Damage Over Time Mechanics[edit | edit source]
Damage Over Time, or DoT, is an effect from some Statuses and Skills which applies it's total damage over a set length of time divided into ticks per second. For each tick, Tick Damage = Total Damage / Time.
- The damage from DoTs are not considered hits, meaning they cannot be Dodged, are not affected by on hit effects, the damage is not scaled randomly, nor do they deal critical strikes in Combat Calculations.
- Bleed, Poison and Ignite stack infinitely (within their short duration). Unless otherwise specified, other damage over time statuses do not.
- Although they are not hits, they can Leech and use Penetration
- Damage from DoTs scales with a Character's increases to damage over time, Damage Types, and Attributes linked to the skill used to apply the dot. Example : Warpath receives 4% increased damage for each point of[ [strength]]. Your strength will also scale (+4%/point) all damage over time caused by Warpath.
|Icon||Skill Name||Skill Description||Skill Type||Mana Cost||Cooldown||Level Unlocked||Class|
|Abyssal Echoes||A nova that echos from enemies it hits and applies abyssal decay. Enemies with abyssal decay take void damage over time for 6 seconds, if they take a hit all the damage from abyssal decay is dealt to them immediately.||Spell||35||10||Void Knight|
|Black Hole||Summon a powerful black hole at target location that aggressively pulls enemies and deals high damage.||Spell||35||30||Sorcerer|
|Entangling Roots||Calls forth roots from the ground that snare nearby enemies and deal physical damage to them over time.||Spell||50||5||Druid|
|Fire Shield||Surrounds you with a protective shield for 14 seconds that grants 100 elemental protection and has 20% chance to retaliate with a fire blast when you are hit. Can be cast instantly.||Spell||19||1||9||Mage|
|Hungering Souls||Calls forth five hungering souls that seek out enemies, on hit they deal necrotic damage and then possesses the target. Possessed enemies take necrotic damage over time for two seconds. Enemies cannot be possessed by multiple souls at once.||Spell||11||5||Acolyte|
|Ravaging Stance||Toggles ravaging stance. While in ravaging stance you lose 5% of your current health per second, but emit an aura that afflicts nearby enemies with a ravaging ailment that deals void damage over time, but does not stack. You can only have one stance active at once.||Spell||0||1||30||Void Knight|
|Tornado||Conjures a tornado that moves at random, pulling in nearby enemies and dealing physical damage to them. Added damage applies at 40% of its value.||Spell||25||10||Shaman|
|Icon||Skill Name||Skill Description||Skill Type||Cooldown|
|Soul Geyser||Creates a geyser eruption from the ground which will deal damage over time in the area.||Spell|
|Whirlpool||Creates a whirlpool at target location which damages enemies over time.||Spell|
|Entangling Roots (Spriggan)||Snares nearby enemies and deals physical damage to them.||Spell||15|