Druid

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Druid
Druid.png
In tune with the long dormant power of the earth, they bend the fury of nature to their will even as they take the form of ferocious creatures.
Details
Type:
Master

Druid is one of the master classes of the Primalist.

Description[edit | edit source]

The spark of druidic magic, the connection to the natural world that formed the anchor of your being has bloomed in your travels. Where your connection to Eterra struggled before it now flourishes and grows as wild as the magic you embody. The trees bow in your wake, vines erupt from the ground at your command, spirits of nature rush to your aid. You are the avatar of the latent power of the earth, your form malleable to that power, Eterra’s bastion against all that would threaten her.

Passives[edit | edit source]

The following are the Passives for the Druid.

These passives are available to any Primalist that has unlocked their mastery classes.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
Default.jpg
Blossoming VinesYou and your minions have 15% increased healing effectiveness per allocated point.Druid815
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Return to Dust8% increased damage over time per allocated point. 3 health gained on kill per allocated point.Druid1015
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Spirit ClawsYour spells and melee attacks deal 2 added physical damage on hit per allocated point.Druid510
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Strengthened Bond10% increased armor and protection per allocated point if you control exactly one companion.Druid520
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Thunderous RoarTremor gains 1% increased damage per allocated point for each point of strength.Druid410Tremor
Default.jpg
TremorWhenever you are hit with a melee attack, you have a 10% chane per allocated point to cast Tremor under a random nearby enemy. This effect has a 4 second cooldown.Druid35
Default.jpg
Unstable GroundTremor deals 30% increased damage per allocated point.Druid815Tremor
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Vale WarriorYou and your minions have 5% increased physical damage per allocated point and 5% increased healing effectiveness per allocated point.Druid105
HealingWindIcon.png
Vital BoonYour minions have 25% increased healing effectiveness per allocated point.Druid1020Healing Totems
SummonFrenzyTotem(old)Icon.png
Healing Totems2% Chance per allocated point to summon a healing totem nearby when hit. 10% increased minion health per allocated point.Druid510
SummonValeSpiritIcon.png
Eterra's BoonWhenever you cast a spell you have a 5% chance per allocated point to regain the mana cost as health.Druid85
WerebearFormIcon.png
Primal Shifter14% increased damage per allocated point if you have changed form in the past 10 seconds.Druid520

These passives are available only to those who have ascended as a Druid. These skills are unavailable to ascended Shamans and Beastmasters.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
Default.jpg
Deep Roots10 added elemental protection per allocated point. 10% increased health regeneration per allocated point.Druid525
Default.jpg
Defense of the Heart25% increased armor and protections per allocated point if you have critically hit an enemy recently.Druid540Ferocity
Default.jpg
Ferocity20% increased critical strike chance per allocated point.Druid1030
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Forest Fervor15% increased physical damage per allocated point if you have critically hit an enemy recentlyDruid535Ferocity
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Healing NovaEvery 15 seconds you cast healing nova on your next hit.Druid135
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Healing Waves5% increased healing effectiveness per allocated point. -1 second cooldown for healing nova.Druid1045Healing Nova
Default.jpg
Sprouting VinesWhen you kill an enemy you have a 10% chance per allocated point to summon a vine at the target and regain 5 health per allocated point.Druid1045
Default.jpg
WoodloreYou and your minions have 1 added vitality per allocated point and 5% chance to poison on hit per allocated point.Druid825
Hideskin10 added health per allocated point. Stuns on you have 3% reduced duration per allocated point.Druid1030
HumanFormIcon.png
RegrowthWhenever you transform back into human form, you regain 5 additional mana and gain 5% increased mana regeneration per allocated point for four seconds.Druid535Restoration
SprigganFormIcon.png
Eternal Nature1 added attunement per allocated point. 5 added health per allocated point.Druid2040
SummonBearIcon.png
Natural Duality15% increased damage per allocated point if you control exactly one companion.Druid540
RestorationGain 30% increased health regeneration per allocated point if you have changed form within the past 10 seconds.Druid525
ThornBurstIcon.png
Briarskin5% increased spell damage per allocated point. 1% chance per allocated point to cast thorn burst when you are hit.Druid1030

Skills[edit | edit source]

These are the Skills for the Druid.

These skills are available to any Primalist that has unlocked their mastery classes.

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
EntanglingRootsIcon.pngEntangling RootsCalls forth roots from the ground that snare nearby enemies and deal physical damage to them over time.Spell505
SprigganFormIcon(new).pngSpriggan FormTransform into a forest spriggan, increasing your casting capabilities and gaining 4 new abilities. Your mana does not regenerate while in spriggan form. When your mana reaches 0 you automatically transform back into your human form, instantly regaining 50 mana.Spell020
SummonSprigganIcon.pngSummon SprigganSummon a spriggan that casts spells to attack your enemies and has an aura that restores 10 health every second. When its health drops to 0 it is downed and you can stand near it to revive it. The spriggan counts as a companion. You can have a maximum of two companions by default.Spell (No Tag)98810
WerebearFormIcon.pngWerebear FormTransform into a ferrocious werebear, increasing your physical capabilities and gaining 4 new abilities. Your mana does not regenerate while in bear form. When your mana reaches 0 you automatically transform back into your human form, instantly regaining 50 mana.Melee Attack02015

These skills are available only to those who have ascended as a Druid. These skills are unavailable to ascended Shamans and Beastmasters.