Wandering Spirits

From Last Epoch Wiki
Jump to: navigation, search

Wandering Spirits is a Acolyte Spell (No Tag) Skill which is unlocked at level 8.

Wandering Spirits
WanderingSpiritsIcon.png
Details
Class:
Acolyte
Unlocked:
Acolyte Level 8
Skill Type:
Spell (No Tag)
Other Skill Tags:
Minion
Mana Cost:
15
Cooldown:
8
Attribute(s):
Intelligence

Skill Description[edit source]

Reveals wandering spirits around you for 5 seconds. The Spirits wander at random dealing necrotic damage over time to enemies they pass through.

Attribute Effects

Intelligence: 4% increased damage per point

Further Details[edit | edit source]

The damage scales with your increases to minion damage, but the spirits do not count as your minions.

The minions summoned by this skill are untargetable and immune to damage.

Skill Nodes[edit | edit source]

IconNode NameNode DescriptionMax PointsConnected Nodes
BoneGolemIcon.png
Daunting PresenceSpirits are 12% larger and damage enemies in a 30% larger area per point.
if you have Terrifying Presence the fear range is increased by 12% per point.
5Eternal Haunt-2
ExhumeIcon.png
Drifting SpiritsSpirits are revealed up to 25% further away per point. The total number of spirits revealed is not changed.2Thin Veil-2
RavenousIcon.png
Eternal HauntSpirits spawn for 1 more second per point. 5% increased cooldown length per point.5Medium-3 and Daunting Presence-2
LatentHungerIcon.png
Familiar SoulsThe radius in which spirits are revealed is reduced by 15% per point. The total number of spirits revealed is not changed.3Thin Veil-2 and Lingering Souls-2
VolatileReversalIcon.png
Fleeting Interest10% reduced fear duration per point. 12% increased damage per point.5Terrifying Presence-1
AnomalyIcon.png
Haunting50% increased fear duration.5Terrifying Presence-1 and Prey on Fear-3
DefileIcon.png
Infectious Dead100% of the necrotic damage dealt by wandering spirits is converted to poison.
This makes the damage of wandering spirits scale with your minions' increases to poison damage, but not with your minion's increases to necrotic damage.
1Thin Veil-2 and Lingering Souls-2
FocusIcon.png
Infusing SoulsYou reveal spirits 15% less frequently per point, but you regain 1 mana whenever a spirit expires per point.2Sheltering Spirits-1
KillCommandIcon.png
Lingering SoulsSpirits last 1 second longer per point.5Infectious Dead-2, Familiar Souls-2, Spirit Swarm-1 and Root-0
TornadoIcon.png
Medium10% increased cooldown length per point. Adds 20% mana efficiency per point.4Eternal Haunt-3, Sheltering Spirits-2 and Root-0
InfernalLegacyIcon.png
Poisoned MindsSpirits deal 16% more damage per point to poisoned enemies.3Souls of Rage-2
AuraOfDecay(Red)Icon.png
Prey on FearSpirits deal 20% more damage per point to feared enemies (multiplicative with other modifiers).3Haunting-3
Eterra'sBlessingIcon.png
Sheltering SpiritsWhenever a spirit expires you gain 3 ward per point. Spirits deal 5% reduced damage per point.3Medium-2 and Infusing Souls-1
ReclamationIcon.png
Soul of FilthSpirits cast spectral putrescence 10% more frequently per point.3Spectral Putrescence-1
HungeringSoulIcon.png
Souls of RageSpirits move 15% faster per point, and deal 8% increased damage per point.4Poisoned Minds-2, Spectral Putrescence-2 and Root-0
EphemeralStanceIcon.png
Spectral PutrescenceEvery two seconds spirits cast a poisoning projectile at enemies close to them. The damage of the poison scales with your minions' increases to poison damage and damage over time.1Souls of Rage-2, Spectral Scorn-1 and Soul of Filth-1
RodOfPower(Purple)Icon.png
Spectral ScornSpirits use spectral putrescence from 15% further away per point4Spectral Putrescence-1
TeleportIcon.png
Spirit Swarm20% increased cooldown recovery speed per point. 15% increased mana cost per point.3Lingering Souls-1
SummonSprigganIcon.png
Terrifying PresenceSpirits fear nearby enemies for 0.5 to 0.9 seconds. 50% increased mana cost.
Feared enemies flee from the spirit that feared them.
Enemies cannot be feared twice.
1Fleeting Interest-1, Terrifying Presence (2)-1, Haunting-1 and Root-0
ElementalNova(Green)Icon.png
Terrifying PresenceThe range at which spirits fear enemies is increased by 15% per point.3Terrifying Presence-1
ErasingStrikeIcon.png
Tethered ExistanceSpirits move 10% slower and deal 10% increased damage per point.5Thin Veil-2
WraithArmyIcon.png
Thin VeilReveals spirits 8% more frequently per point5Tethered Existence-2, Drifting Spirits-2, Infectious Dead-2, Familiar Souls-2 and Root-0