Exsanguinous

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Exsanguinous is a unique Body Armor based on the Noble Raiment with a level requirement of 5.

Exsanguinous.png
Exsanguinous
Unique Noble Raiment
32-32 Added Armor
3-15 Increased Base Spell Damage
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You lose 20% of your current health per second
Gain 15% of your missing health as ward per second
20% increased attack speed, cast speed, and movement speed if you have used a potion in the last 4 seconds
Immunity to Bleed at low life
Crazed is the mind of a blood starved Lich
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Sell price: 1000

Build Tips

Exsanguinous is used to make ward a more permanent source of health than health itself. Even though this is true, increases to your maximum health will increase your stable ward (see math section below). As a result of this, health, ward regen, and ward retention (and by proxy, intelligence) are valuable stats for increasing your survivability.

Interestingly and unfortunately, however, the traditional defense stats like armor and protections actually have massive diminishing returns due to being based around your health pool which Exsanguinous extends (by draining your health) but does not properly use. It would be better to use dodge, glancing blow, and other percentage based mitigations.

Math[edit | edit source]

Exsanguinous principally changes how your health pool functions. When equipped it drains your health and increases your ward until it reaches an equilibrium.

The following formulas can be used to determine at what point each will reach a stable value:

HP_{Stable} = (HP_{BaseRegen} + HP_{AddedRegen}) * (1 + HP_{IncrRegen}) \div 0.2

W_{Stable} = [(HP_{Max} - HP_{Stable}) * 0.15 + W_{Regen}] * (1 + W_{IncrRet}) * 2.5

Base health regeneration is determined by your character level. (9.22 at level 23, 13 at level 50, 16.5 at level 75, and 20 at level 100)

Calculating your stable ward with Exsanguinous is different than if you just had simple ward regen.

From these formulas some observations can be shown:

  1. Increases and reductions to health do not effect your stable health, but effect your stable ward instead.
  2. Increases to health regen reduce your stable ward, and inversely decreases to health regen will increases your stable ward.
  3. Increases to ward regen and retention increase your stable ward.
  4. Increases to your character level increase your stable health and reduce your stable ward.

From here we can continue to draw comparisons between your old health pool and your new health pool. Without Exsanguinous your health pool is your maximum health. With Exsanguinous it becomes your stable health plus your stable ward. By default Exsanguinous will reduce your usable health pool.

The bare minimum required increased ward retention, where your combined stable health and stable ward are at least as much as your raw health, is 167% increased ward retention (due to minimum armor amounts acquired from simply equipping gear you will likely need more than this).

This does however get complicated when you consider how armor and protections effect your survivability. They actually make you take more damage with Exsanguinous than if you did not have Exsanguinous. To prove this you must calculate your effective health with, and without Exsanguinous.

EHP_{Without} = HP_{Max} \div \left (1 - {A \over |A| + HP_{Max}} \right )

EHP_{With} = (HP_{Stable} + W_{Stable}) \div \left (1 - {A \over |A| + HP_{Max}} \right )

Where A is armor, protections, or some average of those.

From these formulas some additional observations can be shown:

  1. Increases to armor protections have linear returns without Exsanguinous and diminishing returns with Exsanguinous.
  2. Increases to armor and protections increase the required increased ward retention for your combined stable health and stable ward to exceed raw health.

So while these stats are not useless they are not advised due to the increasing demand they require from increased ward retention to justify the use of Exsanguinous. It would be better worth your time to invest in other forms of damage mitigation.

Equipment Based on Noble Raiment

IconNameTypeImplicitsRarityUnique EffectsSet ModifiersFlavor TextReq. Level
NobleRaiment.pngNoble RaimentBody Armor32-32 Added Armor
3-15 Increased Base Spell Damage
Base23

Trivia[edit | edit source]

This item was designed by ZiggyD.