Summon Skeleton

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Summon Skeleton is a Acolyte Spell (No Tag) Skill which is unlocked at level 2.

Summon Skeleton
SummonSkeletonIcon.png
Details
Class:
Acolyte
Unlocked:
Acolyte Level 2
Skill Type:
Spell (No Tag)
Other Skill Tags:
Minion
Minion Ability Tags:
Physical, Spell, Necrotic and Melee Attack
Mana Cost:
20
Attribute(s):
Intelligence

Skill Description[edit source]

Summons a skeleton warrior or skeleton mage to guard you. You are limited to 3 skeletons at a time.

Attribute Effects

Intelligence: 4% increased damage, 9 added health to skeletons per point

Additional Details[edit | edit source]

Skeletons have 9 added health per character Level.

Skeletons have 180 base health. Press A to give you minions an attack command. You will always summon the skeleton type you have the fewest of.

If you cannot summon Skeleton Warriors, Skeleton Mages or Skeleton Archers you will summon a Skeleton Brawler instead.

Skill Nodes[edit | edit source]

Skill Nodes List
Icon Name Description Max Points
Legion Legion 10% increased mana cost per point. Adds one to your maximum number of skeletons per point. 3
Signs of Life Signs of Life Skeletons have one additional vitality per point (vitality is an attribute that grants 5% health regen per point, and 50 necrotic protection, poison protection, and void protection per point. 5
Age of Undeath Age of Undeath Skeletons have 50 additional elemental protection per point and 5 additional health regen per point. 5
Knowledge is Power Knowledge is Power Summon Skeleton can no longer summon skeleton warriors. 1
Ossumancy Ossumancy 110% increased mana cost per point. You summon an additional skeleton with each cast per point. 3
Skeleton Archers Skeleton Archers Summon Skeleton can longer summon skeleton archers. Skeleton archers count towards the same limit as skeleton warriors and skeleton mages, but use a physical bow attack. 1
Sentinels of Death Sentinels of Death Skeletons deal 25% more damage with bow attacks per point (multiplicative with other modifiers). 4
Multishot Multishot Skeleton archers gain the ability to use multishot, which is a bow attack that fires 5 arrows in a cone. Multishot has a 6 second cooldown by default. 1
Hail of Arrows Hail of Arrows Skeleton archers have 50% increased cooldown recovery speed per point for multishot. 4
Poison Arrow Poison Arrow Skeleton archers gain the ability to use poison arrow, which is a bow attack that deals physical damage and poisons on hit. Poison arrow has a 4 second cooldown by default. 1
Venom Spray Venom Spray Skeleton archers' poison arrow is less accurate, but deals 70% increased damage on hit. 1
Noxious Volley Noxious Volley Skeleton archers' poison arrow ability has a 30% increased cooldown per point, but fires an additional arrow per point. These additional arrows are fired in sequence in a short burst and are all aimed towards the target. 3
Vile Tactics Vile Tactics Skeleton archers have 50% increased cooldown recovery speed per point for poison arrow. 8
Soul Piercer Soul Piercer Skeleton archers' poison arrow ability has a 40% longer cooldown, but pierces through enemies. 1
Unbound Necromancy Unbound Necromancy 20% increased mana efficiency per point. Skeletons have 20% increased critical strike chance per point. 4
Fleeting Forms Fleeting Forms 30% increased mana cost. Your skeletons are unsummoned after 20 seconds. You have no limit to your maximum number of skeletons or skeleton commanders. 1
Curse of Life Curse of Life If your skeletons have a time limit they last 4 seconds longer per point, otherwise they have 14 additional health per point. 5
Deathly Ambition Deathly Ambition When you cast summon skeleton you lose 3% of your current life per point per second for 4 seconds. Adds one to your maximum number of skeletons per point. 3
Soul Catcher Soul Catcher You gain 10 ward per point when one of your skeletons dies (skeletons that are unsummoned do not trigger this effect). 4
Memory Catcher Memory Catcher You have 25% increased spell damage per point if one of your skeletons has died in the past 4 seconds (skeletons that are unsummoned do not count for this effect). 4
Mind Catcher Mind Catcher You gain 5 mana per point when one of your skeletons dies (skeletons that are unsummoned do not trigger this effect). 3
Necrotic Conviction Necrotic Conviction Skeletons have 20% more health per point (multiplicative with other modifiers]. 5
Fury of the Risen Fury of the Risen Skeletons have 5% more attack and cast speed per point (multiplicative with other modifiers), and leech 5% of physical damage as health per point. 5
Iron Bones Iron Bones Skeletons have 150 additional armor per point, but deal 15% less damage per point (multiplicative with other modifiers). 3
Aegis of Death Aegis of Death When one of your skeletons dies, another one is healed to full health. 1
Army of Blood Army of Blood Skeletons have 25% additional chance per point to cause bleeding with their physical abilities (this includes all abilities available to skeleton warriors, skeleton archers, skeleton commanders, and skeleton brawlers, but none of those available to skeleton mages) 4
Nescience is Power Nescience is Power Summon Skeleton can no longer summon skeleton mages. 1
Essence of Bone Essence of Bone Skeletons deal 20% more physical damage per point (multiplicative with other modifiers). 6
Skeleton Commander Skeleton Commander 30% increased mana cost. Adds a chance to summon a skeleton commander, which has high health and uses melee attacks with a high area of effect. The skeleton commander does not count towards your regular skeleton limit, but you are limited to one skeleton comander. 1
Unholy Inspiration Unholy Inspiration Skeleton commanders gain the ability to use Inspire, a spell which increases the attack and cast speed, physical damage, and necrotic damage or nearby allies by 20% for 4 seconds. Inspire has a 10 second cooldown by default. 1
Banshee's Cry Banshee's Cry Skeleton commanders have 50% increased cooldown recovery speed per point. 3
Undead Warlord Undead Warlord Skeleton commanders deal 30% more damage per point (multiplicative with other modifiers). 5
Chains of Command Chains of Command Adds one to your maximum number of skeleton commanders. 1
Undead Onslaught Undead Onslaught Skeletons have 10% more damage (multiplicative with other modifiers) per point, and 5% increased movement speed per point. 4
Death Slash Death Slash Skeleton warriors gain the ability to use Death Slash, which is a melee attack with a larger area of effect and added necrotic damage. 1
Argonautic Agility Argonautic Agility Skeleton warriors have 50% increased cooldown recovery speed per point for Death Slash. 6
Essence of Spirit Essence of Spirit Skeletons deal 20% more necrotic damage per point (multiplicative with other modifiers). 6
Wisp Rage Wisp Rage Skeletons have 8% more cast speed per point (multiplicative with other modifiers). 5
Corporeal Sacrifice Corporeal Sacrifice Skeletons deal 25% more necroctic damage per point, but take 10% more physical damage per point (both modifiers are multiplicative with other modifiers). 4
Necrotic Barrage Necrotic Barrage Skeleton mages gain the ability to use Necrotic Barrage, an arcing spell which leaves an explosion of necrotic energy on impact. Necrotic Barrage has a 5 second cooldown by default. 1
Dark Siege Dark Siege Skeleton mages have 50% increased cooldown recovery speed per point for Necrotic Barrage. 6
Marrow Walkers Marrow Walkers Skeletons have 5% reduced attack and cast speed. Adds one to your maximum number of skeletons 1
Dread Phalanx Dread Phalanx Halves your maximum number of skeletons (rounded up). If your skeletons have a duration limit they have 60% reduced duration (multiplicative with other modifiers). Skeletons - other than commanders - have 35% more damage and health. 1