Acolyte

From Last Epoch Wiki
Jump to: navigation, search
Acolyte
AcolyteIcon.png
A rebellious scion who disobeyed her masters to seek out forbidden magic, the Acolyte will let nothing stop her from becoming more powerful.
Details
Type:
Base
Master classes:
Lich
Necromancer
Warlock

Acolyte is one of the base classes in Last Epoch.

Master classes[edit | edit source]

Acolyte allows players to choose the following masteries:

Passives[edit | edit source]

The following are the Passives for the Acolyte and its mastery classes.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
Soul AegisYour minions have 4% increased armour and protection per character level.Acolyte115Dark Rituals
BoneCircleIcon.png
Bone AuraGrants you and your minions 15 additional armor per allocated point.Acolyte80
CremateIcon.png
Forbidden KnowledgeGrants 1 intelligence and 5 necrotic protectionAcolyte80
KillCommandIcon.png
Unnatural PreservationGrants 5% ward retention per allocated point. Grants 8 necrotic and poison protection per allocated point.Acolyte415Mania of Mortality
LatentHungerIcon.png
Blood PactYou deal 12% increased damage per allocated point, but if you have killed an enemy in the past four seconds your current health is drained by 1% per second per allocated point.Acolyte510Blood Aura
Lichskin.png
Crimson GluttonyGrants you and your minions 5% increased health regeneration per allocated point. Effects that drain a percentage of your current health per second drain 5% reduced health per allocated point.Acolyte515
MarkForDeathIcon.png
Dark RitualsYour minions have 4% increased attack and cast speed per allocated point. This bonus applies to you as well, if you have summoned a minion in the past 10 seconds.Acolyte55
PossessionIcon.png
Stolen VitalityGrants you 1 vitality per allocated point. Grants your minions 9% increased health per allocated point.Acolyte85
RipBloodIcon.png
Blood AuraYou and your minions deal 6% increased damage per allocated point.Acolyte80
WanderingSpiritsIcon.png
Ethereal RevenantIf you drop below half health you summon a revenant with decaying health. The revenant has 50% more damage and health per allocated. You can only summon one revenant every 15 seconds.Acolyte510Dark Rituals
ReclamationIcon.png
Mania of MortalityWhen a nearby enemy, ally, or minion dies you have a 10% chance to gain 13 ward per allocated point.Acolyte105
SerpentStrikeIcon.png
Putrid DemiseGrants 8 poison protection per allocated point. When you kill an enemy you have an 8% chance per allocated point to poison the enemies around them.Acolyte515

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
Elixir of Hunger+5 health per point. When you use a potion you and your minions gain Hunger for 1 second per point. Hunger grants 10% increased attack and cast speed and 10 health gained on hit.Necromancer80
Frantic SummonsYou and your minions have 3% increased attack and cast speed per allocated point.Necromancer525
AssembleAbominationIcon.png
Marrow ArmorYou have 40 additional armor per allocated point, but 1% of your current health is drained per second per allocated point.Necromancer105
AuraOfDecay(Red)Icon.png
Blood ArmorYou have 10% increased health regeneration per point, and your minions regenerate 2 additional health per second per point.Necromancer1020
BoneCircleIcon.png
Rite of UndeathYou have 12 additional necrotic protection and elemental protection per point.
Your minions have 24 additional necrotic protection and elemental protection per point.
Necromancer1035
BoneNovaIcon.png
Sharpened BonesYour minions have 15% increased critical strike chance per point, but take 5% increased physical damage per point.Necromancer1040
Default.jpg
Ward Vortex10% increased ward gained from Wisp Weaver per allocated point. 10% increased ward retention per allocated point.Necromancer525
DefileIcon.png
Sharpened SoulsYour minons have 10% additional critical strike multiplier per point, but take 5% increased necrotic damage per point.Necromancer1050Sharpened Bones
GlyphOfFireIcon.png
ReconstructionYou have 20% increased health regen per point if you have used a minion skill in the past 4 seconds.Necromancer1010
HungeringSoulIcon.png
Soul DrinkerWhen you trigger the effect of Life Drinker from using a potion, if the drained minion had more health than you needed, you gain 10% of the excess health as ward per allocated point up to a maximum of 100 ward per allocated point.Necromancer515Life Drinker
KillCommandIcon.png
Reaper's RewardYou have 15% increased critical strike chance per point if you have used a minion skill in the past 4 seconds.Necromancer1040
Lichskin.png
Undead DevotionWhen you take damage that would kill you, there is a 10% chance that you are healed to full health and all your minions die instead.Necromancer125
MarrowShardsIcon.png
Grave ThornsYour minions have 5% increased health and armour per point. Your minions reflect 5 damage to attackers when hit per point.Necromancer50
River of BonesYou and your minions have 20% increased critical strike chance and 4% of crit damage leeched as health per allocated point. Your minions have 20% increased health leech per allocated point.Necromancer530Frantic Summons
PossessionIcon.png
Putrid RetributionWhen one of your minions dies you have a 4% chance to summon a putrid wraith from its corpse per point.
Putrid wraiths throw poison at enemies, but their health decays at an accelerating rate.
Necromancer520
RodOfPower(Red)Icon.png
TyrantYou have 6% increased health per point, but your minions have 3% reduced health per point.Necromancer1030
SerpentStrikeIcon.png
Rotting ArmyMinions have 5% chance per point to poison with melee attacks and 15 additional poison protection per point.Necromancer1040
SummonBoneGolemIcon.png
Cursed BloodYou and your minions deal 6% increased physical and necrotic damage per point.Necromancer105
Taste of DeathYou and your minions have 25 added physical and necrotic penetration per allocated point.Necromancer825
TeleportIcon.png
Mortal TetherYour minions have 15% increased health per point.Necromancer1015
ThicketBladesIcon.png
Risen ArmyYour minions deal 4% increased damage per allocated point and have 2% increased attack and cast speed per allocated point.Necromancer80
VengefulIcon.png
Cling to LifeGrants you and your minions 1 vitality per allocated point.Necromancer830
Undead Intelect1 added intelligence per allocated point and 4% chance per allocated point to gain 5% less damage taken on minion spell cast for four seconds. You cannot have multiple instances of this buff at once.Necromancer2045
WraithArmyIcon.png
Empty the GravesIf you have used a minion skill recently, you have 5 added armor and 2% increased health regeneration per allocated point for each minion you control.Necromancer535
MarkForDeathIcon.png
Mark of PunishmentWhen one of your minions dies you have a 10% chance per point to mark the nearest enemy to it for death for 5 seconds. Enemies that are marked for death take 30% more damage.Necromancer1015
ReclamationIcon.png
Life DrinkerWhen you use your potion you drain the life out of a random minion and used it to replenish your health.
The health you gain is equal to 20% of the minion's current health per point.
Necromancer55
RavenousIcon.png
Wisp WeaverWhen you use a minion skill you have a 7% chance per point to gain ward equal to the mana spent.Necromancer515

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AssembleAbominationIcon.png
Three Plagues30 added physical, necrotic, and poison penetration per allocated point.Lich1025
AuraOfDecay(Red)Icon.png
Unclosing WoundsYou deal 14% increased damage per allocated point, but 1% of your current health is drained per second per allocated point.Lich820
BoneGolemIcon.png
Life BarrierSoul Barrier grants additional ward equal to your vitalityLich110Soul Barrier
CremateIcon.png
Mind over BodyYou have 2 added Intelligence per allocated point, but lose 1% of your current health per second per allocated pointLich2045
Default.jpg
Clairvoyant Insight10% added critical strike multiplier per allocated point.Lich535Deathbringer
Default.jpg
Contagion Engine20% increased damage from sources of damage over time if you have killed an enemy recently.Lich530Three Plagues
Default.jpg
DesolationYou and your minions deal 7% increased damage over time per allocated point.Lich810
Default.jpg
Lasting Stench7% increased poison damage per allocated point. 7% increased poison duration per allocated point.Lich815
ExhumeIcon.png
Elixir of DeathIf you have used a potion in the past 4 seconds you have 50 additional elemental, void, necrotic and poison protection per allocated point, but lose 1% of your current health per second per point.Lich1035
HungeringSoulIcon.png
Dance with DeathYou deal 5% increased damage per allocated point. This bonus is tripled when you are below 35% health.Lich80
IceBarrageIcon.png
Soul BarrierWhen you drop below half health you gain 9 ward per allocated point. This effect has a 12 second cooldown.Lich105
InfernalLegacyIcon.png
Bed of SoulsGrants you and your minions 4% increased health regeneration per allocated point. Grants 1 vitality per allocated point.Lich815
LatentHungerIcon.png
Survival of the CruelYou have 5 added health per allocated point. 0.5% of spell damage leeched as health per allocated point.Lich80
Lichskin.png
Soul Maw1% of damage leeched as health per allocated point. 5% increased health leech per allocated point.Lich545
PossessionIcon.png
Deathbringer10% increased critical strike chance and 3% increased attack and cast speed per allocated point.Lich525
ReaperFormIcon.png
Spirit LureThe cooldown on the effect of Soul Barrier is reduced by 10% per allocated point.Lich515Soul Barrier
ReaperScytheIcon.png
ReaperEnemies you bring below 2% health per allocated point with a spell or melee attack are instantly slainLich515
RebukeIcon.png
DarkguardGrants 7 ward per allocated point on critical strike.Lich330Deathbringer
SummonSkeleton(Red)Icon.png
Crippling InsightGrants 2 intelligence per allocated point, but reduced health regeneration by 5% per allocated point.Lich80
SummonValeSpiritIcon.png
ApocryphaGrants 3% increased spell damage per allocated point and 1 intelligence per allocated point.Lich820
SummonValeSpiritIcon.png
Necrotic EnergyYou and your minions deal 2 additional necrotic damage per allocated point on hit with spells and melee attacks.Lich1030
SummonWraithIcon.png
Wraith BringerWhen you kill and enemy you have a 5% chance per allocated point to summon a putrid wraith from its corpse.Lich55
TotemicRisingIcon.png
Decaying Form13% chance to poison on hit per allocated point. 3% increased poison damage taken per allocated point.Lich1040
VengefulIcon.png
Grasp of Fate12% increased necrotic damage per allocated point.Lich55
WraithArmyIcon.png
Mental CacophonyGrants 10% ward retention and 4 additional mana per allocated pointLich520
EnchantWeaponIcon.png
Wands of the Fallen10% increased spell damage per allocated point if you're holding a one handed weapon without a shield.Lich540
ReclamationIcon.png
Ageless Ascetic1% increased attack speed, cast speed, and movement speed per allocated point. 1.5% of damage leeched as health on hit per allocated point.Lich840
OvergrowthIcon.png
Symbol of Decay10% increased damage over time per allocated point if you're holding a one handed weapon without a shield.Lich535
RipBloodIcon.png
Volatile BloodEffects that drain a percentage of your current health per second drain 5% reduced health per allocated point.
When you are stunned you have a 10% chance to release a wave of blood, dealing physical damage to surrounding enemies.
Lich1025
MarrowShardsIcon.png
Serrated BonesYou and your minions have an additional 7% chance per allocated point to inflict bleeding on hit.Lich85

There are no passives in this class yet

Skills[edit | edit source]

These are the Skills for the Acolyte and its mastery classes.

These are the Acolyte skills unlocked from your base character level.

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
ExhumeIcon.pngExhumeRaises three corpses out of the ground, which you can make use of with other skills.Spell14322
HarvestIcon.pngHarvestA melee attack that hits all enemies in an area in front of you, dealing double damage to those that are Marked for Death.Melee Attack06
MarkForDeathIcon.pngMark for DeathMarks enemies in a target area for death, causing them to take 30% increased damage for 8 seconds.Spell163
MarrowShardsIcon.pngMarrow ShardsFires sharpened bones from your body. The bones pierce through enemies inflicting physical damage. Instead of mana, 9% of your current health is consumed to cast this spell.Spell04
RipBloodIcon.pngRip BloodRips blood out of a target enemy dealing physical damage to it. An orb of the blood is drawn back to you, restoring 10 health when it reaches you.Spell31
SacrificeIcon.pngSacrificeRips apart an allied minion, dealing physical damage to enemies around it. Added damage applies at double effectiveness.Spell2510
SummonSkeletonIcon.pngSummon SkeletonSummons a skeleton warrior or skeleton mage to guard you. You are limited to 3 skeletons at a time.Spell (No Tag)202
TransplantIcon.pngTransplantCreates a new body for you at the target location, then detonates your old body to deal physical damage to enemies around it. Instead of mana 13% of your current health is consumed to cast this spell.Spell413
WanderingSpiritsIcon.pngWandering SpiritsReveals wandering spirits around you for 5 seconds. The Spirits wander at random dealing necrotic damage over time to enemies they pass through.Spell (No Tag)1588

These are the Acolyte skills unlocked from leveling the Acolyte's base passive tree.

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
BoneGolemIcon.pngSummon Bone GolemSummons a bone golem, which attacks slowly, but retaliates with a bone nova when it takes 100 damage.Spell (No Tag)601010
DetonateCorpseIcon.pngDetonate CorpseDetonates the corpse of an enemy, dealing physical damage to living enemies around it. Added damage applies at double effectiveness.Spell4515
HungeringSoulIcon.pngHungering SoulsCalls forth five hungering souls that seek out enemies, on hit they deal necrotic damage and then possesses the target. Possessed enemies take necrotic damage over time for two seconds. Enemies cannot be possessed by multiple souls at once.Spell115

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
AuraOfDecayIcon.pngAura of DecayToggles aura of decay, which poisons you every second, and leaves a trail of decay. Enemies near you or in the trail are poisoned three times per second. You take 60% less poison damage while aura of decay is active.Aura0115
DefileIcon.pngDefileConsume corpses in a target area, pulling any remaining life force from them to gain ward. Ward is a decaying shield that protects your health.Spell05
ReaperFormIcon.pngReaper FormTake on the mantle of death itself and transform into a Reaper, temporarily gaining the Reap ability. While in Reaper Form, your health regeneration does not apply and your health decays over time. When your health reaches 0 instead of dying you transform back to human form and are healed to full health.Spell030
SoulFeastIcon.pngSoul FeastFeasts on the souls of all enemies marked for death, dealing necrotic damage to them, and drawing a fragment of each of their souls back to you. The soul fragments each grant 5 ward when they reach you.Spell2010

Lich Shapeshifting Skills[edit | edit source]

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
ReapIcon.pngReapA short ranged dash that deals melee damage to enemies you pass through and returns health to you for each enemy hit.Melee Attack0

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
CremateIcon.pngCremateBurns a corpse, dealing fire damage to surrounding enemies, and raising a flame wraith from the remains.Spell3230
SummonWraithIcon.pngSummon WraithSummons a wraith that rapidly fades from this world, but will seek and attack your foes while it remains. There is no limit to the number of wraiths you can control at onceSpell (No Tag)205

There are no Warlock skills yet.

Backstory[edit | edit source]

The Acolyte hungered for knowledge, her apprenticeship under the Elders of Welryn leaving her bored and restless. Her master was a kind man, he spared her the bellows and caning that other apprentices endured for their mistakes, but still, the Acolyte was not satisfied. She wanted to be more than these gray men and hunched women who poured over books in dusty halls. The Acolyte wanted power.

The Acolyte had always harbored an interest in the dark arts. From the tales of Lagon’s ever-living drowned servants to the folk beliefs of mysterious things that stalk the forests surrounding Welryn. Witches and vampires that fed on the souls of the living that legends tell drew upon the rotting power of a something deep under the earth, something dead and powerful.

The Acolyte still remembers it, the feeling when they first recited a chant learned from a crone she met outside the city walls. A mouse tied to the glyph sketched into the dirt. The power of its soul, no matter how meager, as it flew into her, and the sight of its tiny skeleton tearing its way from the little corpse. The Elders found her dark experiments, but she had grown clever. The Acolyte managed to escape the walls of Welryn before the justice of the Elders could reach her.

She spent years traveling the lands of Eterra, gathering knowledge and practicing her arts until one day word came to her of Welryn’s conquest. She never thought of herself as sentimental, but this turn of events intrigued her. Would the Elders who ousted her now be in chains? Would the tomes they forbid her from now be ripe for the taking? The only way to know would be to travel back to her old home, to Welryn.

Starting Stats[edit | edit source]

The Acolyte begins with 2 Intelligence and 1 Vitality.

Starting Equipment[edit | edit source]

Physical Appearance[edit | edit source]