Character Stats

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Character Stats are Modifiers that Characters posses which effect the way they are handled in Combat Calculations or other interactions with the game environment.

The character stats window

Interface[edit | edit source]

The character stats window displays all of the character stats. Hovering over a stat will give a brief description and any formulas associated with the stat.

Experience[edit | edit source]

Reflects the amount of Experience that a Character has earned at the current level.

Level[edit | edit source]

A Character's level determines how powerful they are, and unlocks certain aspects of the character.

Attributes[edit | edit source]

Attributes modify other character stats.

Character State[edit | edit source]

The Character State is defined by the stats in the top right corner of the Character Stats window.

Armor and Protections[edit | edit source]

Protections are used in Combat Calculations to determine the amount of damage mitigated for each of the Damage Types they are hit by. The percent of damage mitigated for each protection is equal to Amount of Protection/(Maximum Health + Amount of Protection)

Additional Defenses[edit | edit source]


Damage Stats[edit | edit source]

Attack and Cast Rates[edit | edit source]

Attack and Cast Rates increase the rate at which Skills can be used- both by reducing the duration of their animations and by reducing the time between successive uses.

Attack and Cast Rate Formula[edit | edit source]

Attack/Cast Rate = (Base Animation Speed) x [ 1+(Cast Speed/Melee Attack Speed/Throwing Attack Speed)]

Critical Strikes[edit | edit source]

Critical Strikes are modifiers used during Combat Calculations which determines the random chance of a hit dealing more damage.

Increased Skill Type Damage[edit | edit source]

Stun Chance[edit | edit source]

Increased Type Damage[edit | edit source]

Other[edit | edit source]

Damage Formula[edit | edit source]

All stats which Increase or Reduce the damage are additive. Each modifier is added together and the final amount is multiplied by the base damage.

Damage Dealt = (Increase Modifier + Increase Modifier - Reduce Modifier) x (Base)

Minion Stats[edit | edit source]

Minion Modifier Stats modify the stats of owned Minions. These are the only Modifiers which effect Minions.

Other Stats[edit | edit source]

  • Potion
  • Mana Efficiency
  • Unique Items Picked Up indicates the total number of unique items that the character has picked up.

Status Effect Stats[edit | edit source]

Status Effect Stats modify On Hit Effects.