Buff Skills are one of the Skill Tags. Buff skills can be cast on yourself, and sometimes on allies and provide beneficial effects
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked | Class |
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 | Ephemeral Stance | Toggles ephemeral stance. While in ephemeral stance you deal 70% increased physical and void damage, but lose 7% of your current health when you use a skill and lose 37% more mana from mana drain effects. You can only have one stance active at once. | Spell | 0 | 1 | 18 | Sentinel |
 | Eterra's Blessing | The nearest allied target is healed for 100 health. If the target is one of your minions then the healing is tripled and the minion is energized for 4 seconds, increasing its size by 20% and its damage by 100%. | Spell | 39 | | 5 | Primalist |
 | Fire Shield | Surrounds you with a protective shield for 14 seconds that grants 100 elemental protection and has 20% chance to retaliate with a fire blast when you are hit. Can be cast instantly. | Spell | 19 | 1 | 9 | Mage |
 | Focus | Hold the ability key to channel. 300% increased mana regeneration while channeling and cannot be stunned. | Spell | 0 | | 15 | Mage |
 | Healing Wind | Calls forth healing winds around you, restoring 30 health per second to you and nearby allies for 3 seconds. Can be cast instantly. | Spell | 49 | 2 | 18 | Primalist |
 | Healing Wind | The companion ability of your Spriggan. Heals all allies in a large area over time. | Spell | 16 | 4 | | Companions |
 | Holy Aura | You and nearby allies passively have added elemental protection and vitality. Holy Aura proves 100% increased stat effects if you have activated it in the last 4 seconds. | Spell | 30 | | 10 | Paladin |
 | Howl | The companion ability of your Primal Wolves. Your wolves howl to embolden you and your minions giving them 10% increased damage for 4 seconds. This can stack with itself. | Spell | 18 | 4 | | Companions |
 | Ice Ward | Toggles a protective shield that chills nearby enemies and grants 4 ward per second, but drains 3 mana per second. Can be cast instantly. | Spell | 0 | 1 | 20 | Spellblade |
 | Innervate | Grants 50 ward and grants 100% increased mana efficiency for 5 seconds. Can be cast instantly. | Spell | 0 | 12 | 30 | Spellblade |
 | Juggernaut Stance | Toggles juggernaut stance. While in juggernaut stance you have 50% more armor and take 15% less damage, but have 15% less critical strike chance, movement speed, less attack speed and cast speed. You can only have one stance active at once. | Spell | 0 | 1 | 19 | Sentinel |
 | Reaper Form | Take on the mantle of death itself and transform into a Reaper, temporarily gaining the Reap ability. While in Reaper Form, your health regeneration does not apply and your health decays over time. When your health reaches 0 instead of dying you transform back to human form and are healed to full health. | Spell | 0 | | 30 | Lich |
 | Sigils of Hope | Summons a sigil that orbits you granting health regeneration and added fire damage to surrounding allies. Maximum 3 summoned at a time. Sigils will disappear after 20 seconds without a refresh. | Spell | 25 | | 20 | Paladin |
 | Spriggan Form | Transform into a forest spriggan, increasing your casting capabilities and gaining 4 new abilities. Your mana does not regenerate while in spriggan form. When your mana reaches 0 you automatically transform back into your human form, instantly regaining 50 mana. | Spell | 0 | | 20 | Druid |
 | Werebear Form | Transform into a ferrocious werebear, increasing your physical capabilities and gaining 4 new abilities. Your mana does not regenerate while in bear form. When your mana reaches 0 you automatically transform back into your human form, instantly regaining 50 mana. | Melee Attack | 0 | 20 | 15 | Druid |
Icon | Skill Name | Skill Description | Skill Type | Cooldown |
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 | Frenzy Aura | Increases the attack and cast speed of all nearby allies | Spell | |
 | Healing Aura | Generates an aura which regenerates the health of nearby allies. | Spell | |
 | Orb of Resurrection | Fires a purple orb to target area which will explode and resurrect any enemies that died in the nearby area. | Spell | |
 | Resurrect Allies | Resurrects all allies which died nearby. | Spell | |
 | Inspire | Skeleton commanders gain the ability to use inspire, a spell which increases the attack and cast speed, physical damage, and necrotic damage of nearby allies by 20% for four seconds. | Spell | 10 |
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