|Acolyte Level 8|
Other Skill Tags:
|DoT and Instant Cast|
Skill Description[edit source]
Reveals wandering spirits around you for 5 seconds. The Spirits wander at random dealing necrotic damage over time to enemies they pass through.
Intelligence: 4% increased damage per point
Further Details[edit | edit source]
The spirits summoned by this skill are not considered Minions and are untargetable and immune to damage.
Skill Nodes[edit | edit source]
|Icon||Node Name||Node Description||Max Points||Connected Nodes|
|Daunting Presence||Spirits are 12% larger and damage enemies in a 30% larger area per point. |
if you have Terrifying Presence the fear range is increased by 12% per point.
|Drifting Spirits||Spirits are revealed up to 25% further away per point. The total number of spirits revealed is not changed.||2||Thin Veil-2|
|Eternal Haunt||Spirits spawn for 1 more second per point. 5% increased cooldown length per point.||5||Medium-3 and Daunting Presence-2|
|Familiar Souls||The radius in which spirits are revealed is reduced by 15% per point. The total number of spirits revealed is not changed.||3||Thin Veil-2 and Lingering Souls-2|
|Fleeting Interest||10% reduced fear duration per point. 12% increased damage per point.||5||Terrifying Presence-1|
|Haunting||50% increased fear duration.||5||Terrifying Presence-1 and Prey on Fear-3|
|Infectious Dead||100% of the necrotic damage dealt by wandering spirits is converted to poison. |
This makes the damage of wandering spirits scale with your minions' increases to poison damage, but not with your minion's increases to necrotic damage.
|1||Thin Veil-2 and Lingering Souls-2|
|Infusing Souls||You reveal spirits 15% less frequently per point, but you regain 1 mana whenever a spirit expires per point.||2||Sheltering Spirits-1|
|Lingering Souls||Spirits last 1 second longer per point.||5||Infectious Dead-2, Familiar Souls-2, Spirit Swarm-1 and Root-0|
|Medium||10% increased cooldown length per point. Adds 20% mana efficiency per point.||4||Eternal Haunt-3, Sheltering Spirits-2 and Root-0|
|Poisoned Minds||Spirits deal 16% more damage per point to poisoned enemies.||3||Souls of Rage-2|
|Prey on Fear||Spirits deal 20% more damage per point to feared enemies (multiplicative with other modifiers).||3||Haunting-3|
|Sheltering Spirits||Whenever a spirit expires you gain 3 ward per point. Spirits deal 5% reduced damage per point.||3||Medium-2 and Infusing Souls-1|
|Soul of Filth||Spirits cast spectral putrescence 10% more frequently per point.||3||Spectral Putrescence-1|
|Souls of Rage||Spirits move 15% faster per point, and deal 8% increased damage per point.||4||Poisoned Minds-2, Spectral Putrescence-2 and Root-0|
|Spectral Putrescence||Every two seconds spirits cast a poisoning projectile at enemies close to them. The damage of the poison scales with your minions' increases to poison damage and damage over time.||1||Souls of Rage-2, Spectral Scorn-1 and Soul of Filth-1|
|Spectral Scorn||Spirits use spectral putrescence from 15% further away per point||4||Spectral Putrescence-1|
|Spirit Swarm||20% increased cooldown recovery speed per point. 15% increased mana cost per point.||3||Lingering Souls-1|
|Terrifying Presence||Spirits fear nearby enemies for 0.5 to 0.9 seconds. 50% increased mana cost. |
Feared enemies flee from the spirit that feared them.
Enemies cannot be feared twice.
|1||Fleeting Interest-1, Terrifying Presence (2)-1, Haunting-1 and Root-0|
|Terrifying Presence||The range at which spirits fear enemies is increased by 15% per point.||3||Terrifying Presence-1|
|Tethered Existance||Spirits move 10% slower and deal 10% increased damage per point.||5||Thin Veil-2|
|Thin Veil||Reveals spirits 8% more frequently per point||5||Tethered Existence-2, Drifting Spirits-2, Infectious Dead-2, Familiar Souls-2 and Root-0|