An Elder cresting his prime, the Mage wields the power of the arcane to make up for his past wrongs and to give the world a new future.
Backstory[edit | edit source]
The art of wielding the arcane has been passed down for generations from master to apprentice far before the void ruined the world drove humanity below the surface. The inheritors of this legacy now make up the Elders of mankind’s final bastion, the underground city of Last Refuge.
The mage was born into this station like the Elders before him, and trained in the arcane arts as they were, harsh and uncompromising. The mage let himself be sculpted and shaped until he too could sculpt with the wild energies of the arcane that suffused through existence. He once thought himself kind, more compassionate than his peers. He spared his young apprentice the severity and coldness he was subjected to, yet he learned his kindness was weakness in truth. His apprentice defied the Elders and was exiled from Last Refuge, his own skill in magic being the only thing sparing the mage from being exiled himself.
Years went on, the mage began growing old, his refusal to foster such weakness again making him pragmatic yet cold. He never considered taking an apprentice again, he was content in his skill being his legacy, his life ending decades from now in his sleep perhaps. The day the void found Last Refuge was the last day he entertained that fantasy.
Master classes[edit | edit source]
Mage allows players to choose the following masteries:
Iconic Equipment[edit | edit source]
Runic Emblems, special types of helmets which are floating runes/glyphs hovering overhead, will be specific to the Mage class.
Starting Stats[edit | edit source]
Physical Appearance[edit | edit source]
See also[edit | edit source]