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Unrivaled in bow and blade, the Rogue strikes out from the shadows to find a higher purpose for her deadly talents
Backstory[edit | edit source]
People want someone else to do their dirty work for them, a fact that has been true since the beginning of history and remains true here at its end. The slums of Last Refuge, mankind’s underground sanctuary, are a place where those skilled in cunning and killing prosper, anyone talented in making problems disappear will find work.
The scout has made a living off of her skills, her knives silent and arrows true, drawing the attention of clients from all over Last Refuge’s underbelly. One job left her unsettled however, a strange woman in dark robes placed a bounty on someone she knew. This normally wouldn’t have bothered the rogue but this person was unlike any mark she had been tasked to hunt before, this person was someone she knew was innocent. The rogue knows all about secrets, and this person, a foolish woman from the city guard who called herself a knight was one of the few people she knew to be free of any sins she could hang her guilt on. She could find no way to call her murder just.
She began to question her ways, her place in this run down rat’s nest of a city. She began to question if her skills could find a better home in the guard, rooting out the corruption of the slums rather than contributing to it. Those questions never found answers, the void wiping the slums clean and all of Last Refuge with it.
Master classes[edit | edit source]
Rogue allows players to choose the following masteries:
Iconic Equipment[edit | edit source]
Cowls, special types of helmets which cover the lower half of the face and often have trailing scarves, will be specific to the Mage class.
Physical Appearance[edit | edit source]
See also[edit | edit source]