee Physical Damage 3 Subtracted Spell Mana Cost | Base |
![]() | Cobalt Sceptre | Weapon - Sceptre | 12 Added Melee Physical Damage 5-12 Increased Spell Damage 3 Subtracted Spell Mana Cost | Base |
![]() | Emerald Sceptre | Weapon - Sceptre | 19 Added Melee Physical Damage 6 Subtracted Spell Mana Cost | Base |
![]() | Ice Sceptre | Weapon - Sceptre | 18 Added Melee Physical Damage 5-40 Increased Cold Damage | Base |
![]() | Iron Sceptre | Weapon - Sceptre | 16 Added Melee Physical Damage 5-25 Increased Elemental Damage | Base |
One Handed Axes[edit | edit source]
One Handed Axes have Added Melee Physical damage as their primary implicit.
Icon | Name | Type | Implicits | Rarity |
---|---|---|---|---|
![]() | Battle Axe | Weapon - One Handed Axe | 23 Added Melee Physical Damage 12-17 Added Chance to Bleed on Hit Weapon Range: 1.9m | Base |
![]() | Hand Axe | Weapon - One Handed Axe | 14 Added Melee Physical Damage 10-13 Added Chance to Bleed on Hit Weapon Range: 1.8m | Base |
![]() | Hatchet | Weapon - One Handed Axe | 15 Added Melee Physical Damage Weapon Range: 1.8m | Base |
![]() | Northern Axe | Weapon - One Handed Axe | 15 Added Melee Physical Damage 5-10 Added Melee Cold Damage Weapon Range: 1.9m | Base |
One Handed Swords[edit | edit source]
One Handed Swords have Added Melee Physical Damage as their primary implicit and Increased Melee Attack Speeed as their secondary implicit.
Icon | Name | Type | Implicits | Rarity |
---|---|---|---|---|
![]() | Broad Sword | Weapon - One Handed Sword | 13 Added Melee Physical Damage 5-7 Increased Attack Speed Weapon Range: 1.9m | Base |
![]() | Falchion | Weapon - One Handed Sword | 16 Added Melee Physical Damage 10-11 Increased Melee Attack Speed Weapon Range: 1.9m | Base |
![]() | Katana | Weapon - One Handed Sword | 23 Added Melee Physical Damage 6-7 Increased Melee Attack Speed Weapon Range: 2m | Base |
![]() | Longsword | Weapon - One Handed Sword | 19 Added Melee Physical Damage 5-7 Increased Melee Attack Speed | Base |
One Handed Blunt Weapons[edit | edit source]
One Handed Blunt Weapons have Added Melee Physical Damage as their primary implicit and increased physical damage as their secondary implicit.
Icon | Name | Type | Implicits | Rarity |
---|---|---|---|---|
![]() | Banded Club | Weapon - One Handed Blunt Weapon | 24 Added Melee Physical Damage 20-25 Added Melee Damage Weapon Range: 1.8m | Base |
![]() | Club | Weapon - One Handed Blunt Weapon | 14 Added Melee Physical Damage 5-6 Increased Physical Damage Weapon Range: 1.8m | Base |
![]() | Flanged Mace | Weapon - One Handed Blunt Weapon | 27 Added Melee Physical Damage 25-29 Increased Melee Physical Damage Weapon Range: 1.9m | Base |
![]() | Iron Mace | Weapon - One Handed Blunt Weapon | 19 Added Melee Physical Damage 16-18 Increased Melee Physical Damage Weapon Range: 1.9m | Base |
![]() | Mace | Weapon - One Handed Blunt Weapon | 15 Added Melee Physical Damage 10-11 Increased Melee Physical Damage Weapon Range: 1.9m | Base |
![]() | Spiked Club | Weapon - One Handed Blunt Weapon | 18 Added Melee Physical Damage 15-17 Increased Melee Physical Damage Weapon Range: 1.8m | Base |
Two Handed Axes[edit | edit source]
Two Handed Axes have Added Melee Physical damage as their primary implicit (with the exception of the Mountain Axe) and a variety of secondary implicits. A two handed axe can only be equipped if there is nothing equipped in the Offhand.
Icon | Name | Type | Implicits | Rarity |
---|---|---|---|---|
![]() | Bearded Axe | Weapon - Two Handed Axe | 25 Added Melee Physical Damage 10-15 Added Health Weapon Range: 2.4m | Base |
![]() | Cloven Axe | Weapon - Two Handed Axe | 35 Added Melee Physical Damage Weapon Range: 2.4m | Base |
![]() | Executioner Axe | Weapon - Two Handed Axe | 35 Added Melee Physical Damage Weapon Range: 2.4m | Base |
![]() | Iron Axe | Weapon - Two Handed Axe | 19 Added Melee Physical Damage 8-12 Added Chance to Bleed on Hit Weapon Range: 2.4m | Base |
![]() | Kraken Beak | Weapon - Two Handed Axe | 20 Added Melee Physical Damage 14-21 Added Melee Cold Damage Weapon Range: 2.4m | Base |
![]() | Lagonian Axe | Weapon - Two Handed Axe | 20 Added Melee Physical Damage 12-15 Added Melee Lightning Damage Weapon Range: 2.4m | Base |
![]() | Mountain Axe | Weapon - Two Handed Axe | 10-14 Added Melee Fire Damage 4-10 Added Melee Cold Damage Weapon Range: 2.4m | Base |
![]() | Nagasa Axe | Weapon - Two Handed Axe | 27 Added Melee Physical Damage 10-15 Added Chance to Bleed on Hit Weapon Range: 2.4m | Base |
![]() | Primal Axe | Weapon - Two Handed Axe | 20 Added Melee Physical Damage 15-19 Increased Minion Damage Weapon Range: 2.4m | Base |
![]() | Silver Axe | Weapon - Two Handed Axe | 21-26 Added Melee Physical Damage 2 Added Agility Weapon Range: 2.4m | Base |
![]() | Steel Axe | Weapon - Two Handed Axe | 19 Added Melee Physical Damage 25-45 Added Chance to Bleed on Hit Weapon Range: 2.4m | Base |
![]() | Tundra Axe | Weapon - Two Handed Axe | 15 Added Melee Physical Damage 4-10 Added Melee Cold Damage Weapon Range: 2.4m | Base |
Two Handed Blunt Weapons[edit | edit source]
Two Handed Blunt Weapons have Added Melee Physical damage as their primary implicit and secondary implicits that increase physical damage (with the exception of the Lagonian Hammer. A two handed blunt weapon can only be equipped if there is nothing equipped in the Offhand.
Icon | Name | Type | Implicits | Rarity |
---|---|---|---|---|
![]() | Barbed Mace | Weapon - Two Handed Blunt Weapon | 27 Added Melee Physical Damage 45-50 Increased Melee Physical Damage Weapon Range: 2.4m | Base |
![]() | Imperial Hammer | Weapon - Two Handed Blunt Weapon | 29 Added Melee Physical Damage 28-32 Increased Physical Damage Weapon Range: 2.4m | Base |
![]() | Imperial Mace | Weapon - Two Handed Blunt Weapon | 26 Added Melee Physical Damage 30-35 Increased Melee Physical Damage Weapon Range: 2.4m | Base |
![]() | Lagonian Hammer | Weapon - Two Handed Blunt Weapon | 28 Added Melee Physical Damage 30-35 Incrased Melee Lightning Damage 28 Added Chance to shock on hit Weapon Range: 2.4m | Base |
![]() | Maul | Weapon - Two Handed Blunt Weapon | 18 Added Melee Physical Damage 24-27 Increased Melee Physical Damage Weapon Range: 2.4m | Base |
![]() | Sledgehammer | Weapon - Two Handed Blunt Weapon | 9 Added Melee Physical Damage 20-24 Increased Melee Physical Damage Weapon Range: 2.4m | Base |
![]() | Stone Hammer | Weapon - Two Handed Blunt Weapon | 23 Added Melee Physical Damage Weapon Range: 2.4m | Base |
![]() | Terror Mace | Weapon - Two Handed Blunt Weapon | 31 Added Melee Physical Damage 50-55 Increased Melee Physical Damage Weapon Range: 2.4m | Base |
![]() | War Maul | Weapon - Two Handed Blunt Weapon | 22 Added Melee Physical Damage 25-29 Increased Melee Physical Damage Weapon Range: 2.4m | Base |
Two Handed Swords[edit | edit source]
Two Handed Swords have Added Melee Physical damage as their primary implicit and a variety of secondary implicits. A two handed sword can only be equipped if there is nothing equipped in the Offhand.
Icon | Name | Type | Implicits | Rarity |
---|---|---|---|---|
![]() | Ancient Blade | Weapon - Two Handed Sword | 27 Added Melee Physical Damage 5-7 Increased Melee Attack Speed 35-47 Increased Melee Critical Strike Multiplier Weapon Range: 2.4m | Base |
![]() | Bastard Sword | Weapon - Two Handed Sword | 22 Added Melee Physical Damage 2-4 Increased Melee Attack Speed Weapon Range: 2.4m | Base |
![]() | Doomblade | Weapon - Two Handed Sword | 20 Added Melee Physical Damage 9-14 Added Melee Void Damage Weapon Range: 2.4m | Base |
![]() | Claymore | Weapon - Two Handed Sword | 27 Added Melee Physical Damage 3-4 Increased Melee Attack Speed Weapon Range: 2.4m | Base |
![]() | Great Sword | Weapon - Two Handed Sword | 19 Added Melee Physical Damage 5-6 Increased Melee Attack Speed Weapon Range: 2.4m | Base |
![]() | Imperial Greatsword | Weapon - Two Handed Sword | 28 Added Melee Physical Damage 20-22 Increased Minion Damage Weapon Range: 2.4m | Base |
![]() | Nodachi | Weapon - Two Handed Sword | 24 Added Melee Physical Damage 12-15 Increased Melee Damage Weapon Range: 2.6m | Base |
![]() | Titan Blade | Weapon - Two Handed Sword | 36 Added Melee Physical Damage 10-15 Increased Melee Attack Speed Weapon Range: 2.4m | Base |
![]() | Zweihander | Weapon - Two Handed Sword | 31 Added Melee Physical Damage 10-13 Increased Melee Attack Speed Weapon Range: 2.4m | Base |
Two Handed Polearms[edit | edit source]
Two Handed Polearms have Added Melee Physical damage as their primary implicit and Increased Melee Critical Strike Chance as their secondary implicit (with the exception of Axyon). A two handed polearm can only be equipped if there is nothing equipped in the Offhand.
Icon | Name | Type | Implicits | Rarity |
---|---|---|---|---|
![]() | Ancient Spear | Weapon - Two Handed Polearm | 27 Added Melee Physical Damage 6 Added Melee Critical Strike Chance Weapon Range: 3m | Base |
![]() | Axyon | Weapon - Two Handed Polearm | 25 Added Melee Physical Damage 20-40 Added Melee Elemental Damage Weapon Range: 3m | Base |
![]() | Glaive | Weapon - Two Handed Polearm | 20 Added Melee Physical Damage 3 Added Critical Strike Chance Weapon Range: 3m | Base |
![]() | Halberd | Weapon - Two Handed Polearm | 30 Added Melee Physical Damage 3-4 Added Melee Critical Strike Chance Weapon Range: 3m | Base |
![]() | Imperial Spear | Weapon - Two Handed Polearm | 27 Added Melee Physical Damage 6 Added Melee Critical Strike Chance Weapon Range: 3m | Base |
![]() | Iron Spear | Weapon - Two Handed Polearm | 19 Added Melee Physical Damage 3-5 Added Melee Critical Strike Chance Weapon Range: 3m | Base |
![]() | Naginata | Weapon - Two Handed Polearm | 32 Added Melee Physical Damage 8 Added Melee Critical Strike Chance Weapon Range: 3m | Base |
![]() | Poleaxe | Weapon - Two Handed Polearm | 30 Added Melee Physical Damage 5 Added Melee Critical Strike Chance Weapon Range: 3m | Base |
![]() | Ranseur | Weapon - Two Handed Polearm | 24 Added Melee Physical Damage 8 Added Critical Strike Chance Weapon Range: 3m | Base |
![]() | Rusted Glaive | Weapon - Two Handed Polearm | 16 Added Melee Physical Damage 3 Added Critical Strike Chance Weapon Range: 3m | Base |
![]() | Sovnya | Weapon - Two Handed Polearm | 33 Added Melee Physical Damage 7 Added Critical Strike Chance Weapon Range: 3m | Base |
![]() | Talon Spear | Weapon - Two Handed Polearm | 24 Added Melee Physical Damage 7 Added Melee Critical Strike Chance Weapon Range: 3m | Base |
Unique Weapons[edit | edit source]
Unique Weapons are Unique Equipment that are equipped into the weapon slot.
Icon | Name | Type | Implicits | Rarity | Unique Effects | Flavor Text | Base Item |
---|---|---|---|---|---|---|---|
![]() | Beast King | Weapon - One Handed Axe | 23 Added Melee Physical Damage 12-17 Added Chance to Bleed on Hit Weapon Range: 1.9m | Unique | Adds 15 Melee Physical Damage 10% increased Attack Speed 50% increased Minion Life 8% reduced damage taken if your minions have killed in the last 3 seconds. Minions take 25% reduced damage if you have killed in the last 5 seconds. | The King of Beasts leads the charge. | Battle Axe |
![]() | Bone Harvester | Weapon - Two Handed Axe | 37 Added Melee Physical Damage Weapon Range: 2.4m | Unique | Adds 25 Melee Necrotic Damage 20% chance to summon a Skeleton Harvester for 15 seconds on kill | Some kill without a purpose. Acolytes kill for the harvest. | Executioner Axe |
![]() | Draalsting | Weapon - Two Handed Polearm | 26 Added Melee Physical Damage 7 Added Melee Critical Strike Chance Weapon Range: 3m | Unique | 50% less Melee Attack Speed 100% additional Melee Poison Chance 20% additional global Poison Chance 60% more Poison Damage | Poison the mind, kill the heart. | Talon Spear |
![]() | Dreamthorn | Weapon - Two Handed Sword | 18 Added Melee Physical Damage 7 Added Melee Void Damage | Unique | Adds 15 Void Damage to Melee Attacks Adds 10% Chance to Block Adds 20 Health Gained on Block | Eater of dreams, weaver of nightmares. | Doomblade |
![]() | Eye of Reen | Weapon - One Handed Sword | 21-23 Added Melee Physical Damage 6-7 Increased Melee Attack Speed Weapon Range: 2m | Unique | Adds 15 Melee Fire Damage 100% Ignite Chance with Melee Attacks 5% Increased Attack Speed per Melee Fire Crit in the last 5 seconds | Dance through the flames | Katana |
![]() | Humming Bee | Weapon - One Handed Sword | 16 Added Melee Physical Damage 10 Increased Melee Attack Speed Weapon Range: 1.9m | Unique | 2 ward gained on hit 1% increased elemental damage per 250 ward 1% increased movement speed per 250 ward | Bzzzzzzzzzz | Falchion |
![]() | Stormbreaker | Weapon - Two Handed Blunt Weapon | 26 Added Melee Physical Damage 30 Increased Melee Physical Damage Weapon Range: 2.4m | Unique | Adds 12 lightning damage to attacks 20% of physical damage taken as lightning 50% increased lightning damage Adds 150 lightning protection | Strike with the power of the storm | Imperial Mace |
![]() | Taste of Blood | Weapon - One Handed Axe | 15 Added Melee Physical Damage 5 Added Melee Cold Damage Weapon Range: 1.9m | Unique | Adds 20 Melee Physical Damage 15 Life gained on kill When you hit a bleeding enemy with a melee attack, all bleed stacks on that enemy double in speed, halving their duration and doubling their damage per second. | A bloody fervor clouds the mind | Northern Axe |
![]() | Torch of the Pontifex | Weapon - Two Handed Blunt Weapon | 31 Added Melee Physical Damage 50-55 Increased Melee Physical Damage Weapon Range: 2.4m | Unique | 100% increased Fire Damage Over Time You take 15% increased Fire Damage You cremate enemies you kill, burning enemies around them. You have a 10% chance to summon a burning skeleton for 10 seconds when you cremate an enemy. | Pontifex Yulia, High Priestess of the Immortal Empire, would sacrifice entire villages and raise burning soldiers from the ashes. | Terror Mace |
![]() | Volcanus | Weapon - Two Handed Sword | 31 Added Melee Physical Damage 11 Increased Melee Attack Speed Weapon Range: 2.4m | Unique | 10% of fire damage leeches as health Adds 17 melee fire damage 10% chance to cast flame shards on melee hit | Crafted in the divine eras in the great forges beneath the mountains of Rahyeh | Zweihander |
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