Builds:Flicker Shield

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Ever wish you could sheck off your temporal bonds? Tired of living in the realm of sanity? Do you have a penchant for repetition and flickering screens? Then the Flicker Shield may be for you!

The main purpose of the build is picking up Mana Memory/The Rush of Sacrifice nodes on Shield Rush to cast it indefinitely with health leech to offset the health cost. It scales well with melee, void and physical damage. It has a large amount of survivability based on being able to actually avoid enemy attacks, as you dash and flicker around the enemies, out of their reach.

Images[edit | edit source]

Videos[edit | edit source]

Flicker Shield
Class:
Void Knight
Author:
GeoGalvanic
Last Updated:
Beta 0.7

Skills[edit source]

SkillSkill Details and Nodes
Shield Rush
ShieldRushIcon.png
Sentinel Melee Attack Skills - Costs 50 Mana and 2s CD
Requires a shield. Charge through enemies in the target direction. You hit enemies in your path and in a wider area at the end of the movement. You do not regenerate mana while rushing.
Rush Mastery (2), Desynchronous Charge (1), Mana Memory (1), The Rush of Sacrifice (1), Consuming Path (2), Dark Rush (1), Void Breaker (2), Temporal Strike (4), Warrior's Entrance (2), Echoes of the Charge (1), Splintering Impact (3)
Ephemeral Stance
EphemeralStanceIcon.png
Sentinel Spell Skills - Costs 0 Mana and 1s CD
Toggles ephemeral stance. While in ephemeral stance you deal 70% increased physical and void damage, but lose 7% of your current health when you use a skill and lose 37% more mana from mana drain effects. You can only have one stance active at once.
Lunge
LungeIcon.png
Sentinel Melee Attack Skills - Costs 1 Mana and 3s CD
Dash to a nearby enemy and strike it with your weapon. Cannot be used without a target. Costs more mana the further away the target is.
Into the Fray (3), Double Strike (1), Tactician (5), Lunging Might (4), Forge On (4), Unstoppable (1), Rallying Charge (2)
Abyssal Echoes
AbyssalEchoesIcon.png
Void Knight Spell Skills - Costs 35 Mana
A nova that echos from enemies it hits and applies abyssal decay. Enemies with abyssal decay take void damage over time for 6 seconds, if they take a hit all the damage from abyssal decay is dealt to them immediately.
Echomancer (3), Creeping Decay (1), Temporal Echo (1), Abyssal Cadence (4), Distant Echoes (2), Abyssal Infusion (4), Sonority (1), Temporal Reaving (3), Sequel of Decay (1)
Volatile Reversal
VolatileReversalIcon.png
Void Knight Spell Skills - Costs 0 Mana and 18s CD
Returns you to the position you were at 2 seconds ago, reverting changes to your current health and mana since then.
Terminal Void Rift (1), Dark Expanse (5), Harbinger of Dust (3), Incipient Void Rift (1), Traveller's Fatigue (2), Food for Wyrms (2), Time Sap (3), Disintegration (1), Traveller's Frailty (2)
Vengeance
VengeanceIcon.png
A melee attack that also prepares you to riposte incoming hits.
If Vengeance successfully hits an enemy and you take damage in the next 2 seconds you will riposte,taking 30% less damage and striking at a nearby enemy.
Double Riposte (1), Dark Duelist (5), Zealout's Technique (1), Executioner (2), Bolster (6), Rapid Strikes (5)

Skills Commentary

Shield Rush is the main focus of the build. Lunge is used to make up for the lack of movement after getting infinite shield rush, and also for the strength boost. Abyssal Echoes is used for added damage + debuff while casting Shield Rush. Volatile Reversal is used for increased damage debuff, can also be used 2 seconds after completing a shield rush to teleport where the shield rush finished. Ephemeral Stance is used for the increased damage. Vengeance is used early on primarily to kill bosses until the other skills are unlocked.

Passives[edit source]

PointsIconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
5
ShieldRushIcon.png
GladiatorAdds 1% block chance and 30 block protection.Sentinel5
5
TempestIcon.png
Counter AttackWhen you take a hit you have a 6% chance to attack enemies around you with Retribution.Sentinel55
5
RipBloodIcon.png
Aegis of RenewalGrants a 25% chance to gain 10 health on block.Sentinel510Gladiator
4
VoidBladeIcon.png
BanishRetribution has 25% added critical strike chance per allocated point and 10% increased damage per allocated point.Sentinel415Counter Attack
1
Default.jpg
RetaliationGrants 5% increased damage per allocated point. This bonus is doubled if you have blocked a hit in the last 5 seconds.Sentinel515
5
RavagingStanceIcon.png
Abyssal EnduranceAdds 7 health and 15 void protection per allocated point.Void Knight10
2
SoulFeastIcon.png
World Eater1.5% of melee damage leeched as health per allocated point. 1.5% of void damage leeched as health per allocated point.Void Knight85
9
VoidBladeIcon.png
Sorrow and Steel7% increased void damage and 7% increased physical damage per allocated point.Void Knight105
8
EnchantWeaponIcon.png
Void BladesMelee attacks deal 3 additional void damage on hit per allocated point.Void Knight810
4
RavagingStanceIcon.png
Abyssal EnduranceAdds 7 health and 15 void protection per allocated point.Void Knight10
5
FuryLeapIcon.png
Heavy Endurance TrainingAdds 1 strength and 3 health per allocated point.Void Knight830
5
ShieldRushIcon.png
Void Aegis5% chance per allocated to gain void aegis when hit. Void aegis causes you to take 10% less damage (multiplicative with other effects), but breaks after you take 100 damage, releasing a void rift which damages surrounding enemies.Void Knight535
6
Default.jpg
Woe7% increased melee damage. 5% increased armor and void protection per allocated point if you have killed an enemy with a melee attack recentlyVoid Knight2040
5
Default.jpg
Dread8% increased void damage and 1% increased movement speed per allocated point.Void Knight1540

Passives Commentary

World Eater is the most important node in this build. The health leech makes up for the health cost from shield rush spam, it's not maxed as it's quite easy to cap out on the usefulness of the leech. Other passives focus on gaining melee, void and physical damage, as they all increase the damage with shield rush.

Equipment[edit source]

EquipmentImplicitsShard 1Shard 2Shard 3Shard 4
Doomblade
Doomblade.png
17-17 Added Melee Physical Damage
7-22 Added Melee Void Damage
Weapon Range: 2.4m
Melee Void Damage - "Dark"
Added Melee Void Damage
3-78-1213-1718-2223-30
Melee Physical Damage - "Marauder's"
Added Melee Physical Damage
3-67-1011-1415-1920-26
Elemental Protection - "of Insulation"
Added Elemental Protection
6-2526-4041-7071-100101-150
Void Protection - "of Hope"
Added Void Protection
11-4041-8081-130131-200201-300
Solarum Plate
SolarumPlate.png
220-220 Added ArmorHealth (Added) - "of the Giant"
Added Health
5-1516-2526-3536-5051-80
Glancing Blow Chance and Health - "Enduring"
Added Health
5-6----
Chance to Receive a Glancing Blow when Hit
3-45-67-89-1011-15
Glancing Blow Chance and Armor - "Deflecting"
Added Armor
4-89-1314-1920-2526-50
Added Chance to Receive a Glancing Blow When Hit
3-45-67-89-1011-15
Dodge Rating (Added) - "of the Monkey"
Added Dodge Rating
15-2526-4041-5556-7071-100
Jade Amulet
JadeAmulet.png
5-15 Increased Melee Attack Speed
5-15 Increased Throwing Attack Speed
Hybrid Health Leech - "Siphoning"
Damage Leeched as Health on Hit
1-1.11.2-1.31.4-1.61.7-1.92-2.5
Increased Health Leech
10-1415-1920-2425-2930-40
Health - "Leviathan's"
Added Health Per Item Equipped With This Affix
4-78-1112-1516-2021-30
Health (Added) - "of the Giant"
Added Health
5-1516-2526-3536-5051-80
Dodge Rating (Added) - "of the Monkey"
Added Dodge Rating
15-2526-4041-5556-7071-100
Bronze Casque
BronzeCasque.png
75-75 Added ArmorHealth (Added) - "of the Giant"
Added Health
5-1516-2526-3536-5051-80
Glancing Blow Chance and Health - "Enduring"
Added Health
5-6----
Chance to Receive a Glancing Blow when Hit
3-45-67-89-1011-15
Health (Increased) - "of the Ox"
Increased Health
3-45-67-8--
Strength - "Mighty"
Added Strength
1-12-23-45-67-8
Bronze Belt
BronzeBelt.png
50-100 Added Armor
4-4 Potion Slots
Health (Added) - "of the Giant"
Added Health
5-1516-2526-3536-5051-80
Glancing Blow Chance and Health - "Enduring"
Added Health
5-6----
Chance to Receive a Glancing Blow when Hit
3-45-67-89-1011-15
Health (Increased) - "of the Ox"
Increased Health
3-45-67-8--
Strength - "Mighty"
Added Strength
1-12-23-45-67-8
Ruby Ring
RubyRing.png
5-20 Added Health
7-30 Added Stun Avoidance
Health (Added) - "of the Giant"
Added Health
5-1516-2526-3536-5051-80
Health - "Leviathan's"
Added Health Per Item Equipped With This Affix
4-78-1112-1516-2021-30
Glancing Blow Chance and Health - "Enduring"
Added Health
5-6----
Chance to Receive a Glancing Blow when Hit
3-45-67-89-1011-15
Dodge Rating (Added) - "of the Monkey"
Added Dodge Rating
15-2526-4041-5556-7071-100
Ruby Ring
RubyRing.png
5-20 Added Health
7-30 Added Stun Avoidance
Health (Added) - "of the Giant"
Added Health
5-1516-2526-3536-5051-80
Health - "Leviathan's"
Added Health Per Item Equipped With This Affix
4-78-1112-1516-2021-30
Glancing Blow Chance and Health - "Enduring"
Added Health
5-6----
Chance to Receive a Glancing Blow when Hit
3-45-67-89-1011-15
Dodge Rating (Added) - "of the Monkey"
Added Dodge Rating
15-2526-4041-5556-7071-100
Radiant Crest
RadiantCrest.png
10-25 Increased Critical Strike MultiplierHealth (Added) - "of the Giant"
Added Health
5-1516-2526-3536-5051-80
Health - "Leviathan's"
Added Health Per Item Equipped With This Affix
4-78-1112-1516-2021-30
Void Damage - "Abyssal"
Increased Void Damage
6-1213-2021-2829-3738-60
Dodge Rating (Added) - "of the Monkey"
Added Dodge Rating
15-2526-4041-5556-7071-100
Engraved Gauntlets
EngravedGuantlets.png
65-65 Added ArmorHealth (Added) - "of the Giant"
Added Health
5-1516-2526-3536-5051-80
Hybrid Health Leech - "Siphoning"
Damage Leeched as Health on Hit
1-1.11.2-1.31.4-1.61.7-1.92-2.5
Increased Health Leech
10-1415-1920-2425-2930-40
Health (Increased) - "of the Ox"
Increased Health
3-45-67-8--
Dodge Rating (Added) - "of the Monkey"
Added Dodge Rating
15-2526-4041-5556-7071-100
Heoborean Boots
HeoboreanBoots.png
30-30 Added Armor
14-20 Increased Movement Speed
Movement Speed - "of Celerity"
Increased Movement Speed
8-1213-1819-2324-2930-35
Health (Added) - "of the Giant"
Added Health
5-1516-2526-3536-5051-80
Dodge Rating (Added) - "of the Monkey"
Added Dodge Rating
15-2526-4041-5556-7071-100
Strength - "Mighty"
Added Strength
1-12-23-45-67-8

Equipment Commentary[edit | edit source]

Doomblade is hands down the best option for the build, as it brings both implicit void and physical damage to the table. Dreamthorn is a nice alternative if you're not having much luck with crafting. Early on you can add Melee Damage Leeched as Health Shard your weapon to make up for a lack of other leech sources if needed.

Shards are mainly relegated to defensiveness as most of the passives add a lot to the damage. Health is one of the more important defensives as it directly effects the amount of health that you can leech. Glancing Blow Chance and Dodge Chance are good as well as they can reduce percentage of damage taken.