Passives

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Passives provide unique effects or Character Stats increases unique to each Class. Spending passive points will also level up a character's mastery classes, eventually allowing them to ascend.

Interface[edit | edit source]

The passives window displays the number of unspent points in the upper left. To the left are selectors for the base and mastery trees. The colored background indicates a character's level progression and will rise from the bottom to the top as more points are spent. Skills that can be unlocked are shown to the right of the tree. Initially, the ascended passive nodes and skills will be hidden by a class description until the class has been ascended, you can view the hidden passives by clicking the preview passives button.

Passive Points[edit | edit source]

A character gains a point for every Level starting with level 3. Additionally a character can gain passive points as rewards from certain Quests.

Points can be spent to upgrade any unlocked node in the passives screen.

Passive Trees[edit | edit source]

Base Tree[edit | edit source]

To start all characters will only have access to the base class passive tree. Mastery trees can be unlocked after spending 20 points in the base class tree. Once 20 points have been spent they must press the "Unlock Masteries" button in order to unlock the mastery trees. A player may spend more than 20 points in a base class tree, however it will not result in the base class tree being leveled any further.

Mastery Trees[edit | edit source]

Once mastery trees have been unlocked through the base tree, players will be able to invest points into any of the masteries up until level 25. After reaching level 25 more points may be spend in the mastery tree, however it will not result in gaining more levels for that class tree unless it has been ascended.

Ascending[edit | edit source]

A player may ascend into any one mastery class after having achieved level 25 in that class. Ascending will allow the character to gain more levels in the mastery and prevent them from ascending into any other classes. Once ascended your class will be updated in your character stats with your new mastery.

Passives by Class[edit | edit source]

These are the passives available to the Sentinel class and its mastery trees.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AuraOfDecay(Red)Icon.png
Iron MasteryYou have a 5% chance to gain Iron Mastery for 5 seconds when you kill an enemy or take a hit. Iron Mastery increases damage and armor by 10% per allocated point.Sentinel810
Default.jpg
Axe ThrowerWhen you hit an enemy you have an 8% chance per allocated point to throw an axe towards the nearest enemy. You cannot throw more than one axe every second.Sentinel515
Default.jpg
RetaliationGrants 5% increased damage per allocated point. This bonus is doubled if you have blocked a hit in the last 5 seconds.Sentinel515
Default.jpg
UnbreakableGrants 10% increased health regeneration per allocated point. Grants 1 vitality per allocated point.Sentinel8
FireShieldIcon.png
JuggernautGrants 4% increased armor per allocated point. Grants 1 strength per allocated point.Sentinel8
Armor CladGrants 10 additional armor per allocated point, and 3% increased armor per allocated point..Sentinel55
RipBloodIcon.png
Aegis of RenewalGrants a 25% chance to gain 10 health on block.Sentinel510Gladiator
ShieldRushIcon.png
GladiatorAdds 1% block chance and 30 block protection.Sentinel5
Swipe(Red)Icon.png
OverwhelmYour melee attacks deal 5% increased damage per allocated point and have 5% increased stun chance per allocated point.Sentinel1010
TempestIcon.png
Counter AttackWhen you take a hit you have a 6% chance to attack enemies around you with Retribution.Sentinel55
VengeanceIcon.png
RelentlessGrants 5% increased damage per allocated point. Grants 15 stun avoidance per allocated point.Sentinel55
VoidBladeIcon.png
BanishRetribution has 25% added critical strike chance per allocated point and 10% increased damage per allocated point.Sentinel415Counter Attack

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AbyssalEchoesIcon.png
Void WellWhile you have 3 or more void essences, if you use a skill that costs at least 40 mana you consume the void essences to refund the mana cost. This effect has a 10 second cooldown.Void Knight145Essence of the End
AuraOfDecayIcon.png
Future StrikeWhen you hit an enemy you have a 10% chance per allocated point to inflict a future attack 2 seconds later that deals 50 void damage.Void Knight1015
Default.jpg
Dread8% increased void damage and 1% increased movement speed per allocated point.Void Knight1540
Default.jpg
Null VelocityWhen you use an ability that reduces your mana to less than 0, gain 7% increased movement speed per allocated point for 4 seconds.Void Knight225
Default.jpg
Plate Spikes15 subtracted armor per allocated point. 2 added melee physical damage per allocated point.Void Knight520
Default.jpg
Woe7% increased melee damage. 5% increased armor and void protection per allocated point if you have killed an enemy with a melee attack recentlyVoid Knight2040
FinalityEnemies you bring below 3% health per allocated point with a melee attack are instantly slain.Void Knight515
DevouringOrbIcon.png
Essence of the EndYou have a 4% chance per allocated point to gain a void essence on kill. Void essensces last 7 seconds and grant 15% increased void damage, 15% increased melee damage, and 10% reduced duration of stuns. You can have a maximum of 3 void essences at once.Void Knight535
EnchantWeaponIcon.png
Void BladesMelee attacks deal 3 additional void damage on hit per allocated point.Void Knight810
ErasingStrikeIcon.png
Eternal FormAdds 1 vitality and 3 health per allocated pointVoid Knight830
Umbral AttunementGrants 4% increased damage per allocated point. Grants 1 attunement per allocated point.Void Knight1010
FuryLeapIcon.png
Heavy Endurance TrainingAdds 1 strength and 3 health per allocated point.Void Knight830
Void BoltsSpells and throwing attacks deal 2 added void damage on hit per allocated point.Void Knight815
HungeringSoulIcon.png
Unending HungerDark Maw absorbs an additional 1% health per allocated point.Void Knight520Dark Maw
LungeIcon.png
Time LitheAdds 1 dexterity and 3 health per allocated point.Void Knight3030
MarkForDeathIcon.png
Devouring Blade10% increased damage per allocated point if you have killed an enemy in the past 4 seconds.Void Knight10
RavagingStanceIcon.png
Abyssal EnduranceAdds 7 health and 15 void protection per allocated point.Void Knight10
RavenousIcon.png
Dark Maw5% chance per allocated point to absorb 5% of an enemy's health on kill.Void Knight510
RingOfShieldsIcon.png
Void FluxOnce per 30 seconds when your health is reduced to less than 20%, send all nearby enemies forward in time 4 seconds.Void Knight145
Void Corruption+1% critical strike multiplier per point in Void KnightVoid Knight110
SoulFeastIcon.png
World Eater1.5% of melee damage leeched as health per allocated point. 1.5% of void damage leeched as health per allocated point.Void Knight85
Rot RipplesWhen you kill an enemy affected by Time Rot, nearby enemies have a 10% chance per allocated point to be infected with Time Rot.Void Knight520
TempestIcon.png
Patient DoomEvery 3 seconds your next melee attack deals 30% increased damage per allocated point.Void Knight55
ShieldRushIcon.png
Void Aegis5% chance per allocated to gain void aegis when hit. Void aegis causes you to take 10% less damage (multiplicative with other effects), but breaks after you take 100 damage, releasing a void rift which damages surrounding enemies.Void Knight535
VoidBladeIcon.png
Sorrow and Steel7% increased void damage and 7% increased physical damage per allocated point.Void Knight105
VoidBladeIcon.png
Singular Purpose10% reduced block chance and block protection per allocated point. 5% increased void damage and void protection per allocated point.Void Knight525
VoidGraspIcon.png
Rot GripMelee attacks have a 2% chance per allocated point to apply Time Rot to enemies on hit.Void Knight525

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
BoneCircleIcon.png
Infinite BulwarkIf you have used a potion in the past 4 seconds you have 20% increased armor per allocated point and 20% increased chance to find potions per allocated point.Forge Guard1020
Default.jpg
Discipline TrainingGrants 4 mana per allocated point. Grants 1 attunement per allocated point.Forge Guard510
Default.jpg
JavelineerAdds 10% to your critical strike multiplier per allocated point with throwing attacks.Forge Guard1035
Default.jpg
Molded by the Forge7% increased melee damage. 10% increased armor if you have blocked an attack recently.Forge Guard2045
Default.jpg
Powerful Throw7% increased throwing damage per allocated point. 5% increased elemental protections if you have been hit recently.Forge Guard1540
Default.jpg
Prime Fighter1 added strength per allocated point. 1 added attunement per allocated point.Forge Guard5
FireShieldIcon.png
JuggernautReduces damage you deal with hits by 2% per allocated point, but grants 25 added armor per allocated point.Forge Guard515
FuryLeapIcon.png
UnflinchingGrants 40 stun avoidance per allocated point. Stuns on you have 3% reduced duration per allocated point.Forge Guard510
GlacierIcon.png
Battle Hardened15% increased armor per allocated point if you have been hit in the past 4 seconds.Forge Guard10
GlyphOfFireIcon.png
Fresh from the ForgeEvery 3 seconds your next melee attack deals 4 additional physical and fire damage per allocated point. Every 3 seconds your next throwing attack deals 4 added physical and fire damage per allocated point.Forge Guard105
HammerThrowIcon.png
Peltast5% increased throwing attack damage and 2% increased throwing attack speed per allocated pointForge Guard105
IceBoltIcon.png
Martial Cadence5% increased throwing attack damage per allocated point for each melee attack you have used in the past four seconds.Forge Guard1020
ManaStrikeIcon.png
Retaliation (Forge Guard Passive)15% increased damage per allocated point if you have been hit in the past 4 seconds.Forge Guard1030
PhoenixStrikeIcon.png
Rallying BlockYou have 5 additional armor and elemental protection per allocated point for each hit you have blocked in the past 4 seconds.Forge Guard105Steel Aegis
RipBloodIcon.png
Smelter's MightAdds 7% chance per allocated point to inflict bleeding and ignite on hit.Forge Guard1020
SacrificeIcon.png
Lethal StrikesAdds 10% to your critical strike multiplier with melee attacks.Forge Guard1040Duelist
ShatterStrikeIcon.png
MightGrants 8% increased armor per allocated point and adds 1 strength per allocated point.Forge Guard825
Shield CrafterYou have a 1% chance per allocated point to cast Ring of Shields when hit. Your manifest shields and other minions have 40% increased health per allocated point.Forge Guard1015Rallying Block
ShieldRushIcon.png
Steel Aegis1% added block chance and 60 added block armor.Forge Guard8
SummonBoneGolemIcon.png
Hammer Head10% increased critical strike chance per allocated point with throwing attacks.Forge Guard1025
SummonValeSpiritIcon.png
Honor and Resolve30 additional block protection per allocated point if you have been hit in the past 4 seconds.Forge Guard1040Flawless Defender
Swipe(Blue)Icon.png
Pilum Mastery12% increased melee damage per allocated point if you have used a throwing attack in the past 4 seconds.Forge Guard1015
Swipe(Red)Icon.png
Duelist10% increased critical strike chance per allocated point with melee attacks.Forge Guard1030
ThicketBladesIcon.png
Flawless Defender1% added block chance and 50 added block armor per allocated pointForge Guard530
TornadoIcon.png
GuardianGrants 7 health and 7% increased stun chance per allocated point.Forge Guard1010
WanderingSpiritsIcon.png
Tide of BattleGain 30% increased damage per allocated point for four seconds if you use a potion within two seconds of being hit.Forge Guard1045
AttackIcon.png
Weapon MasteryGrants 1 dexterity per allocated point. Grants 5% increased stun chance per allocated point.Forge Guard1015

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AnimateTomeIcon.png
Righteous Firebrand2 added melee fire damage per allocated point if you have cast a spell recently.Paladin735
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Aura of DivinityIncreases the stats granted by Holy Aura by 10% per allocated point.Paladin525
Default.jpg
ConvictionYou deal 4% increased physical and fire damage per allocated point. 14 added physical and fire penetration per allocated point.Paladin8
Default.jpg
Defiance10 added health per allocated point. 5% increased Armor per allocated point.Paladin8
Default.jpg
Divine EssenceYou have a 6% chance per allocated point to gain a divine essence on heal. Divine essences last 7 seconds and grant 10% increased damage, armor, healing effectiveness and reduced duration of stuns on you.
You can have a maximum of 3 divine essences at one.
Paladin535
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Divine InterventionWhile you have 3 or more divine essences, if you would die, you have a 10% chance to lose all divine essences and are returned to full health.Paladin145Divine Essence
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FaithfulWhenever you block an attack, you have a 5% chance per allocated point to cast holy symbol on yourself, healing yourself for 5 health per allocated point.Paladin55
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Inner Flame1 added attunement per allocated point. 15 added fire protection per allocated point.Paladin820
Default.jpg
Reverence of Duality2% increased health, damage, healing effectiveness and mana per allocated point.Paladin1240
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Righteousness7% increased damage, healing effectiveness and armor per allocated point if you have cast a spell for more than 40 mana recently.Paladin1035
Default.jpg
Shared Divinity+1 projectiles fired per allocated point by Divine Bolt. Divine Bolt has a 10% reduced chance to cast on hit per allocated point.Paladin515Divine Bolt
Default.jpg
Staunch Defender50 added block protection per allocated point while using a shield.Paladin1025
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Sword of Rahyeh15% chance per allocated point to ignite enemies on melee hit if you have cast a spell recently.Paladin745Righteous Firebrand
Default.jpg
Valor1 added vitality per allocated point. 5% increased healing effectiveness.Paladin8
DisintegrateIcon.png
Holy Precision30% increased critical strike chance with spells and thowing attacks per allocated point.Paladin1030
Divine BoltWhenever you hit an enemy with a melee attack, you have a 20% chance to cast Divine Bolt on a random nearby enemy.Paladin15
ElementalNova(Green)Icon.png
Holy NovaConverts Holy Symbol from Faithful into a Holy Nova healing yourself and nearby allies instead.Paladin115Faithful
FlameReaveIcon.png
Majasa Firebrand10% added ignite chance per allocated point with melee attacks.Paladin105
Flash of Brilliance10 added health per allocated point. 3% chance to blind enemies on hit per allocated point.Paladin1010
FuryLeapIcon.png
Light of Rahyeh8% increased fire damage and 1% increased movement speed per allocated point.Paladin1245
Holy Symbol7% increased healing effectiveness per allocated point. 7 added elemental and necrotic protection per allocated point.Paladin715
LatentHungerIcon.png
Redemption7% chance to gain 7% increased damage per allocated point if you have received a stack of bleeding from Penance recently. 7% increased bleed effictiveness per allocated point.Paladin740Penance
PhoenixStrikeIcon.png
Rahyeh's Strength1 added strength per allocated point. 4% increased fire damage per allocated point if you have hit an enemy with a melee attack recently.Paladin815Majasa Firebrand
PietyDivine Bolt is also cast on nearby allies and heals the first ally it hits.Paladin120Shared Divinity
Prayer7% increased damage and healing effectiveness per allocated point if you have healed yourself or an ally recently.Paladin1020
RipBloodIcon.png
Penance20% chance per allocated point to apply bleed on hit with melee attacks and throwing attacks. You have 2% chance per allocated point to bleed when an enemy hits you with a melee attack.Paladin1030
RodOfPower(Red)Icon.png
AlignmentEvery 3 seconds the next spell you cast has 30% increased healing effectiveness per allocated point.Paladin825
ShieldRushIcon.png
Shield Wall25% less dodge rating per allocated point. 3% added block chance per allocated point.Paladin430Staunch Defender
Unshakable1% added block chance per allocated point. 50 added block armor per allocated point. 15 added stun avoidance per allocated point.Paladin55

These are the passives available to the Mage class and its mastery trees.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AnimateTomeIcon.png
Knowledge of DestructionGrants 7% increased critical strike chance and 3% additional critical strike multiplier per point.Mage1015
AnomalyIcon.png
PreparationEvery 3 seconds your next spell deals 20% increased Damage per point.Mage105
ArcaneAscendanceIcon.png
ArcanistGrants 1 Intelligence and 4 Elemental Protection per point.Mage81
ChargedGroundIcon.png
Arcane CurrentEvery 10 seconds when you hit an enemy with a lightning ability you cast arcane lightning at up to 1 other enemy around them per point.Mage510Elementalist
Elemental Cunning25 elemental penetration per point.Mage515
ElementalNovaIcon.png
ElementalistGrants 7% increased elemental damage per point.Mage81
EntanglingRoots(Blue)Icon.png
WardenGrants 10% ward retention per point.Mage515
Eterra'sBlessingIcon.png
Reactive WardWhen you drop below 70% health you gain 10 Ward per point. This effect has a 12 second cooldown.Mage105
GlyphOfFireIcon.png
Arcane FlamesEvery 10 seconds when you hit an enemy with a fire ability you ignite up to 1 enemy around them per point.Mage510Elementalist
IceWardIcon.png
Arcane WindEvery 10 seconds when you hit an enemy with a cold ability you chill up to 1 enemy around them per point.Mage510
KillCommandIcon.png
ScholarGrants 7 health and 3 mana per point.Mage81
ShatterStrikeIcon.png
Mage FlurryGrants 3% increased cast speed and melee attack speed per point.Mage510

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AnimateTomeIcon.png
Lost KnowledgeYou gain 7 Ward per point when you use a skill that costs more than 40 mana. Ward is a decaying shield that protects your health.Sorcerer105
AnomalyIcon.png
Rapid Casting4% increased cooldown recovery speed per point.Sorcerer525
ArcaneAscendanceIcon.png
Brainstorm7% increased spell damage per point.Sorcerer81
Arcane Intellect1 Intelligence per point.
5% chance per point to gain 15% increased elemental spell damage on hit for four seconds. You cannot have multiple instances of this buff at once.
Sorcerer1240
ChargedGroundIcon.png
Arcane Current30% increased effect of shock per point.Sorcerer1040
Chill to the Bone30 cold penetration per point.Sorcerer520Cryomancer
ConflagrateIcon.png
Mark Of BrillianceWhenever you cast a sorcerer spell, you have a 17% chance per point to gain a stack of Brilliance. Whenever you have 5 stacks of brilliance, lose all stacks of brilliance and your next spell has 300% increased damage.Sorcerer630
FireballIcon.png
Pyromancer6% increased fire damage and 2% chance to ignite on hit with fire skills per point.Sorcerer1010
Glacier(Rotated)Icon.png
Arcane Avalanch15% increased stun and freeze chance per point.Sorcerer1025
IceBoltIcon.png
Cryomancer6% increased cold damage and 2% chance to chill on hit with cold skills per point.Sorcerer1010
InfernoIcon.png
InfernoYour damage over time deals 12% increased fire damage per point.Sorcerer1025
InnervateIcon.png
WisdomAdds 1 intelligence and 3 mana per point.Sorcerer105
KillCommandIcon.png
Mana Armor1% of damage you take per point is dealt to your mana instead of your health.
5% increased mana regen per point.
Sorcerer545
Lavamancer30 fire penetration per point.Sorcerer520Pyromancer
LightningBlastIcon.png
Ceraunomancer6% increased lightning damage and 2% chance to shock on hit with lightning skills per point.Sorcerer1010
Mana ShellGrants 10 armor and 3 mana per point.Sorcerer81
Mirror BreathReverses the effect of Dragon Mage's effect. For example, using a fire skill now gives a bonus to cold damage instead of lightning damage.Sorcerer140Dragon Mage
Promise Of PowerGain 7% increased elemental damage per point for each stack of Mark Of Brilliance that you have.Sorcerer535Mark Of Brilliance
RavagingStanceIcon.png
Sorcerer's ShellGrants 1 vitality and 3 armor per point.Sorcerer830
Reaction PointWhen you critical strike with a lightning ability, your next spell costs -5 mana per point.Sorcerer525Crackling Precision
Rift Bolt30 lightning penetration per point.Sorcerer520Ceraunomancer
Serum Visions10% increased ignite, shock and chill duration per point.Sorcerer515
TeleportIcon.png
Arcane Momentum5% increased cast speed per point if you have cast a spell in the past 2 seconds.Sorcerer55
VolcanicOrb(RotatedRight)Icon.png
Dragon Breath10% chance per point to shock with lightning skills if you have used a cold skill in the last 4 seconds.
10% chance per point to chill with cold skills if you have used a fire skill in the last 4 seconds.
10% chance per point to ignite with fire skills if you have used a lightning skill in the last 4 seconds.
Sorcerer1045
VolcanicOrbIcon.png
Dragon Mage10% increased lightning damage per point if you have used a fire skill in the past 4 seconds.
10% increased fire damage per point if you have used a cold skill in the past 4 seconds.
10% increased cold damage per point if you have used a lightning skill in the past 4 seconds.
Sorcerer1035
WardBlastIcon.png
WarderGrants 5 health and 5% increased ward retention per point.Sorcerer1040
EarthquakeIcon.png
Calculated Destruction20% increased critical strike chance with spells per point.Sorcerer81
StaticOrbIcon.png
Arcane Obliteration10% additional critical strike multiplier with spells per point.Sorcerer1030
StormCallIcon.png
Crackling Precision12% increased critical strike chance with lightning skills per point.Sorcerer1020

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
Blade Weaver4% increased melee damage per point for each spell you have cast in the past 4 seconds.Spellblade520
ConflagrateIcon.png
Volcanic BladeEvery 3 seconds your next melee hit has 20% additional chance to ignite per point.Spellblade1010
DefileIcon.png
Spellthirst10% increased damage over time per point if you have hit an enemy with a melee attack recently.Spellblade515Infernal Imbuement
ElementalNovaIcon.png
Elemental AffinityGrants 5 per point elemental protection and 5% per point increased elemental damage.Spellblade81
ElementalNovaIcon.png
Elemental Reflection5% chance to cast Elemental Nova when hit.Spellblade130
EnchantWeaponIcon.png
Infused WeaponYour lightning melee attacks deal 2 per point additional lightning damage.
Your cold melee attacks deal 2 per point additional cold damage.
Your fire melee attacks deal 2 per point additional fire damage.
Spellblade81
ErasingStrikeIcon.png
Shiver ArmorYou gain Shiver Armor when you are critically hit.
Shiver Armor gives you 50 armor and cold protection per point and gives your melee attacks 20% chance to chill on hit per point.
Spellblade525
FocusIcon.png
Mind Slayer10% chance to gain 10 ward on kill per point.Spellblade1035
GlacierIcon.png
Glacial MightAdds 1 vitality and 15 cold protection per point.Spellblade1010
HammerThrow(Flipped)Icon.png
Arcane Forge8% increased elemental damage with melee attacks per pointSpellblade1530
IceBarrageIcon.png
Mind BloodMind Slayer's effect also grants 1 times your vitality as ward per point.Spellblade545Mind Slayer
Lightning RiderGain 1% increased melee lightning damage per point for four seconds on melee hit.Spellblade515Storm Duelist
MeteorIcon.png
Combat Mage9% increased spell damage per point if you have used a melee attack in the past 4 seconds.Spellblade820
PhoenixStrikeIcon.png
Mind FlameMind Slayer's effect also grants 1 times your intelligence as ward per point.Spellblade545Mind Slayer
Prismatic Blade+1 dexterity per point.
Your lightning melee attacks deal 1 addditional lightning damage per point.
Your cold melee attacks deal 1 additional cold damage per point.
Your fire melee attacks deal 1 additional fire damage per point.
Spellblade820
RodOfPower(Red)Icon.png
Flame Tender12% increased damage over time per point if you have used a melee attack in the past 4 seconds.Spellblade1035
ShatterStrikeIcon.png
Spellbound Weapon9% increased melee damage per point if you have used a spell in the past 4 seconds.Spellblade815
Spell Weaver4% increased spell damage per point for each melee attack you have used in the past 4 secondsSpellblade515
StormCallIcon.png
Storm DuelistYour melee attacks deal +1 per point lightning damage and have 5% per point shock chance.Spellblade105
Swipe(Blue)Icon.png
CapacitorIf you have used a lightning skill recently you have 5% increased melee damage and 15 elemental penetration per point.Spellblade1225
Triple Strike+1 intelligence per point.
Your lightning melee attacks deal 1 additional lightning damage per point.
Your cold melee attacks deal 1 additional cold damage per point.
Your fire melee attacks deal 1 additional fire damage per point.
Spellblade1540
VengeanceIcon.png
Latent InfusionEvery 3 seconds your next melee attack deals 22% per point increased elemental damage.Spellblade105
GlyphOfFireIcon.png
Infernal ImbuementYour melee attacks deal +1 per point fire damage and have 5% per point ignite chance.Spellblade105
InnervateIcon.png
Mind BladeMind Slayer's effect also grants 1 times your dexterity as ward per point.Spellblade545Mind Slayer
RipBlood(Brown)Icon.png
Ward DraughtGrants 30% ward retention per point if you have used a potion in the past 4 seconds.Spellblade1035
RiveIcon.png
Arcane WardenGrants 3% per point increased melee attack speed, and a 10% chance to gain 3 per point ward on melee hit.Spellblade81

There are no passives in this class yet

These are the passives available to the Primalist class and its mastery trees.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
Hunter's RestorationEvery three seconds your next hit restores 6 health per allocated point.Primalist55
CharmAnimalIcon.png
Primal MedicineUsing a potion also heals your minions for 50% per point of the amount it heals you.Primalist55
Eterra'sBlessingIcon.png
Natural AttunementGrants 1 attunement per allocated point. Grants 4 elemental protection per allocated point.Primalist8
FlankingStrikeIcon.png
Survival of the PackYou and your minions deal 5% increased melee damage per allocated point, and leech 0.5% of melee damage as health per allocated point.Primalist1010Primal Strength
FuryLeapIcon.png
Primal StrengthGrants 1 Strength per allocated point. Grants 4% increased health regeneration per allocated point.Primalist8
Ancient RemedyPotions restore 8 additional health per allocated point. 8% increased chance to find potions per allocated point.Primalist510
Hunter's EmanationThe healing from Hunter's Restoration also applies to your minions. When you trigger Hunter's Restoration, your minions gain 11% increased damage per allocated point for three seconds.Primalist515Hunter's Restoration
RoarIcon.png
Ancient Call+1 Maximum Companions. Your minions have 50% reduced health regeneration and health leech.Primalist115
SummonWolfIcon.png
Gift of the WildernessGrants you 7 health per allocated point, and grants your minions 5% increased health per allocated point.Primalist6
ThornBurstIcon.png
Wisdom of the WildYou and your minions deal 7% increased spell damage per allocated point.Primalist610Natural Attunement
WanderingSpiritsIcon.png
Thorn BondYou deal 4% increased damage per allocated point. This effect is doubled while you have an active minion.Primalist515

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AuraOfDecayIcon.png
Circle of LifeYou regain 3 health per point when you kill an enemy.Beastmaster1045
BoneCircleIcon.png
Aspect of the OxWhen you are stunned you gain 60 stun avoidance per point and 6% increased damage per allocated point for 4 seconds. This effect can stack multiple times.Beastmaster510
BoneNovaIcon.png
Agile PackYou and your minions have 10% increased dodge rating per point.Beastmaster1045
BoneNovaIcon.png
Eternal Hunters10% increased chance to find potions per allocated point. Potions restore 10% increased health per allocated point.Beastmaster55
CallOfTheHuntIcon.png
Primal StrengthGrants 3% increased melee damage per allocated point to you and your minions. Adds 1 strength per allocated pointBeastmaster1030
Comfort2 added vitality and 15 added elemental protection per allocated point if you control exactly one minion. Your minions have 1 added vitality and 5 elemental protection per allocated point.Beastmaster235Partner
Default.jpg
Axe and ClawGrants you and your minions 2 added melee physical damage.Beastmaster520Aspect of Lamprey
Default.jpg
Caustic PoisonsYou and your minions deal 15% increased poison damageBeastmaster525
Default.jpg
PartnerYou deal 10% increased damage per allocated point if you control exactly one minion. Your minions gain 5% increased damage per allocated point.Beastmaster625
Default.jpg
Savage Bond+1 maximum companions. Your minions deal half damage unless you have hit an enemy with a melee attack recently.Beastmaster130
DefileIcon.png
The Circle of LifeAdds 1 Vitality per allocated point. You regain 4 health on kill per allocated point.Beastmaster520
Eterra'sBlessingIcon.png
Healing BondGrants you and your minions 10 additional poison protection and 10% increased health regeneration per point.Beastmaster15
Steel TeethYou and your minions have 30 added armor penetration per allocated point.Beastmaster525
HammerThrowIcon.png
AmbushEvery 3 seconds your next melee attack deals 15% increased damage per point and has 15% additional chance per point to inflict bleeding on hit.Beastmaster105
LatentHungerIcon.png
Aspect of LampreyYou and your minions leech 1.5% of melee damage as health per allocated point. Your minions have 20% increased health leech per allocated point.Beastmaster510
RipBlood(Brown)Icon.png
Talon WarriorGrants 4% increased physical damage per point and 4% additional chance per point to inflict bleeding on hit.Beastmaster1010
RipBloodIcon.png
Deep Wounds10% increased bleed effect per allocated point.Beastmaster520Talon Warrior
SerpentStrikeIcon.png
EnvenomGrants you and your minions 10% additional chance per point to poison on hit with melee attacks.Beastmaster520
ShieldRushIcon.png
Claw GuardYou take 3% less damage per allocated point if you have hit an enemy with a melee attack in the past 2 seconds.Beastmaster55
SprigganFormIcon.png
Emanation of the HareGrants your minions 7 dodge rating per point and 7% chance per point to receive a glancing blow.Beastmaster1435
SummonBearIcon.png
Serrated TeethGrants your minions 10% increased critical strike multiplier with melee attacks per point.Beastmaster1040
SummonScorpionIcon.png
Serrated ClawsGrants your minions 10% increased critical strike chance with melee attacks per point.Beastmaster1035
SummonSnakesIcon.png
WritheYou and your minions have 8 additional dodge rating per point.Beastmaster1015
SummonSprigganIcon.png
Ursine StrengthGrants 1 strength and 5 health per allocated pointBeastmaster8
SummonValeSpiritIcon.png
Lumirra's SalveYour potion restores 8% increased health per point.
You have 15 additional poison protection per point if you have used a potion in the past 4 seconds.
Beastmaster1045
SummonWolfIcon.png
The ChaseYour minions have 3% increased attack speed, cast speed, and movement speed per point.Beastmaster1015
TempestIcon.png
BerserkerYou take 1% increased damage per point, but you and your minions have 3% increased movement speed and melee attack speed per point.Beastmaster540
ThicketBladesIcon.png
SurvivalGrants 10 stun avoidance and 10% increased health regen.Beastmaster1040
VengeanceIcon.png
SavageryYou and your minions deal 7% increased melee damage per point.Beastmaster15

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
BirdsOfPreyIcon.png
Sky ArmorGrants 10 armor and 2% increased movement speed per point.Shaman1040
ChargedGroundIcon.png
ConfluxLightning caused by Thunder Strike, Lagon's Answer and Lagonian Wrath nodes deals 20% more damage per allocated point (multiplicative with other modifiers)Shaman145Lagon's Answer,Thunder Strike
Default.jpg
Ball Lightning8% chance to cast lightning at the target location on spell cast (3 second cooldown).Shaman535
Default.jpg
Dervish10% increased elemental melee damage per allocated point.Shaman525
Default.jpg
Earthen Supremacy+10 added stun avoidance and 10% increased stun chance per allocated point. 1 added attunement per allocated point.Shaman810
Default.jpg
Heorot's Path25% increased freeze chance per allocated point.Shaman825
Default.jpg
Lagonian Wrath5% chance to cast lightning when hit (3 second cooldown).Shaman55
Default.jpg
Maelstrom20 added elemental penetration per allocated point. 20 added elemental protection per allocated point.Shaman1015
Default.jpg
Rune of Awe+10% base spell damage per allocated point for you and your minionsShaman825
Default.jpg
Thunder Strike8% chance to cast lightning on melee hit (3 second cooldown).Shaman540
ElementalNovaIcon.png
Elemental Shrines+5 added health per allocated point. Grants 1 attunement per allocated point.Shaman1540
EphemeralStanceIcon.png
Lodestone8% increased armor and elemental protection per point if you have cast a spell in the past 4 secondsShaman1030
LightningBlastIcon.png
Rhythm of ThunderEvery 3 seconds your next melee attack deals 6 additional lightning damage per point.Shaman1030
OvergrowthIcon.png
Rejuvenation TotemYou have 20% increased health regeneration per point while you have an active totem.Shaman8
PossessionIcon.png
Ancestral EnduranceYou and your minions have 7 additional health per point.Shaman85
RavagingStanceIcon.png
Ascendant CircleGrants you 4% increased spell damage per point for each active totem.Shaman1045
ShatterStrikeIcon.png
Shattered HeavensYou deal 2 additional cold damage with spells and attacks per allocated point.Shaman520Wind Bringer
ShatterStrikeIcon.png
Static Slash5% added shock chance with melee attacks and 1 added strength per allocated point.Shaman520
StaticOrbIcon.png
Storm ShakerYou and your minions deal 2 additional lightning damage with spells per point.Shaman520Storm Bringer
StormCallIcon.png
Storm BringerGrants you and your minions 5% increased lightning damage per point and 5 lightning protection per point.Shaman1010
SummonFrenzyTotem(old)Icon.png
Totemic Fury5% increased attack and cast speed per point while you have an active totemShaman55
SummonThornTotemIcon.png
Fist of StoneYou and your minions have 18% increased stun chance per allocated point.Shaman1020
TeleportIcon.png
Shamanic InfusionGrants 1 attunement and 2 mana per allocated point.Shaman8
TornadoIcon.png
Wind BringerGrants 5% increased cold and physical damage per point and 5 dodge rating per point.Shaman1010
TotemicRisingIcon.png
Protective CircleGrants you 5 elemental, necrotic, void and poison protection per point for each active totemShaman1530
VolatileReversalIcon.png
Eternal Storm2% increased health, mana and cooldown recovery speed per allocated pointShaman535
WraithArmyIcon.png
Ancient StonesYou and your minions deal 5% increased damage per point and have 5 additional stun avoidance per point.Shaman8
EnchantWeaponIcon.png
Storm Blade3% increased melee damage per allocated point for each active totem.Shaman530
HammerThrowIcon.png
Silent Protector15% increased armor while you have an active totemShaman810
IceWardIcon.png
Hail BringerGrants 6 cold protection and 6% chance to chill on hit per point.Shaman515Wind Bringer
HammerThrowIcon.png
Glacial StrikeEvery 3 seconds your next melee attack deals 5 additional cold damage per allocated pointShaman85

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
Default.jpg
BarkskinAdds 7 health and 15 armor per allocated point.Druid10
Default.jpg
Blood Claws1.5% of physical damage leeched as health per allocated point. 15 added armor penetration per allocated point.Druid6
Default.jpg
Blossoming VinesYou and your minions have 15% increased healing effectiveness per allocated point.Druid815
Default.jpg
Deep Roots10 added elemental protection per allocated point. 10% increased health regeneration per allocated point.Druid525
Default.jpg
Defense of the Heart25% increased armor and protections per allocated point if you have critically hit an enemy recently.Druid540Ferocity
Default.jpg
Ferocity20% increased critical strike chance per allocated point.Druid1030
Default.jpg
Forest Fervor15% increased physical damage per allocated point if you have critically hit an enemy recentlyDruid535Ferocity
Default.jpg
Healing NovaEvery 15 seconds you cast healing nova on your next hit.Druid135
Default.jpg
Healing Waves5% increased healing effectiveness per allocated point. -1 second cooldown for healing nova.Druid1045Healing Nova
Default.jpg
Return to Dust8% increased damage over time per allocated point. 3 health gained on kill per allocated point.Druid1015
Default.jpg
Soul's Attendant1 added attunement and 2% mana efficiency per allocated point.Druid8
Default.jpg
Spirit ClawsYour spells and melee attacks deal 2 added physical damage on hit per allocated point.Druid510
Default.jpg
Sprouting VinesWhen you kill an enemy you have a 10% chance per allocated point to summon a vine at the target and regain 5 health per allocated point.Druid1045
Default.jpg
Strengthened Bond10% increased armor and protection per allocated point if you control exactly one companion.Druid520
Default.jpg
Thunderous RoarTremor gains 1% increased damage per allocated point for each point of strength.Druid410Tremor
Default.jpg
TremorWhenever you are hit with a melee attack, you have a 10% chane per allocated point to cast Tremor under a random nearby enemy. This effect has a 4 second cooldown.Druid35
Default.jpg
Unstable GroundTremor deals 30% increased damage per allocated point.Druid815Tremor
Default.jpg
Vale WarriorYou and your minions have 5% increased physical damage per allocated point and 5% increased healing effectiveness per allocated point.Druid105
Default.jpg
WoodloreYou and your minions have 1 added vitality per allocated point and 5% chance to poison on hit per allocated point.Druid825
Hideskin10 added health per allocated point. Stuns on you have 3% reduced duration per allocated point.Druid1030
HealingWindIcon.png
Vital BoonYour minions have 25% increased healing effectiveness per allocated point.Druid1020Healing Totems
HumanFormIcon.png
RegrowthWhenever you transform back into human form, you regain 5 additional mana and gain 5% increased mana regeneration per allocated point for four seconds.Druid535Restoration
SprigganFormIcon.png
Eternal Nature1 added attunement per allocated point. 5 added health per allocated point.Druid2040
SummonBearIcon.png
Natural Duality15% increased damage per allocated point if you control exactly one companion.Druid540
SummonFrenzyTotem(old)Icon.png
Healing Totems2% Chance per allocated point to summon a healing totem nearby when hit. 10% increased minion health per allocated point.Druid510
SummonValeSpiritIcon.png
Eterra's BoonWhenever you cast a spell you have a 5% chance per allocated point to regain the mana cost as health.Druid85
RestorationGain 30% increased health regeneration per allocated point if you have changed form within the past 10 seconds.Druid525
ThornBurstIcon.png
Briarskin5% increased spell damage per allocated point. 1% chance per allocated point to cast thorn burst when you are hit.Druid1030
WerebearFormIcon.png
Primal Shifter14% increased damage per allocated point if you have changed form in the past 10 seconds.Druid520

These are the passives available to the Acolyte class and its mastery trees.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
BoneCircleIcon.png
Bone AuraGrants you and your minions 15 additional armor per allocated point.Acolyte80
CremateIcon.png
Forbidden KnowledgeGrants 1 intelligence and 5 necrotic protectionAcolyte80
KillCommandIcon.png
Unnatural PreservationGrants 5% ward retention per allocated point. Grants 7 necrotic and poison protection per allocated point.Acolyte520Mania of Mortality
LatentHungerIcon.png
Blood PactYou deal 12% increased damage per allocated point, but if you have killed an enemy in the past four seconds your current health is drained by 1% per second per allocated point.Acolyte515Blood Aura
Lichskin.png
Crimson GluttonyGrants you and your minions 5% increased health regeneration per allocated point. Effects that drain a percentage of your current health per second drain 5% reduced health per allocated point.Acolyte520
MarkForDeathIcon.png
Dark RitualsYour minions have 4% increased attack and cast speed per allocated point. This bonus applies to you as well, if you have summoned a minion in the past 10 seconds.Acolyte50
PossessionIcon.png
Stolen VitalityGrants you 1 vitality per allocated point. Grants your minions 9% increased health per allocated point.Acolyte85
RipBloodIcon.png
Blood AuraYou and your minions deal 6% increased damage per allocated point.Acolyte80
WanderingSpiritsIcon.png
Ethereal RevenantIf you drop below half health you summon a revenant with decaying health. The revenant has 50% more damage and health per allocated. You can only summon one revenant every 15 seconds.Acolyte515
ReclamationIcon.png
Mania of MortalityWhen a nearby enemy, ally, or minion dies you have a 10% chance to gain 13 ward per allocated point.Acolyte105
SerpentStrikeIcon.png
Putrid DemiseGrants 8 poison protection per allocated point. When you kill an enemy you have an 8% chance per allocated point to poison the enemies around them.Acolyte520

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
Frantic SummonsYou and your minions have 3% increased attack and cast speed per allocated point.Necromancer525
ArcaneAscendanceIcon.png
Embrace of the GraveYour minions gain 5% increased health per allocated point. Your minions gain 10 added elemental protection per point.Necromancer50
AssembleAbominationIcon.png
Marrow ArmorYou have 40 additional armor per allocated point, but 1% of your current health is drained per second per allocated point.Necromancer105
AuraOfDecay(Red)Icon.png
Blood ArmorYou have 10% increased health regeneration per point, and your minions regenerate 2 additional health per second per point.Necromancer1020
BoneCircleIcon.png
Rite of UndeathYou have 12 additional necrotic protection and elemental protection per point.
Your minions have 24 additional necrotic protection and elemental protection per point.
Necromancer1035
BoneNovaIcon.png
Sharpened BonesYour minions have 15% increased critical strike chance per point, but take 5% increased physical damage per point.Necromancer1040
Default.jpg
Ward Vortex10% increased ward gained from Wisp Weaver per allocated point. 10% increased ward retention per allocated point.Necromancer525
DefileIcon.png
Sharpened SoulsYour minons have 10% additional critical strike multiplier per point, but take 5% increased necrotic damage per point.Necromancer1050Sharpened Bones
GlyphOfFireIcon.png
ReconstructionYou have 20% increased health regen per point if you have used a minion skill in the past 4 seconds.Necromancer1010
HungeringSoulIcon.png
Soul DrinkerWhen you trigger the effect of Life Drinker from using a potion, if the drained minion had more health than you needed, you gain 10% of the excess health as ward per allocated point up to a maximum of 100 ward per allocated point.Necromancer515Life Drinker
KillCommandIcon.png
Reaper's RewardYou have 15% increased critical strike chance per point if you have used a minion skill in the past 4 seconds.Necromancer1040
Lichskin.png
Undead DevotionWhen you take damage that would kill you, there is a 10% chance that you are healed to full health and all your minions die instead.Necromancer125
River of BonesYou and your minions have 20% increased critical strike chance and 4% of crit damage leeched as health per allocated point. Your minions have 20% increased health leech per allocated point.Necromancer530Frantic Summons
PossessionIcon.png
Putrid RetributionWhen one of your minions dies you have a 4% chance to summon a putrid wraith from its corpse per point.
Putrid wraiths throw poison at enemies, but their health decays at an accelerating rate.
Necromancer520
RipBlood(Brown)Icon.png
Bone BrewerGrants 5 health per allocated point. Grants 15 additional armor per allocated point if you have used a potion in the past 4 seconds.Necromancer80
RodOfPower(Red)Icon.png
TyrantYou have 6% increased health per point, but your minions have 3% reduced health per point.Necromancer1030
SerpentStrikeIcon.png
Rotting ArmyMinions have 5% chance per point to poison with melee attacks and 15 additional poison protection per point.Necromancer1040
SummonBoneGolemIcon.png
Cursed BloodYou and your minions deal 6% increased physical and necrotic damage per point.Necromancer105
Taste of DeathYou and your minions have 25 added physical and necrotic penetration per allocated point.Necromancer825
TeleportIcon.png
Mortal TetherYour minions have 15% increased health per point.Necromancer1015
ThicketBladesIcon.png
Risen ArmyYour minions deal 4% increased damage per allocated point and have 2% increased attack and cast speed per allocated point.Necromancer80
VengefulIcon.png
Cling to LifeGrants you and your minions 1 vitality per allocated point.Necromancer830
Undead Intelect1 added intelligence per allocated point and 4% chance per allocated point to gain 5% less damage taken on minion spell cast for four seconds. You cannot have multiple instances of this buff at once.Necromancer2045
WraithArmyIcon.png
Empty the GravesIf you have used a minion skill recently, you have 5 added armor and 2% increased health regeneration per allocated point for each minion you control.Necromancer535
MarkForDeathIcon.png
Mark of PunishmentWhen one of your minions dies you have a 10% chance per point to mark the nearest enemy to it for death for 5 seconds. Enemies that are marked for death take 30% more damage.Necromancer1015
ReclamationIcon.png
Life DrinkerWhen you use your potion you drain the life out of a random minion and used it to replenish your health.
The health you gain is equal to 20% of the minion's current health per point.
Necromancer55
RavenousIcon.png
Wisp WeaverWhen you use a minion skill you have a 7% chance per point to gain ward equal to the mana spent.Necromancer515

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AssembleAbominationIcon.png
Three Plagues30 added physical, necrotic, and poison penetration per allocated point.Lich1025
AuraOfDecay(Red)Icon.png
Unclosing WoundsYou deal 14% increased damage per allocated point, but 1% of your current health is drained per second per allocated point.Lich820
BoneGolemIcon.png
Life BarrierSoul Barrier grants additional ward equal to your vitalityLich110Soul Barrier
CremateIcon.png
Mind over BodyYou have 2 added Intelligence per allocated point, but lose 1% of your current health per second per allocated pointLich2045
Default.jpg
Clairvoyant Insight10% added critical strike multiplier per allocated point.Lich535Deathbringer
Default.jpg
Contagion Engine20% increased damage from sources of damage over time if you have killed an enemy recently.Lich530Three Plagues
Default.jpg
DesolationYou and your minions deal 7% increased damage over time per allocated point.Lich810
Default.jpg
Lasting Stench7% increased poison damage per allocated point. 7% increased poison duration per allocated point.Lich815
ExhumeIcon.png
Elixir of DeathIf you have used a potion in the past 4 seconds you have 50 additional elemental, void, necrotic and poison protection per allocated point, but lose 1% of your current health per second per point.Lich1035
HungeringSoulIcon.png
Dance with DeathYou deal 5% increased damage per allocated point. This bonus is tripled when you are below 35% health.Lich80
IceBarrageIcon.png
Soul BarrierWhen you drop below half health you gain 9 ward per allocated point. This effect has a 12 second cooldown.Lich105
InfernalLegacyIcon.png
Bed of SoulsGrants you and your minions 4% increased health regeneration per allocated point. Grants 1 vitality per allocated point.Lich815
LatentHungerIcon.png
Survival of the CruelYou have 5 added health per allocated point. 0.5% of spell damage leeched as health per allocated point.Lich80
Lichskin.png
Soul Maw1% of damage leeched as health per allocated point. 5% increased health leech per allocated point.Lich545
PossessionIcon.png
Deathbringer10% increased critical strike chance and 3% increased attack and cast speed per allocated point.Lich525
ReaperFormIcon.png
Spirit LureThe cooldown on the effect of Soul Barrier is reduced by 10% per allocated point.Lich515Soul Barrier
ReaperScytheIcon.png
ReaperEnemies you bring below 2% health per allocated point with a spell or melee attack are instantly slainLich515
RebukeIcon.png
DarkguardGrants 7 ward per allocated point on critical strike.Lich330Deathbringer
SummonSkeleton(Red)Icon.png
Crippling InsightGrants 2 intelligence per allocated point, but reduced health regeneration by 5% per allocated point.Lich80
SummonValeSpiritIcon.png
ApocryphaGrants 3% increased spell damage per allocated point and 1 intelligence per allocated point.Lich820
SummonValeSpiritIcon.png
Necrotic EnergyYou and your minions deal 2 additional necrotic damage per allocated point on hit with spells and melee attacks.Lich1030
SummonWraithIcon.png
Wraith BringerWhen you kill and enemy you have a 5% chance per allocated point to summon a putrid wraith from its corpse.Lich55
TotemicRisingIcon.png
Decaying Form13% chance to poison on hit per allocated point. 3% increased poison damage taken per allocated point.Lich1040
VengefulIcon.png
Grasp of Fate12% increased necrotic damage per allocated point.Lich55
WraithArmyIcon.png
Mental CacophonyGrants 10% ward retention and 4 additional mana per allocated pointLich520
EnchantWeaponIcon.png
Wands of the Fallen10% increased spell damage per allocated point if you're holding a one handed weapon without a shield.Lich540
ReclamationIcon.png
Ageless Ascetic1% increased attack speed, cast speed, and movement speed per allocated point. 1.5% of damage leeched as health on hit per allocated point.Lich840
OvergrowthIcon.png
Symbol of Decay10% increased damage over time per allocated point if you're holding a one handed weapon without a shield.Lich535
RipBloodIcon.png
Volatile BloodEffects that drain a percentage of your current health per second drain 5% reduced health per allocated point.
When you are stunned you have a 10% chance to release a wave of blood, dealing physical damage to surrounding enemies.
Lich1025
MarrowShardsIcon.png
Serrated BonesYou and your minions have an additional 7% chance per allocated point to inflict bleeding on hit.Lich85

There are no passives in this class yet

These are the passives available to the Rogue class and its mastery trees.

There are no passives in this class yet

There are no passives in this class yet

There are no passives in this class yet

There are no passives in this class yet