Paladin

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Paladin
Paladin.png
A righteous warrior focused on empowering and healing his allies who can take down swaths of enemies with holy fire.
Details
Type:
Master

Paladin is one of the master classes in Last Epoch.

Description[edit | edit source]

What you remember the most are the stories of bravery, of courage, of the undying resolve of the light. The horrors you’ve seen on the battlefield and across time have challenged your faith in these ideals, but you refuse to waver. This faith in good has become power. Where a blow would strike you down, the light within you rises, where your allies would cower this light gives you the ability to lead, a fire that cuts through the foulest dark. The light the stories told you of is a part of you now, and you will never waver.

Passives[edit | edit source]

The following are the Passives for the Paladin.

These passives are available to any Sentinel that has unlocked their mastery classes.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
Default.jpg
FaithfulWhenever you block an attack, you have a 5% chance per allocated point to cast holy symbol on yourself, healing yourself for 5 health per allocated point.Paladin55
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Inner Flame1 added attunement per allocated point. 15 added fire protection per allocated point.Paladin820
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Shared Divinity+1 projectiles fired per allocated point by Divine Bolt. Divine Bolt has a 10% reduced chance to cast on hit per allocated point.Paladin515Divine Bolt
Divine BoltWhenever you hit an enemy with a melee attack, you have a 20% chance to cast Divine Bolt on a random nearby enemy.Paladin15
ElementalNova(Green)Icon.png
Holy NovaConverts Holy Symbol from Faithful into a Holy Nova healing yourself and nearby allies instead.Paladin115Faithful
FlameReaveIcon.png
Majasa Firebrand10% added ignite chance per allocated point with melee attacks.Paladin105
Flash of Brilliance10 added health per allocated point. 3% chance to blind enemies on hit per allocated point.Paladin1010
Holy Symbol7% increased healing effectiveness per allocated point. 7 added elemental and necrotic protection per allocated point.Paladin715
PhoenixStrikeIcon.png
Rahyeh's Strength1 added strength per allocated point. 4% increased fire damage per allocated point if you have hit an enemy with a melee attack recently.Paladin815Majasa Firebrand
PietyDivine Bolt is also cast on nearby allies and heals the first ally it hits.Paladin120Shared Divinity
Prayer7% increased damage and healing effectiveness per allocated point if you have healed yourself or an ally recently.Paladin1020
Unshakable1% added block chance per allocated point. 50 added block armor per allocated point. 15 added stun avoidance per allocated point.Paladin55

These passives are available only to those who have ascended as a Paladin. These skills are unavailable to ascended Void Knights and Forge Guards.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AnimateTomeIcon.png
Righteous Firebrand2 added melee fire damage per allocated point if you have cast a spell recently.Paladin735
Default.jpg
Aura of DivinityIncreases the stats granted by Holy Aura by 10% per allocated point.Paladin525
Default.jpg
Divine EssenceYou have a 6% chance per allocated point to gain a divine essence on heal. Divine essences last 7 seconds and grant 10% increased damage, armor, healing effectiveness and reduced duration of stuns on you.
You can have a maximum of 3 divine essences at one.
Paladin535
Default.jpg
Divine InterventionWhile you have 3 or more divine essences, if you would die, you have a 10% chance to lose all divine essences and are returned to full health.Paladin145Divine Essence
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Reverence of Duality2% increased health, damage, healing effectiveness and mana per allocated point.Paladin1240
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Righteousness7% increased damage, healing effectiveness and armor per allocated point if you have cast a spell for more than 40 mana recently.Paladin1035
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Staunch Defender50 added block protection per allocated point while using a shield.Paladin1025
Default.jpg
Sword of Rahyeh15% chance per allocated point to ignite enemies on melee hit if you have cast a spell recently.Paladin745Righteous Firebrand
DisintegrateIcon.png
Holy Precision30% increased critical strike chance with spells and thowing attacks per allocated point.Paladin1030
FuryLeapIcon.png
Light of Rahyeh8% increased fire damage and 1% increased movement speed per allocated point.Paladin1245
LatentHungerIcon.png
Redemption7% chance to gain 7% increased damage per allocated point if you have received a stack of bleeding from Penance recently. 7% increased bleed effictiveness per allocated point.Paladin740Penance
RipBloodIcon.png
Penance20% chance per allocated point to apply bleed on hit with melee attacks and throwing attacks. You have 2% chance per allocated point to bleed when an enemy hits you with a melee attack.Paladin1030
RodOfPower(Red)Icon.png
AlignmentEvery 3 seconds the next spell you cast has 30% increased healing effectiveness per allocated point.Paladin825
ShieldRushIcon.png
Shield Wall25% less dodge rating per allocated point. 3% added block chance per allocated point.Paladin430Staunch Defender

Skills[edit | edit source]

These are the Skills for the Paladin.

These skills are available to any Sentinel that has unlocked their mastery classes.

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
HealingHandIcon.pngHealing HandHeals all allies in a target areaSpell115
HolyAuraIcon.pngHoly AuraYou and nearby allies passively have added elemental protection and vitality. Holy Aura proves 100% increased stat effects if you have activated it in the last 4 seconds.Spell3010
JudgementIcon.pngJudgementA powerful melee attack that leaves consecrated ground that lasts 4 seconds. Enemies in the consecrated ground are infected with despair, which reduces their damage by 40%. Allies in the consecrated ground are healed for 80 health each second.Melee Attack4015
SigilsOfHopeIcon.pngSigils of HopeSummons a sigil that orbits you granting health regeneration and added fire damage to surrounding allies. Maximum 3 summoned at a time. Sigils will disappear after 20 seconds without a refresh.Spell2520

These skills are available only to those who have ascended as a Paladin. These skills are unavailable to ascended Void Knights and Forge Guards.

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
SmiteIcon.pngSmiteSmites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 20 health. Cannot be used without a target.Spell730