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Passives provide unique effects or Character Stats increases unique to each Class. Spending passive points will also level up a character's mastery classes, eventually allowing them to ascend.

Interface[ | ]

The passives window displays the number of unspent points in the upper left. To the left are selectors for the base and mastery trees. The colored background indicates a character's level progression and will rise from the bottom to the top as more points are spent. Skills that can be unlocked are shown to the right of the tree. Initially, the ascended passive nodes and skills will be hidden by a class description until the class has been ascended, you can view the hidden passives by clicking the preview passives button.

Passive Points[ | ]

A character gains a point for every Level starting with level 3. Additionally a character can gain passive points as rewards from certain Quests.

Points can be spent to upgrade any unlocked node in the passives screen.

Passive Trees[ | ]

Base Tree[ | ]

To start all characters will only have access to the base class passive tree. Mastery trees can be unlocked after spending 20 points in the base class tree and have completed the mastery quest at the start of Chapter 4. Once 20 points have been spent they must press the "Unlock Masteries" button in order to unlock the mastery trees. A player may spend more than 20 points in a base class tree, however it will not result in the base class tree being leveled any further.

Mastery Trees[ | ]

Once mastery trees have been unlocked through the base tree, players will be able to invest points into any of the masteries up until level 25. After reaching level 25 more points may be spend in the mastery tree, however it will not result in gaining more levels for that class tree unless it has been ascended.

Ascending[ | ]

A player may ascend into any one mastery class after completing the mastery quest in End of Time. Ascending will allow the character to gain more levels in the mastery and prevent them from ascending into any other classes. Once ascended your class will be updated in your character stats with your new mastery.

Passives by Class[ | ]

These are the passives available to the Sentinel class and its mastery trees.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AuraOfDecay(Red)Icon
Iron MasteryYou have a 5% chance to gain Iron Mastery for 5 seconds when you kill an enemy or take a hit. Iron Mastery increases damage and armor by 10% per allocated point.Sentinel810
Default
Axe ThrowerWhen you hit an enemy you have an 8% chance per allocated point to throw an axe towards the nearest enemy. You cannot throw more than one axe every second.Sentinel515
Default
RetaliationGrants 5% increased damage per allocated point. This bonus is doubled if you have blocked a hit in the last 5 seconds.Sentinel515
Default
UnbreakableGrants 10% increased health regeneration per allocated point. Grants 1 vitality per allocated point.Sentinel8
FireShieldIcon
JuggernautGrants 4% increased armor per allocated point. Grants 1 strength per allocated point.Sentinel8
Armor CladGrants 10 additional armor per allocated point, and 3% increased armor per allocated point..Sentinel55
RipBloodIcon
Aegis of RenewalGrants a 25% chance to gain 10 health on block.Sentinel510Gladiator
ShieldRushIcon
GladiatorAdds 1% block chance and 30 block protection.Sentinel5
Swipe(Red)Icon
OverwhelmYour melee attacks deal 5% increased damage per allocated point and have 5% increased stun chance per allocated point.Sentinel1010
TempestIcon
Counter AttackWhen you take a hit you have a 6% chance to attack enemies around you with Retribution.Sentinel55
VengeanceIcon
RelentlessGrants 5% increased damage per allocated point. Grants 15 stun avoidance per allocated point.Sentinel55
VoidBladeIcon
BanishRetribution has 25% added critical strike chance per allocated point and 10% increased damage per allocated point.Sentinel415Counter Attack

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AbyssalEchoesIcon
Void WellWhile you have 3 or more void essences, if you use a skill that costs at least 40 mana you consume the void essences to refund the mana cost. This effect has a 10 second cooldown.Void Knight145Essence of the End
AuraOfDecayIcon
Future StrikeWhen you hit an enemy you have a 10% chance per allocated point to inflict a future attack 2 seconds later that deals 60 void damage all at once at the end of it's duration. Future Strike counts as damage over time, not as a hit.Void Knight1015
Default
Dread8% increased void damage and 1% increased movement speed per allocated point.Void Knight1540
Default
Null VelocityWhen you use an ability that reduces your mana to less than 0, gain 7% increased movement speed per allocated point for 4 seconds.Void Knight225
Default
Plate Spikes15 subtracted armor per allocated point. 2 added melee physical damage per allocated point.Void Knight520
Default
Woe7% increased melee damage. 5% increased armor and void protection per allocated point if you have killed an enemy with a melee attack recentlyVoid Knight2040
FinalityEnemies you bring below 3% health per allocated point with a melee attack are instantly slain.Void Knight515
DevouringOrbIcon
Essence of the EndYou have a 4% chance per allocated point to gain a void essence on kill. Void essensces last 7 seconds and grant 15% increased void damage, 15% increased melee damage, and 10% reduced duration of stuns. You can have a maximum of 3 void essences at once.Void Knight535
EnchantWeaponIcon
Void BladesMelee attacks deal 3 additional void damage on hit per allocated point.Void Knight810
ErasingStrikeIcon
Eternal FormAdds 1 vitality and 3 health per allocated pointVoid Knight830
Umbral AttunementGrants 4% increased damage per allocated point. Grants 1 attunement per allocated point.Void Knight1010
FuryLeapIcon
Heavy Endurance TrainingAdds 1 strength and 3 health per allocated point.Void Knight830
Void BoltsSpells and throwing attacks deal 2 added void damage on hit per allocated point.Void Knight815
HungeringSoulIcon
Unending HungerDark Maw absorbs an additional 1% health per allocated point.Void Knight520Dark Maw
LungeIcon
Time LitheAdds 1 dexterity and 3 health per allocated point.Void Knight3030
MarkForDeathIcon
Devouring Blade10% increased damage per allocated point if you have killed an enemy in the past 4 seconds.Void Knight10
RavagingStanceIcon
Abyssal EnduranceAdds 7 health and 15 void protection per allocated point.Void Knight10
RavenousIcon
Dark Maw5% chance per allocated point to absorb 5% of an enemy's health on kill.Void Knight510
RingOfShieldsIcon
Void FluxOnce per 30 seconds when your health is reduced to less than 20%, send all nearby enemies forward in time 4 seconds.Void Knight145
Void Corruption+1% critical strike multiplier per point in Void KnightVoid Knight110
SoulFeastIcon
World Eater1.5% of melee damage leeched as health per allocated point. 1.5% of void damage leeched as health per allocated point.Void Knight85
Rot RipplesWhen you kill an enemy affected by Time Rot, nearby enemies have a 10% chance per allocated point to be infected with Time Rot.Void Knight520
TempestIcon
Patient DoomEvery 3 seconds your next melee attack deals 30% increased damage per allocated point.Void Knight55
ShieldRushIcon
Void Aegis5% chance per allocated to gain void aegis when hit. Void aegis causes you to take 10% less damage (multiplicative with other effects), but breaks after you take 100 damage, releasing a void rift which damages surrounding enemies.Void Knight535
VoidBladeIcon
Sorrow and Steel7% increased void damage and 7% increased physical damage per allocated point.Void Knight105
VoidBladeIcon
Singular Purpose10% reduced block chance and block protection per allocated point. 5% increased void damage and void protection per allocated point.Void Knight525
VoidGraspIcon
Rot GripMelee attacks have a 2% chance per allocated point to apply Time Rot to enemies on hit.Void Knight525

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
BoneCircleIcon
Infinite BulwarkIf you have used a potion in the past 4 seconds you have 20% increased armor per allocated point and 20% increased chance to find potions per allocated point.Forge Guard1020
Default
Discipline TrainingGrants 4 mana per allocated point. Grants 1 attunement per allocated point.Forge Guard510
Default
JavelineerAdds 10% to your critical strike multiplier per allocated point with throwing attacks.Forge Guard1035
Default
Molded by the Forge7% increased melee damage. 10% increased armor if you have blocked an attack recently.Forge Guard2045
Default
Powerful Throw7% increased throwing damage per allocated point. 5% increased elemental protections if you have been hit recently.Forge Guard1540
Default
Prime Fighter1 added strength per allocated point. 1 added attunement per allocated point.Forge Guard5
FireShieldIcon
JuggernautReduces damage you deal with hits by 2% per allocated point, but grants 25 added armor per allocated point.Forge Guard515
FuryLeapIcon
UnflinchingGrants 40 stun avoidance per allocated point. Stuns on you have 3% reduced duration per allocated point.Forge Guard510
GlacierIcon
Battle Hardened15% increased armor per allocated point if you have been hit in the past 4 seconds.Forge Guard10
GlyphOfFireIcon
Fresh from the ForgeEvery 3 seconds your next melee attack deals 4 additional physical and fire damage per allocated point. Every 3 seconds your next throwing attack deals 4 added physical and fire damage per allocated point.Forge Guard105
HammerThrowIcon
Peltast5% increased throwing attack damage and 2% increased throwing attack speed per allocated pointForge Guard105
IceBoltIcon
Martial Cadence5% increased throwing attack damage per allocated point for each melee attack you have used in the past four seconds.Forge Guard1020
ManaStrikeIcon
Retaliation (Forge Guard Passive)15% increased damage per allocated point if you have been hit in the past 4 seconds.Forge Guard1030
PhoenixStrikeIcon
Rallying BlockYou have 5 additional armor and elemental protection per allocated point for each hit you have blocked in the past 4 seconds.Forge Guard105Steel Aegis
RipBloodIcon
Smelter's MightAdds 7% chance per allocated point to inflict bleeding and ignite on hit.Forge Guard1020
SacrificeIcon
Lethal StrikesAdds 10% to your critical strike multiplier with melee attacks.Forge Guard1040Duelist
ShatterStrikeIcon
MightGrants 8% increased armor per allocated point and adds 1 strength per allocated point.Forge Guard825
Shield CrafterYou have a 1% chance per allocated point to cast Ring of Shields when hit. Your manifest shields and other minions have 40% increased health per allocated point.Forge Guard1015Rallying Block
ShieldRushIcon
Steel Aegis1% added block chance and 60 added block armor.Forge Guard8
SummonBoneGolemIcon
Hammer Head10% increased critical strike chance per allocated point with throwing attacks.Forge Guard1025
SummonValeSpiritIcon
Honor and Resolve30 additional block protection per allocated point if you have been hit in the past 4 seconds.Forge Guard1040Flawless Defender
Swipe(Blue)Icon
Pilum Mastery12% increased melee damage per allocated point if you have used a throwing attack in the past 4 seconds.Forge Guard1015
Swipe(Red)Icon
Duelist10% increased critical strike chance per allocated point with melee attacks.Forge Guard1030
ThicketBladesIcon
Flawless Defender1% added block chance and 50 added block armor per allocated pointForge Guard530
TornadoIcon
GuardianGrants 7 health and 7% increased stun chance per allocated point.Forge Guard1010
WanderingSpiritsIcon
Tide of BattleGain 30% increased damage per allocated point for four seconds if you use a potion within two seconds of being hit.Forge Guard1045
AttackIcon
Weapon MasteryGrants 1 dexterity per allocated point. Grants 5% increased stun chance per allocated point.Forge Guard1015

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AnimateTomeIcon
Righteous Firebrand2 added melee fire damage per allocated point if you have cast a spell recently.Paladin735
Default
Aura of DivinityIncreases the stats granted by Holy Aura by 10% per allocated point.Paladin525
Default
ConvictionYou deal 4% increased physical and fire damage per allocated point. 14 added physical and fire penetration per allocated point.Paladin8
Default
Defiance10 added health per allocated point. 5% increased Armor per allocated point.Paladin8
Default
Divine EssenceYou have a 6% chance per allocated point to gain a divine essence on heal. Divine essences last 7 seconds and grant 10% increased damage, armor, healing effectiveness and reduced duration of stuns on you.
You can have a maximum of 3 divine essences at one.
Paladin535
Default
Divine InterventionWhile you have 3 or more divine essences, if you would die, you have a 10% chance to lose all divine essences and are returned to full health.Paladin145Divine Essence
Default
FaithfulWhenever you block an attack, you have a 5% chance per allocated point to cast holy symbol on yourself, healing yourself for 5 health per allocated point.Paladin55
Default
Inner Flame1 added attunement per allocated point. 15 added fire protection per allocated point.Paladin820
Default
Reverence of Duality2% increased health, damage, healing effectiveness and mana per allocated point.Paladin1240
Default
Righteousness7% increased damage, healing effectiveness and armor per allocated point if you have cast a spell for more than 40 mana recently.Paladin1035
Default
Shared Divinity+1 projectiles fired per allocated point by Divine Bolt. Divine Bolt has a 10% reduced chance to cast on hit per allocated point.Paladin515Divine Bolt
Default
Staunch Defender50 added block protection per allocated point while using a shield.Paladin1025
Default
Sword of Rahyeh15% chance per allocated point to ignite enemies on melee hit if you have cast a spell recently.Paladin745Righteous Firebrand
Default
Valor1 added vitality per allocated point. 5% increased healing effectiveness.Paladin8
DisintegrateIcon
Holy Precision30% increased critical strike chance with spells and thowing attacks per allocated point.Paladin1030
Divine BoltWhenever you hit an enemy with a melee attack, you have a 20% chance to cast Divine Bolt on a random nearby enemy.Paladin15
ElementalNova(Green)Icon
Holy NovaConverts Holy Symbol from Faithful into a Holy Nova healing yourself and nearby allies instead.Paladin115Faithful
FlameReaveIcon
Majasa Firebrand10% added ignite chance per allocated point with melee attacks.Paladin105
Flash of Brilliance10 added health per allocated point. 3% chance to blind enemies on hit per allocated point.Paladin1010
FuryLeapIcon
Light of Rahyeh8% increased fire damage and 1% increased movement speed per allocated point.Paladin1245
Holy Symbol7% increased healing effectiveness per allocated point. 7 added elemental and necrotic protection per allocated point.Paladin715
LatentHungerIcon
Redemption7% chance to gain 7% increased damage per allocated point if you have received a stack of bleeding from Penance recently. 7% increased bleed effictiveness per allocated point.Paladin740Penance
PhoenixStrikeIcon
Rahyeh's Strength1 added strength per allocated point. 4% increased fire damage per allocated point if you have hit an enemy with a melee attack recently.Paladin815Majasa Firebrand
PietyDivine Bolt is also cast on nearby allies and heals the first ally it hits.Paladin120Shared Divinity
Prayer7% increased damage and healing effectiveness per allocated point if you have healed yourself or an ally recently.Paladin1020
RipBloodIcon
Penance20% chance per allocated point to apply bleed on hit with melee attacks and throwing attacks. You have 2% chance per allocated point to bleed when an enemy hits you with a melee attack.Paladin1030
RodOfPower(Red)Icon
AlignmentEvery 3 seconds the next spell you cast has 30% increased healing effectiveness per allocated point.Paladin825
ShieldRushIcon
Shield Wall25% less dodge rating per allocated point. 3% added block chance per allocated point.Paladin430Staunch Defender
Unshakable1% added block chance per allocated point. 50 added block armor per allocated point. 15 added stun avoidance per allocated point.Paladin55

These are the passives available to the Mage class and its mastery trees.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AnimateTomeIcon
Knowledge of DestructionGrants 7% increased critical strike chance and 3% additional critical strike multiplier per point.Mage1015
AnomalyIcon
PreparationEvery 3 seconds your next Elemental Spell deals 20% Increased Damage and has a 20% Increased Spell Slow Chance per point.Mage105
ArcaneAscendanceIcon
ArcanistGrants 1 Intelligence and 3% increased Fire Resistance and Lightning Resistance per point.Mage81
ChargedGroundIcon
Arcane CurrentYour next Lightning ability that hits an enemy casts Arcane Lightning at additional enemies, dealing Lightning Damage. This effect has an 8 second cooldown. Arcane Lightning casts 1 per point.Mage510Elementalist
ElementalNovaIcon
ElementalistGrants 7% increased elemental damage per point.Mage81
EntanglingRoots(Blue)Icon
WardenGrants 10% ward retention per point.Mage515
Eterra'sBlessingIcon
Reactive WardWhen you drop below 70% Health you gain 20 Ward per point. This effect has a 12 second cooldown.Mage105
GlyphOfFireIcon
Arcane FlamesYour next Fire ability that hits an enemy Ignites additional nearby enemies. This effect has an 8 second cooldown. Ignites 1 nearby enemy per point.Mage510Elementalist
Ice and Fire7% increased Cold Damage, Chill Chance with Cold Skills, Fire Damage, and Ignite Chance with Fire Skills per pointMage520
IceWardIcon
Arcane WindYour next Cold ability that hits an enemy Chills additional nearby enemies. This effect has an 8 second cooldown. Chills 2 nearby enemy per point. This effect can Chill the enemy you hit unless it is killed by the hit.Mage325Rune of Winter, Ice and Fire
KillCommandIcon
ScholarGrants 10 Health and 3 Mana per point.Mage81
Rune of Winter20% increased Freeze Rate Multiplier per point Lightning Blast and Volcanic Orb become Cold SpellsMage515
ShatterStrikeIcon
Mage FlurryGrants 3% increased cast speed and melee attack speed per point.Mage510
Silver Rune20% increased Ward Gained and 2 reduced Ward Gain Cooldown Duration per pointMage325Warden, Sun and Storms
Sun and Storms7% increased Fire Damage and Lighning Damage as well as 7 Ward gained per pointMage520

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AnimateTomeIcon
Lost KnowledgeYou gain 7 Ward per point when you use a skill that costs more than 40 mana. Ward is a decaying shield that protects your health.Sorcerer105
AnomalyIcon
Rapid Casting4% increased cooldown recovery speed per point.Sorcerer525
ArcaneAscendanceIcon
Brainstorm6% increased spell damage and 2% increased mana regen per point.Sorcerer81
Arcane Intellect1 Intelligence per point.
5% chance per point to gain 15% increased elemental spell damage on hit for four seconds. You cannot have multiple instances of this buff at once.
Sorcerer1240
ChargedGroundIcon
Arcane Current30% increased effect of shock per point.Sorcerer1040
Chill to the Bone30 cold penetration per point.Sorcerer520Cryomancer
ConflagrateIcon
Mark Of BrillianceWhenever you cast a sorcerer spell, you have a 17% chance per point to gain a stack of Brilliance. Whenever you have 5 stacks of brilliance, lose all stacks of brilliance and your next spell has 300% increased damage.Sorcerer630
FireballIcon
Pyromancer6% increased fire damage and 2% chance to ignite on hit with fire skills per point.Sorcerer1010
Glacier(Rotated)Icon
Arcane Avalanch15% increased stun and freeze chance per point.Sorcerer1025
IceBoltIcon
Cryomancer6% increased cold damage and 2% chance to chill on hit with cold skills per point.Sorcerer1010
InfernoIcon
InfernoYour damage over time deals 12% increased fire damage per point.Sorcerer1025
InnervateIcon
WisdomAdds 1 intelligence and 3 mana per point.Sorcerer105
KillCommandIcon
Mana Armor1% of damage you take per point is dealt to your mana instead of your health.
5% increased mana regen per point.
Sorcerer545
Lavamancer30 fire penetration per point.Sorcerer520Pyromancer
LightningBlastIcon
Ceraunomancer6% increased lightning damage and 2% chance to shock on hit with lightning skills per point.Sorcerer1010
Mana ShellGrants 10 armor and 3 mana per point.Sorcerer81
Mirror BreathReverses the effect of Dragon Mage's effect. For example, using a fire skill now gives a bonus to cold damage instead of lightning damage.Sorcerer140Dragon Mage
Promise Of PowerGain 7% increased elemental damage per point for each stack of Mark Of Brilliance that you have.Sorcerer535Mark Of Brilliance
RavagingStanceIcon
Sorcerer's ShellGrants 1 vitality and 3 armor per point.Sorcerer830
Reaction PointWhen you critical strike with a lightning ability, your next spell costs -5 mana per point.Sorcerer525Crackling Precision
Rift Bolt30 lightning penetration per point.Sorcerer520Ceraunomancer
Serum Visions10% increased ignite, shock and chill duration per point.Sorcerer515
TeleportIcon
Arcane Momentum5% increased cast speed per point if you have cast a spell in the past 2 seconds.Sorcerer55
VolcanicOrb(RotatedRight)Icon
Dragon Breath10% chance per point to shock with lightning skills if you have used a cold skill in the last 4 seconds.
10% chance per point to chill with cold skills if you have used a fire skill in the last 4 seconds.
10% chance per point to ignite with fire skills if you have used a lightning skill in the last 4 seconds.
Sorcerer1045
VolcanicOrbIcon
Dragon Mage10% increased lightning damage per point if you have used a fire skill in the past 4 seconds.
10% increased fire damage per point if you have used a cold skill in the past 4 seconds.
10% increased cold damage per point if you have used a lightning skill in the past 4 seconds.
Sorcerer1035
WardBlastIcon
WarderGrants 5 health and 5% increased ward retention per point.Sorcerer1040
EarthquakeIcon
Calculated Destruction20% increased critical strike chance with spells per point.Sorcerer81
StaticOrbIcon
Arcane Obliteration10% additional critical strike multiplier with spells per point.Sorcerer1030
StormCallIcon
Crackling Precision12% increased critical strike chance with lightning skills per point.Sorcerer1020

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
Blade Weaver4% increased melee damage per point for each spell you have cast in the past 4 seconds.Spellblade520
ConflagrateIcon
Volcanic BladeEvery 3 seconds your next melee hit has 20% additional chance to ignite per point.Spellblade1010
DefileIcon
Spellthirst10% increased damage over time per point if you have hit an enemy with a melee attack recently.Spellblade515Infernal Imbuement
ElementalNovaIcon
Elemental AffinityGrants 5 per point elemental protection and 5% per point increased elemental damage.Spellblade81
ElementalNovaIcon
Elemental Reflection5% chance to cast Elemental Nova when hit.Spellblade130
EnchantWeaponIcon
Infused WeaponYour lightning melee attacks deal 2 per point additional lightning damage.
Your cold melee attacks deal 2 per point additional cold damage.
Your fire melee attacks deal 2 per point additional fire damage.
Spellblade81
ErasingStrikeIcon
Shiver ArmorYou gain Shiver Armor when you are critically hit.
Shiver Armor gives you 50 armor and cold protection per point and gives your melee attacks 20% chance to chill on hit per point.
Spellblade525
FocusIcon
Mind Slayer10% chance to gain 10 ward on kill per point.Spellblade1035
GlacierIcon
Glacial MightAdds 1 vitality and 15 cold protection per point.Spellblade1010
HammerThrow(Flipped)Icon
Arcane Forge8% increased elemental damage with melee attacks per pointSpellblade1530
IceBarrageIcon
Mind BloodMind Slayer's effect also grants 1 times your vitality as ward per point.Spellblade545Mind Slayer
Lightning RiderGain 1% increased melee lightning damage per point for four seconds on melee hit.Spellblade515Storm Duelist
MeteorIcon
Combat Mage9% increased spell damage per point if you have used a melee attack in the past 4 seconds.Spellblade820
PhoenixStrikeIcon
Mind FlameMind Slayer's effect also grants 1 times your intelligence as ward per point.Spellblade545Mind Slayer
Prismatic Blade+1 dexterity per point.
Your lightning melee attacks deal 1 addditional lightning damage per point.
Your cold melee attacks deal 1 additional cold damage per point.
Your fire melee attacks deal 1 additional fire damage per point.
Spellblade820
RodOfPower(Red)Icon
Flame Tender12% increased damage over time per point if you have used a melee attack in the past 4 seconds.Spellblade1035
ShatterStrikeIcon
Spellbound Weapon9% increased melee damage per point if you have used a spell in the past 4 seconds.Spellblade815
Spell Weaver4% increased spell damage per point for each melee attack you have used in the past 4 secondsSpellblade515
StormCallIcon
Storm DuelistYour melee attacks deal +1 per point lightning damage and have 5% per point shock chance.Spellblade105
Swipe(Blue)Icon
CapacitorIf you have used a lightning skill recently you have 5% increased melee damage and 15 elemental penetration per point.Spellblade1225
Triple Strike+1 intelligence per point.
Your lightning melee attacks deal 1 additional lightning damage per point.
Your cold melee attacks deal 1 additional cold damage per point.
Your fire melee attacks deal 1 additional fire damage per point.
Spellblade1540
VengeanceIcon
Latent InfusionEvery 3 seconds your next melee attack deals 22% per point increased elemental damage.Spellblade105
GlyphOfFireIcon
Infernal ImbuementYour melee attacks deal +1 per point fire damage and have 5% per point ignite chance.Spellblade105
InnervateIcon
Mind BladeMind Slayer's effect also grants 1 times your dexterity as ward per point.Spellblade545Mind Slayer
RipBlood(Brown)Icon
Ward DraughtGrants 30% ward retention per point if you have used a potion in the past 4 seconds.Spellblade1035
RiveIcon
Arcane WardenGrants 3% per point increased melee attack speed, and a 10% chance to gain 3 per point ward on melee hit.Spellblade81

There are no passives in this class yet

These are the passives available to the Primalist class and its mastery trees.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
Hunter's Restoration2% increased Health and every three seconds your next hit restores 8 health per pointPrimalist55
CharmAnimalIcon
Primal Medicine5% increased Minion Damage and 50% increased percentage of Potion healing received by Minions per pointPrimalist65
Eterra'sBlessingIcon
Natural AttunementGrants 1 attunement, 3% increased Lightning Resistance, and 3% increased Cold Resistance per pointPrimalist8
FlankingStrikeIcon
Survival of the PackYou and your minions deal 5% increased melee damage per allocated point, and leech 0.5% of melee damage as health per allocated point.Primalist1010Primal Strength
FuryLeapIcon
Primal StrengthGrants 1 Strength per allocated point. Grants 4% increased health regeneration per allocated point.Primalist8
Harmony of BladesAxes and Swords are equippable in offhand, but damage taken is increased 15% while Dual WieldingPrimalist15
Hunter's EmanationThe healing from Hunter's Restoration also applies to your minions. When you trigger Hunter's Restoration, your minions gain 11% increased damage per allocated point for three seconds.Primalist515Hunter's Restoration
RoarIcon
Ancient Call10 additional Health, 10% increased Companion Health, and 5% increased Companion Revival Speed per pointPrimalist615Primal Medicine
SummonWolfIcon
Gift of the WildernessGrants you 10 health per allocated point, and grants your minions 5% increased health per allocated point.Primalist6
Tempest Bond4% Increased Physical, Cold, and Lightning Damage per point This effect is doubled while you have a minionPrimalist815
ThornBurstIcon
Wisdom of the WildYou and your minions deal 7% increased spell damage per allocated point.Primalist610Natural Attunement

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AuraOfDecayIcon
Circle of LifeYou regain 3 health per point when you kill an enemy.Beastmaster1045
BoneCircleIcon
Aspect of the OxWhen you are stunned you gain 60 stun avoidance per point and 6% increased damage per allocated point for 4 seconds. This effect can stack multiple times.Beastmaster510
BoneNovaIcon
Agile PackYou and your minions have 10% increased dodge rating per point.Beastmaster1045
BoneNovaIcon
Eternal Hunters10% increased chance to find potions per allocated point. Potions restore 10% increased health per allocated point.Beastmaster55
CallOfTheHuntIcon
Primal StrengthGrants 3% increased melee damage per allocated point to you and your minions. Adds 1 strength per allocated pointBeastmaster1030
Comfort2 added vitality and 15 added elemental protection per allocated point if you control exactly one minion. Your minions have 1 added vitality and 5 elemental protection per allocated point.Beastmaster235Partner
Default
Axe and ClawGrants you and your minions 2 added melee physical damage.Beastmaster520Aspect of Lamprey
Default
Caustic PoisonsYou and your minions deal 15% increased poison damageBeastmaster525
Default
PartnerYou deal 10% increased damage per allocated point if you control exactly one minion. Your minions gain 5% increased damage per allocated point.Beastmaster625
Default
Savage Bond+1 maximum companions. Your minions deal half damage unless you have hit an enemy with a melee attack recently.Beastmaster130
DefileIcon
The Circle of LifeAdds 1 Vitality per allocated point. You regain 4 health on kill per allocated point.Beastmaster520
Eterra'sBlessingIcon
Healing BondGrants you and your minions 10 additional poison protection and 10% increased health regeneration per point.Beastmaster15
Steel TeethYou and your minions have 30 added armor penetration per allocated point.Beastmaster525
HammerThrowIcon
AmbushEvery 3 seconds your next melee attack deals 15% increased damage per point and has 15% additional chance per point to inflict bleeding on hit.Beastmaster105
LatentHungerIcon
Aspect of LampreyYou and your minions leech 1.5% of melee damage as health per allocated point. Your minions have 20% increased health leech per allocated point.Beastmaster510
RipBlood(Brown)Icon
Talon WarriorGrants 4% increased physical damage per point and 4% additional chance per point to inflict bleeding on hit.Beastmaster1010
RipBloodIcon
Deep Wounds10% increased bleed effect per allocated point.Beastmaster520Talon Warrior
SerpentStrikeIcon
EnvenomGrants you and your minions 10% additional chance per point to poison on hit with melee attacks.Beastmaster520
ShieldRushIcon
Claw GuardYou take 3% less damage per allocated point if you have hit an enemy with a melee attack in the past 2 seconds.Beastmaster55
SprigganFormIcon
Emanation of the HareGrants your minions 7 dodge rating per point and 7% chance per point to receive a glancing blow.Beastmaster1435
SummonBearIcon
Serrated TeethGrants your minions 10% increased critical strike multiplier with melee attacks per point.Beastmaster1040
SummonScorpionIcon
Serrated ClawsGrants your minions 10% increased critical strike chance with melee attacks per point.Beastmaster1035
SummonSnakesIcon
WritheYou and your minions have 8 additional dodge rating per point.Beastmaster1015
SummonSprigganIcon
Ursine StrengthGrants 1 strength and 5 health per allocated pointBeastmaster8
SummonValeSpiritIcon
Lumirra's SalveYour potion restores 8% increased health per point.
You have 15 additional poison protection per point if you have used a potion in the past 4 seconds.
Beastmaster1045
SummonWolfIcon
The ChaseYour minions have 3% increased attack speed, cast speed, and movement speed per point.Beastmaster1015
TempestIcon
BerserkerYou take 1% increased damage per point, but you and your minions have 3% increased movement speed and melee attack speed per point.Beastmaster540
ThicketBladesIcon
SurvivalGrants 10 stun avoidance and 10% increased health regen.Beastmaster1040
VengeanceIcon
SavageryYou and your minions deal 7% increased melee damage per point.Beastmaster15

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
BirdsOfPreyIcon
Sky ArmorGrants 10 armor and 2% increased movement speed per point.Shaman1040
ChargedGroundIcon
ConfluxLightning caused by Thunder Strike, Lagon's Answer and Lagonian Wrath nodes deals 20% more damage per allocated point (multiplicative with other modifiers)Shaman145Lagon's Answer,Thunder Strike
Default
Ball Lightning8% chance to cast lightning at the target location on spell cast (3 second cooldown).Shaman535
Default
Dervish10% increased elemental melee damage per allocated point.Shaman525
Default
Earthen Supremacy+10 added stun avoidance and 10% increased stun chance per allocated point. 1 added attunement per allocated point.Shaman810
Default
Heorot's Path25% increased freeze chance per allocated point.Shaman825
Default
Lagonian Wrath5% chance to cast lightning when hit (3 second cooldown).Shaman55
Default
Maelstrom20 added elemental penetration per allocated point. 20 added elemental protection per allocated point.Shaman1015
Default
Rune of Awe+10% base spell damage per allocated point for you and your minionsShaman825
Default
Thunder Strike8% chance to cast lightning on melee hit (3 second cooldown).Shaman540
ElementalNovaIcon
Elemental Shrines+5 added health per allocated point. Grants 1 attunement per allocated point.Shaman1540
EphemeralStanceIcon
Lodestone8% increased armor and elemental protection per point if you have cast a spell in the past 4 secondsShaman1030
LightningBlastIcon
Rhythm of ThunderEvery 3 seconds your next melee attack deals 6 additional lightning damage per point.Shaman1030
OvergrowthIcon
Rejuvenation TotemYou have 20% increased health regeneration per point while you have an active totem.Shaman8
PossessionIcon
Ancestral EnduranceYou and your minions have 7 additional health per point.Shaman85
RavagingStanceIcon
Ascendant CircleGrants you 4% increased spell damage per point for each active totem.Shaman1045
ShatterStrikeIcon
Shattered HeavensYou deal 2 additional cold damage with spells and attacks per allocated point.Shaman520Wind Bringer
ShatterStrikeIcon
Static Slash5% added shock chance with melee attacks and 1 added strength per allocated point.Shaman520
StaticOrbIcon
Storm ShakerYou and your minions deal 2 additional lightning damage with spells per point.Shaman520Storm Bringer
StormCallIcon
Storm BringerGrants you and your minions 5% increased lightning damage per point and 5 lightning protection per point.Shaman1010
SummonFrenzyTotem(old)Icon
Totemic Fury5% increased attack and cast speed per point while you have an active totemShaman55
SummonThornTotemIcon
Fist of StoneYou and your minions have 18% increased stun chance per allocated point.Shaman1020
TeleportIcon
Shamanic InfusionGrants 1 attunement and 2% mana regen per point.Shaman8
TornadoIcon
Wind BringerGrants 5% increased cold and physical damage per point and 5 dodge rating per point.Shaman1010
TotemicRisingIcon
Protective CircleGrants you 5 elemental, necrotic, void and poison protection per point for each active totemShaman1530
VolatileReversalIcon
Eternal Storm2% increased health, mana and cooldown recovery speed per allocated pointShaman535
WraithArmyIcon
Ancient StonesYou and your minions deal 5% increased damage per point and have 5 additional stun avoidance per point.Shaman8
EnchantWeaponIcon
Storm Blade3% increased melee damage per allocated point for each active totem.Shaman530
HammerThrowIcon
Silent Protector15% increased armor while you have an active totemShaman810
IceWardIcon
Hail BringerGrants 6 cold protection and 6% chance to chill on hit per point.Shaman515Wind Bringer
HammerThrowIcon
Glacial StrikeEvery 3 seconds your next melee attack deals 5 additional cold damage per allocated pointShaman85

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
Default
BarkskinAdds 7 health and 15 armor per allocated point.Druid10
Default
Blood Claws1.5% of physical damage leeched as health per allocated point. 15 added armor penetration per allocated point.Druid6
Default
Blossoming VinesYou and your minions have 15% increased healing effectiveness per allocated point.Druid815
Default
Deep Roots10 added elemental protection per allocated point. 10% increased health regeneration per allocated point.Druid525
Default
Defense of the Heart25% increased armor and protections per allocated point if you have critically hit an enemy recently.Druid540Ferocity
Default
Ferocity20% increased critical strike chance per allocated point.Druid1030
Default
Forest Fervor15% increased physical damage per allocated point if you have critically hit an enemy recentlyDruid535Ferocity
Default
Healing NovaEvery 15 seconds you cast healing nova on your next hit.Druid135
Default
Healing Waves5% increased healing effectiveness per allocated point. -1 second cooldown for healing nova.Druid1045Healing Nova
Default
Return to Dust8% increased damage over time per allocated point. 3 health gained on kill per allocated point.Druid1015
Default
Soul's Attendant1 added attunement and 2% mana efficiency per allocated point.Druid8
Default
Spirit ClawsYour spells and melee attacks deal 2 added physical damage on hit per allocated point.Druid510
Default
Sprouting VinesWhen you kill an enemy you have a 10% chance per allocated point to summon a vine at the target and regain 5 health per allocated point.Druid1045
Default
Strengthened Bond10% increased armor and protection per allocated point if you control exactly one companion.Druid520
Default
Thunderous RoarTremor gains 1% increased damage per allocated point for each point of strength.Druid410Tremor
Default
TremorWhenever you are hit with a melee attack, you have a 10% chane per allocated point to cast Tremor under a random nearby enemy. This effect has a 4 second cooldown.Druid35
Default
Unstable GroundTremor deals 30% increased damage per allocated point.Druid815Tremor
Default
Vale WarriorYou and your minions have 5% increased physical damage per allocated point and 5% increased healing effectiveness per allocated point.Druid105
Default
WoodloreYou and your minions have 1 added vitality per allocated point and 5% chance to poison on hit per allocated point.Druid825
Hideskin10 added health per allocated point. Stuns on you have 3% reduced duration per allocated point.Druid1030
HealingWindIcon
Vital BoonYour minions have 25% increased healing effectiveness per allocated point.Druid1020Healing Totems
HumanFormIcon
RegrowthWhenever you transform back into human form, you regain 5 additional mana and gain 5% increased mana regeneration per allocated point for four seconds.Druid535Restoration
SprigganFormIcon
Eternal Nature1 added attunement per allocated point. 5 added health per allocated point.Druid2040
SummonBearIcon
Natural Duality15% increased damage per allocated point if you control exactly one companion.Druid540
SummonFrenzyTotem(old)Icon
Healing Totems2% Chance per allocated point to summon a healing totem nearby when hit. 10% increased minion health per allocated point.Druid510
SummonValeSpiritIcon
Eterra's BoonWhenever you cast a spell you have a 5% chance per allocated point to regain the mana cost as health.Druid85
ThicketBladesIcon
Thicket Blades5% increased spell physical damage. You have 25% chance to cast thicket blades when you are hit.Druid525Rootborn Wrath
RestorationGain 30% increased health regeneration per allocated point if you have changed form within the past 10 seconds.Druid525
ThornBurstIcon
Briarskin5% increased spell damage per allocated point. 1% chance per allocated point to cast thorn burst when you are hit.Druid1030
WerebearFormIcon
Primal Shifter14% increased damage per allocated point if you have changed form in the past 10 seconds.Druid520

These are the passives available to the Acolyte class and its mastery trees.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
BoneCircleIcon
Bone AuraGrants you and your Minions 20 additional Armor per allocated point.Acolyte80
CremateIcon
Forbidden KnowledgeGrants 1 Intelligence and 5% increased Necrotic Resistance per allocated point.Acolyte80
Dominion of RotYou and your Minions have 7% increased Poison Damage per allocated pointAcolyte625Putrid Demise
Eye of DamnationYou deal 6% increased Necrotic Damage and you have a 6% chance to apply Damned on hit per allocated point. Your Minions deal 12% increased Necrotic Damage per allocated point.Acolyte620
KillCommandIcon
Unnatural PreservationGrants 8% Ward Retention per allocated point. Grants 4% Necrotic Resistance and Poison Resistance per allocated point.Acolyte515Mania of Mortality
LatentHungerIcon
Blood PactYou deal 12% increased Damage per allocated point, but if you have killed an enemy in the past four seconds your current Health is drained by 1% per second per allocated point.Acolyte510Blood Aura
Lichskin
Crimson GluttonyGrants you and your Minions 5% increased Health Regeneration per allocated point. Effects that drain a percentage of your current Health per second drain 5% reduced Health per allocated point.Acolyte515Blood Pact, Stolen Vitality
MarkForDeathIcon
Dark RitualsYour Minions have 4% increased Attack Speed and Cast Speed per allocated point. This bonus applies to you as well, if you have summoned a Minion in the past 10 seconds.Acolyte55
PossessionIcon
Stolen VitalityGrants you 1 Vitality per allocated point. Grants your Minions 9% increased Health per allocated point.Acolyte85
RipBloodIcon
Blood AuraYou and your Minions deal 6% increased Damage per allocated point.Acolyte80
Stun Susceptibility Buff
Soul AegisYour Minions have an additional 3 Armor per character level.Acolyte120Dark Rituals
Veins of PowerYou and your Minions deal 6% Increased Physical Damage and 6% Increased Bleed Duration per allocated point.Acolyte625Crimson Gluttony
WanderingSpiritsIcon
Ethereal RevenantIf you drop below half Health you summon a Revenant with decaying Health. The Revenant has 50% more Damage and Health per allocated point. You can only summon one Revenant every 15 seconds.Acolyte610Dark Rituals
ReclamationIcon
Mania of MortalityWhen a nearby enemy, Ally , or Minion dies you have a 10% chance to gain 13 Ward per allocated point.Acolyte105
SerpentStrikeIcon
Putrid DemiseWhen you kill an enemy you have an 8% chance per allocated point to Poison the enemies around them. Grants 4% Poison Resistance per allocated point.Acolyte515

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AegisfallYour Minions have a 25% chance to shred Armor. Armor Shred reduced Armor by 100, lasts 4 seconds, and can stack.Necromancer815Cursed Blood
Blades of the ForlornYour Minions have 7% increased Critical Strike Multiplier per allocated point.


Your Minions have 7% increased Chance to Chill on Hit per allocated point.

Your Minions deal 7% increased Cold Damage per allocated point.
Necromancer1045Rite of Undeath
Cling to LifeGrants you 1 Vitality per allocated point. Grants Minions 2% to all resistances per allocated point.Necromancer830Tyrant
Disciples of Necromancy+1 maximum Skeleton MagesNecromancer145Empty the Graves, Rite of Undeath
EffigiesWhen you take hit on low Health you have a 5% chance to consume one of your Minions, stealing its current health to heal yourself.


Your Minions deal 10% increased Fire Damage and Bow Damage per point.
Necromancer525
Elixir of Hunger5 Added Health per allocated point. When you use a Potion you and your Minions gain Hunger for 1 second per point. Hunger grants 10% increased Attack and Cast Speed and 10 Health Gained on Hit.Necromancer80
Empty the GravesYou have 2% increased Health Regeneration and 4 additional Armor per allocated point for each Minion you control.Necromancer440
Frantic SummonsYou and your Minions have 4% increased Attack and Cast Speed per allocated point.Necromancer525
Heresy+1 Intelligence per allocated point.


Your Minions have 5% increased Critical Strike Chance per allocated point.
Necromancer1040River of Bones
Moonlight PyreYour Minions deal 1 additional Fire Damage and Necrotic Damage with Spells and Attacks per allocated point.Necromancer1030
Putrid RetributionWhen one of your Minions dies you have a 4% chance to summon a Putrid Wraith from its corpse per point.
Putrid Wraiths throw poison at enemies, but their Health decays at an accelerating rate.
Necromancer320
Reclamation of SoulsGain 7 Ward per point when a Minion dies.


+ 7% Ward Retention per point.
Necromancer55
Rite of UndeathYou have 3% increased Necrotic Resistance and Elemental Resistance per allocated point.


Your Minions deal 15% increased Necrotic Damage and Elemental Damage per allocated point.
Necromancer1040Moonlight Pyre
Rotting ArmyMinions have 7% increased Chance to Poison with Melee Attacks and 7% increased Poison Resistance per allocated point.Necromancer1035Frantic Summons
TyrantYou have 3% increased Health per point, but your Minions have 3% reduced Health per point.Necromancer825
Tyrant's Legion+1 maximum Skeletons per allocated point.


Your Skeletons deal 5% Increased Damage per allocated point, but have 5% Reduced Health per allocated point.
Necromancer235Tyrant
Unearthed ArmsYour Minions deal +1 Physical Damage with Melee Attacks and Bow Attacks per point.


Your Minions deal 5% Increased Physical Damage per point.
Necromancer820
Veins of MaliceWhen you cast a Spell you sacrifice 5% of your current Health to give your Minions Haste and Frenzy for 1 second per allocated point.
Necromancer545
Wisp WeaverWhen you use a Minion Skill you have a 13% chance per point to gain Ward equal to the Mana spent.Necromancer815
Blood ArmorYou have 10% increased Health Regeneration per point, and your Minions regenerate 2 additional Health per second per point.Necromancer85
HungeringSoulIcon
Soul DrinkerWhen you trigger the effect of Life Drinker from using a Potion, if the drained Minion had more Health than you needed, you gain 10% of the excess Health as Ward per allocated point up to a maximum of 100 Ward per allocated point.Necromancer520Life Drinker
River of BonesYou and your Minions have 20% increased Critical Strike Chance and 4% of Critical Strike Damage leeched as Health per allocated pointpoint.


Your Minions have 20% increased Health leech per allocated point.

Your Minions have 20% increased Freeze Rate Multiplier per allocated point.
Necromancer530Frantic Summons
SummonBoneGolemIcon
Cursed BloodYou and your Minions deal 6% increased Physical Damage and Necrotic Damage per allocated point.Necromancer105
TeleportIcon
Mortal TetherYour Minions have 15% increased Health per point.Necromancer1010Blood Armor
ThicketBladesIcon
Risen ArmyYour Minions deal 4% Increased Damage per allocated point and have 2% Increased Attack and Cast Speed per allocated point.Necromancer80
Unbound Necromancy+1 Maximum SkeletonsNecromancer120Mortal Tether
MarkForDeathIcon
Mark of PunishmentWhen one of your Minions dies you have a 10% chance per point to mark the nearest enemy to it for Death for 5 seconds. Mark for Death is a curse that lasts for 8 seconds and reduces all Resistances by 25%. It cannot stack.Necromancer1015
ReclamationIcon
Life DrinkerWhen you use a Potion you also consume a random Minion, killing it to restore Health.
The Health you gain is equal to 20% of the Minion's current Health per point.
Necromancer510Reclamation of Souls
MarrowShardsIcon
Grave ThornsYour Minions have 5% increased Health and Armor per point. Your Minions Reflect 5 Damage to attackers when hit per point.Necromancer50

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AssembleAbominationIcon
Three PlaguesGrants 3% increased Physical Penetration, Necrotic Penetration, and Poison Penetration per allocated point.Lich825
AuraOfDecay(Red)Icon
Unclosing WoundsYou deal 14% increased Damage per allocated point, but 1% of your current Health is drained per second per allocated point.Lich820
BoneGolemIcon
Life BarrierGrants additional Ward equal to your VitalityLich110Soul Barrier
Corrosive Consciousness7% increased Spell Damage and Damage Over Time per allocated pointLich845
CremateIcon
Mind over BodyGain 2 additional Intelligence per allocated point , but lose 1% of your current Health per second per allocated point.Lich1045
Default
Clairvoyant Insight10% increased Critical Strike Multiplier per allocated point.Lich535Deathbringer
Default
Contagion Engine20% increased Damage from sources of Damage Over Time if you have killed an enemy recently.Lich530Three Plagues
Default
DesolationYou and your Minions deal 7% increased Damage Over Time per allocated point.Lich810
Default
Lasting Stench7% increased Poison Damage per allocated point. 7% Increased Poison Duration per allocated point.Lich815
ExhumeIcon
Elixir of DeathWhen you use a Potion you take 5% less Physical Damage and Necrotic Damage per allocated point for 4 seconds, but 1% of your current Health is drained per second per point on Potion use.Lich1035
Hollow LichAll sources of Health Leech are converted to Increased Damage at 10 times their value.Lich110Survival of the Cruel
HungeringSoulIcon
Dance with DeathYou deal 5% increased Damage per allocated point. This bonus is tripled when you are below 35% Health.Lich80
IceBarrageIcon
Soul BarrierWhen you drop below half Health you gain 9 Ward per allocated point. This effect has a 12 second cooldown.Lich105
InfernalLegacyIcon
Bed of SoulsGrants 1 Vitality per allocated point. Grants you and your minions 4% increased Health Regeneration per allocated point.Lich815
LatentHungerIcon
Survival of the CruelYou have 5 added Health per allocated point. 0.5% of Spell Damage Leeched as Health per allocated point.Lich80
Lichskin
Soul Maw1% of Damage Leeched as Health per allocated point. 5% increased Health Leech per allocated point.Lich545
PossessionIcon
Deathbringer10% increased Critical Strike Chance and 3% increased Attack Speed and Cast Speed per allocated point.Lich525
ReaperFormIcon
Spirit LureThe cooldown on the effect of Soul Barrier is reduced by 10% per allocated point.Lich515Soul Barrier
ReaperScytheIcon
ReaperKill Threshold increased 2% per alocated point. Damage you deal instantly kills enemies that are below a Health threshold (a percentage of their Maximum Health.Lich515
RebukeIcon
Darkguard10% Critical Strike Chance per allocated point and 2 additional Ward gained on Critical Strike per allocated point.Lich530Deathbringer
SummonSkeleton(Red)Icon
Crippling InsightGrants 2 additional Intelligence per allocated point, but reduces Health Regeneration by 5% per allocated point.Lich820
SummonValeSpiritIcon
ApocryphaGrants 1 additional Intelligence and 2% increased Mana Regen per allocated point.Lich100
SummonValeSpiritIcon
Necrotic EnergyYou and your Minions deal 2 additional Necrotic Damage per allocated point on hit with Spells and Melee AttacksLich1030
SummonWraithIcon
Wraith BringerWhen you kill an enemy you have a 5% chance per allocated point to summon a Putrid Wraith from its corpse.Lich35
TotemicRisingIcon
Decaying Form13% increased Chance to Poison on Hit per allocated point. 3% increased Poison Damage taken per allocated point.Lich1040
VengefulIcon
Grasp of Fate12% increased Necrotic Damage per allocated point.Lich55
WraithArmyIcon
Mental CacophonyGrants 5 additional Mana and 5% additional Ward Retention per allocated pointLich520
EnchantWeaponIcon
Wands of the Fallen10% Increased Spell Damage per allocated point if you're holding a one handed weapon without a shield.Lich540
ReclamationIcon
Ageless Ascetic1% increased Attack Speed, Cast Speed, and Movement Speed per allocated point. 1% of Damage Leeched as Health on hit per allocated point.Lich840
OvergrowthIcon
Symbol of Decay10% increased Damage Over Time per allocated point if you're holding a One Handed Weapon without a Shield.Lich535
RipBloodIcon
Volatile BloodEffects that drain a percentage of your current Health per second drain 5% reduced Health per allocated point.
When you are Stunned you have a 10% chance per allocated point to release a Wave of Blood, dealing Physical Damage to surrounding enemies.
Lich1025
MarrowShardsIcon
Serrated BonesYou and your Minions have 7% increased chance to inflict Bleed per allocated point.Lich85

There are no passives in this class yet

These are the passives available to the Rogue class and its mastery trees.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
Agility (Passive)5% increased Haste On Hit Chance and 0.2% Increased Damage per 1% Increased Movement Speed per pointRogue510Evasion
Coated Blades10% more damage but 5 additional mana consumed per pointRogue825Sapping Strikes
Critical Precision8% increased Critical Strike Chance per sword or dagger equipped or 12% increased Critical Strike Chance per Bow equipped per point.Rogue820
Disembowel1 Bleed stack(s) on third attack per pointRogue520Lethal Cadence
Dodge and Parry6 additional Dodge Rating and 3% increased Glancing Blow Chance per point.Rogue510
Duellist4% Increased Damage and Increased Dodge Rating while Dual Wielding per pointRogue815Twin Blade
Evasion5% decreased Damage Taken While Moving and 5% increased Dodge Rating per pointRogue55Guile
Guile10 added Dodge Rating and 5% increased Poison Resistance per point.Rogue81
Lethal CadenceDamage Buff: 20% per pointRogue510Swift Assassin
Poison Tipped10% increased Poison Chance with a Dagger or Bow equipped per point.Rogue815
Sapping Strikes4 Health gain and 2 Mana Gain per pointRogue415
Steady Hand1 added Dexterity and 5 added Health per pointRogue81
Swift Assassin3% increased Attack and Cast Speed and 1 additional Physical Damage per pointRogue81
Thiefguard6 added health and 4 health gained on Glancing Blow per pointRogue825Dodge and Parry
Twin BladeCan equip Swords and Daggers in offhand but 9% Increased Damage taken while dual wielding.Rogue15

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
All In15% increased critical multiplier and 5% less damage dealt by non-critical hits per point.Bladedancer545Critical Eye
ApostacyDodge Chance is added to Glancing Blow chance at twice Dodge Chance's value, but you cannot dodge.Bladedancer120Shroud of Dusk
Argent Veil1 stacks of silver shroud when you drop below high Health per point.Bladedancer1030
Asuvon's Pact15 more Dodge Rating and 15% increased damage while at full Health per point.Bladedancer625
Blood Dance1% increased melee damage leeched as Health and 10% increased Health leech rate per point.Bladedancer525
Blood Serpent's Blade5% increased Global Damage Over Time and 5% increased Bleed Chance per equipped Sword or Dagger per pointBladedancer105
Cloaked Reaper1 Health gained per stack of Shroud per pointBladedancer535
Cloak of ShadowsGain 1 Dexterity and 2% increased Glancing Blow Chance per pointBladedancer81
Confidence10 additional Armour and Dodge Rating per stack of Perfection per pointBladedancer535Perfection
Crimson Shroud8% increased Crimson Shroud chance per point. 50 increased bleed chance and 5% less damage over time taken per stack of Crimson Shroud. Maximum Stacks of Crimson Shroud is 3.Bladedancer520Scarlet Stream
Critical Eye5% increased Critical Vulnerability Chance and Increased Critical Chance per pointBladedancer535
Death's Door3% increased Damage taken and Critical Chance while at Low Life per pointBladedancer840
Exuberance10% increased Damage at Full Health per point. 2 Stacks of Perfection per attack at Full Health.Bladedancer545Confidence
Flash of Steel5% increased damage while dual wielding and 2% increased melee attack speed while dual wielding per point.Bladedancer825
Flow40% Increased Damage when consuming Flow per point. Requires 4 unique skills.Bladedancer51
Hooked Blades10% increased Armour Shred Chance and 5% increased Armour Shred Effect per pointBladedancer540
Once+2 Melee Physical Damage and 20 additional Dodge Rating if hit recently per point.Bladedancer85
Perfection2 additional maximum Perfection stacks per point. 10% increased daamge per stack of Perfection. Perfection has a duration of 8.Bladedancer630Asuvon's Pact
Pulse100% increased crit chance and bleed chance when consuming Flow. a 5th unique skills is required to consume FlowBladedancer115Rythym
Pursuit6% Increased Melee Damage and 1% increased Movement Speed per point.Bladedancer81
RhythmBuff Duration is increased by 1 second per point. 5% increased melee and throwing attack speed per stack of Flow generated.Bladedancer510Flow
Scarlet Stream5% increased physical damage, 5% increased melee bleed chance, and 5% increased throwing attack bleed chance per point.Bladedancer810
Shadow Master20% increased Shadow Damage per point. 1 additional maximum Shadows.Bladedancer545
Shroud of Dusk4% Chance to gain Dusk Shroud when hit and 10 added Health per pointBladedancer810Cloak of Shadows
Skiasynthesis15 Health gained on shadow creation and 15% increased shadow damage per point.Bladedancer65
Spell Breaker4% increased Frailty chance and 4% increased Mana Regen per point.Bladedancer535
Tempo10% increased melee damage and 5% increased melee crit multiplier when generating or consuming Flow per point.Bladedancer520Rhythm
Veil of Night3% increased melee attack speed and 6% increased Dusk Shroud chance per point.Bladedancer515Shroud of Dusk
Weapons of ChoiceSword and Dagger grant 20% increased crit chance per point

2 Daggers grant 20% increased poison chance per point

2 Swords grand 5% increased Glancing Blow chance per point

Axe and Sword grant 20% increased bleed chance per point

Axe and Dagger grant 2% increased physical damage leeched as Health per point

Mace and Sword grant 20% increased stun duration per point

Mace and Dagger grant 20% increased Frailty chance per point
Bladedancer830Flash of Steel

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
Assassin's Quiver1 additional Bow Physical Damage and 8% Increased Critical Strike Chance per pointMarksman5
Concentration12% increased Damage with Concentration per point. Concentration has a 4 second cooldownMarksman85
Draining Arrows3% Increased Bow Attack Speed and 5 Health gained per pointMarksman81
Elemental Arrows2 additional Fire Damage and Lightning Damage with Elemental Arrow per point. 1 Elemental Arrow per second, Maximum 3 Elemental Arrows.Marksman85
Elemental Barrage1 additional Elemental Arrow consumed per bow attack per point. 200% Shock and Ignite chance when consuming 3 arrowsMarksman220Storm Fletcher
Focus Fire1 additional Dexterity and 3% increased Dodge Rating Debuff per pointMarksman8
Heightened Senses7% increased Critical Strike Avoidance and 5% increased Bow Critical Strike Multiplier per pointMarksman520Wound Maker
Meditation15 additional Dodge Rating 5% decreased Concentration cooldown per pointMarksman815Concentration
Missile Mastery5% increased Bow Damage, Throwing Damage, and Armour Shred Chance per pointMarksman105
Prolonged Demise1% decreased Damage Over Time taken and 6% increased Damage Over Time while wielding a Bow per pointMarksman810
Reflection5% Increased Dodge Rating with Concentration and 1% increased movement speed with Concentration per pointMarksman820Meditation
Siege Quiver1 additional maximum Elemental Arrows and 1% increased Elemental Resistance per arrow per pointMarksman315Elemental Arrows
Storm Fletcher7% increased Bow Elemental Damage and Elemental Arrow generation rate per pointMarksman810Elemental Arrows
Wound Maker10% increased Critical Vulnerability Chance per pointMarksman1010Assassin's Quiver

There are no passives in this class yet

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