Acolyte
Acolyte | |
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![]() A rebellious scion who disobeyed her masters to seek out forbidden magic, the Acolyte will let nothing stop her from becoming more powerful. | |
Details | |
Type: |
Base |
Master classes: |
Lich Necromancer Warlock |
Acolyte is one of the base classes in Last Epoch.
Contents
Master classes[edit | edit source]
Acolyte allows players to choose the following masteries:
Lich
Necromancer
Warlock (planned)
Passives[edit | edit source]
The following are the Passives for the Acolyte and its mastery classes.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Soul Aegis | Your minions have 4% increased armour and protection per character level. | Acolyte | 1 | 15 | Dark Rituals | |
Bone Aura | Grants you and your minions 15 additional armor per allocated point. | Acolyte | 8 | 0 | ||
Forbidden Knowledge | Grants 1 intelligence and 5 necrotic protection | Acolyte | 8 | 0 | ||
Unnatural Preservation | Grants 5% ward retention per allocated point. Grants 8 necrotic and poison protection per allocated point. | Acolyte | 4 | 15 | Mania of Mortality | |
Blood Pact | You deal 12% increased damage per allocated point, but if you have killed an enemy in the past four seconds your current health is drained by 1% per second per allocated point. | Acolyte | 5 | 10 | Blood Aura | |
Crimson Gluttony | Grants you and your minions 5% increased health regeneration per allocated point. Effects that drain a percentage of your current health per second drain 5% reduced health per allocated point. | Acolyte | 5 | 15 | ||
Dark Rituals | Your minions have 4% increased attack and cast speed per allocated point. This bonus applies to you as well, if you have summoned a minion in the past 10 seconds. | Acolyte | 5 | 5 | ||
Stolen Vitality | Grants you 1 vitality per allocated point. Grants your minions 9% increased health per allocated point. | Acolyte | 8 | 5 | ||
Blood Aura | You and your minions deal 6% increased damage per allocated point. | Acolyte | 8 | 0 | ||
Ethereal Revenant | If you drop below half health you summon a revenant with decaying health. The revenant has 50% more damage and health per allocated. You can only summon one revenant every 15 seconds. | Acolyte | 5 | 10 | Dark Rituals | |
Mania of Mortality | When a nearby enemy, ally, or minion dies you have a 10% chance to gain 13 ward per allocated point. | Acolyte | 10 | 5 | ||
Putrid Demise | Grants 8 poison protection per allocated point. When you kill an enemy you have an 8% chance per allocated point to poison the enemies around them. | Acolyte | 5 | 15 |
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Elixir of Hunger | +5 health per point. When you use a potion you and your minions gain Hunger for 1 second per point. Hunger grants 10% increased attack and cast speed and 10 health gained on hit. | Necromancer | 8 | 0 | ||
Frantic Summons | You and your minions have 3% increased attack and cast speed per allocated point. | Necromancer | 5 | 25 | ||
Marrow Armor | You have 40 additional armor per allocated point, but 1% of your current health is drained per second per allocated point. | Necromancer | 10 | 5 | ||
Blood Armor | You have 10% increased health regeneration per point, and your minions regenerate 2 additional health per second per point. | Necromancer | 10 | 20 | ||
Rite of Undeath | You have 12 additional necrotic protection and elemental protection per point. Your minions have 24 additional necrotic protection and elemental protection per point. | Necromancer | 10 | 35 | ||
Sharpened Bones | Your minions have 15% increased critical strike chance per point, but take 5% increased physical damage per point. | Necromancer | 10 | 40 | ||
Ward Vortex | 10% increased ward gained from Wisp Weaver per allocated point. 10% increased ward retention per allocated point. | Necromancer | 5 | 25 | ||
Sharpened Souls | Your minons have 10% additional critical strike multiplier per point, but take 5% increased necrotic damage per point. | Necromancer | 10 | 50 | Sharpened Bones | |
Reconstruction | You have 20% increased health regen per point if you have used a minion skill in the past 4 seconds. | Necromancer | 10 | 10 | ||
Soul Drinker | When you trigger the effect of Life Drinker from using a potion, if the drained minion had more health than you needed, you gain 10% of the excess health as ward per allocated point up to a maximum of 100 ward per allocated point. | Necromancer | 5 | 15 | Life Drinker | |
Reaper's Reward | You have 15% increased critical strike chance per point if you have used a minion skill in the past 4 seconds. | Necromancer | 10 | 40 | ||
Undead Devotion | When you take damage that would kill you, there is a 10% chance that you are healed to full health and all your minions die instead. | Necromancer | 1 | 25 | ||
Grave Thorns | Your minions have 5% increased health and armour per point. Your minions reflect 5 damage to attackers when hit per point. | Necromancer | 5 | 0 | ||
River of Bones | You and your minions have 20% increased critical strike chance and 4% of crit damage leeched as health per allocated point. Your minions have 20% increased health leech per allocated point. | Necromancer | 5 | 30 | Frantic Summons | |
Putrid Retribution | When one of your minions dies you have a 4% chance to summon a putrid wraith from its corpse per point. Putrid wraiths throw poison at enemies, but their health decays at an accelerating rate. | Necromancer | 5 | 20 | ||
Tyrant | You have 6% increased health per point, but your minions have 3% reduced health per point. | Necromancer | 10 | 30 | ||
Rotting Army | Minions have 5% chance per point to poison with melee attacks and 15 additional poison protection per point. | Necromancer | 10 | 40 | ||
Cursed Blood | You and your minions deal 6% increased physical and necrotic damage per point. | Necromancer | 10 | 5 | ||
Taste of Death | You and your minions have 25 added physical and necrotic penetration per allocated point. | Necromancer | 8 | 25 | ||
Mortal Tether | Your minions have 15% increased health per point. | Necromancer | 10 | 15 | ||
Risen Army | Your minions deal 4% increased damage per allocated point and have 2% increased attack and cast speed per allocated point. | Necromancer | 8 | 0 | ||
Cling to Life | Grants you and your minions 1 vitality per allocated point. | Necromancer | 8 | 30 | ||
Undead Intelect | 1 added intelligence per allocated point and 4% chance per allocated point to gain 5% less damage taken on minion spell cast for four seconds. You cannot have multiple instances of this buff at once. | Necromancer | 20 | 45 | ||
Empty the Graves | If you have used a minion skill recently, you have 5 added armor and 2% increased health regeneration per allocated point for each minion you control. | Necromancer | 5 | 35 | ||
Mark of Punishment | When one of your minions dies you have a 10% chance per point to mark the nearest enemy to it for death for 5 seconds. Enemies that are marked for death take 30% more damage. | Necromancer | 10 | 15 | ||
Life Drinker | When you use your potion you drain the life out of a random minion and used it to replenish your health. The health you gain is equal to 20% of the minion's current health per point. | Necromancer | 5 | 5 | ||
Wisp Weaver | When you use a minion skill you have a 7% chance per point to gain ward equal to the mana spent. | Necromancer | 5 | 15 |
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Three Plagues | 30 added physical, necrotic, and poison penetration per allocated point. | Lich | 10 | 25 | ||
Unclosing Wounds | You deal 14% increased damage per allocated point, but 1% of your current health is drained per second per allocated point. | Lich | 8 | 20 | ||
Life Barrier | Soul Barrier grants additional ward equal to your vitality | Lich | 1 | 10 | Soul Barrier | |
Mind over Body | You have 2 added Intelligence per allocated point, but lose 1% of your current health per second per allocated point | Lich | 20 | 45 | ||
Clairvoyant Insight | 10% added critical strike multiplier per allocated point. | Lich | 5 | 35 | Deathbringer | |
Contagion Engine | 20% increased damage from sources of damage over time if you have killed an enemy recently. | Lich | 5 | 30 | Three Plagues | |
Desolation | You and your minions deal 7% increased damage over time per allocated point. | Lich | 8 | 10 | ||
Lasting Stench | 7% increased poison damage per allocated point. 7% increased poison duration per allocated point. | Lich | 8 | 15 | ||
Elixir of Death | If you have used a potion in the past 4 seconds you have 50 additional elemental, void, necrotic and poison protection per allocated point, but lose 1% of your current health per second per point. | Lich | 10 | 35 | ||
Dance with Death | You deal 5% increased damage per allocated point. This bonus is tripled when you are below 35% health. | Lich | 8 | 0 | ||
Soul Barrier | When you drop below half health you gain 9 ward per allocated point. This effect has a 12 second cooldown. | Lich | 10 | 5 | ||
Bed of Souls | Grants you and your minions 4% increased health regeneration per allocated point. Grants 1 vitality per allocated point. | Lich | 8 | 15 | ||
Survival of the Cruel | You have 5 added health per allocated point. 0.5% of spell damage leeched as health per allocated point. | Lich | 8 | 0 | ||
Soul Maw | 1% of damage leeched as health per allocated point. 5% increased health leech per allocated point. | Lich | 5 | 45 | ||
Deathbringer | 10% increased critical strike chance and 3% increased attack and cast speed per allocated point. | Lich | 5 | 25 | ||
Spirit Lure | The cooldown on the effect of Soul Barrier is reduced by 10% per allocated point. | Lich | 5 | 15 | Soul Barrier | |
Reaper | Enemies you bring below 2% health per allocated point with a spell or melee attack are instantly slain | Lich | 5 | 15 | ||
Darkguard | Grants 7 ward per allocated point on critical strike. | Lich | 3 | 30 | Deathbringer | |
Crippling Insight | Grants 2 intelligence per allocated point, but reduced health regeneration by 5% per allocated point. | Lich | 8 | 0 | ||
Apocrypha | Grants 3% increased spell damage per allocated point and 1 intelligence per allocated point. | Lich | 8 | 20 | ||
Necrotic Energy | You and your minions deal 2 additional necrotic damage per allocated point on hit with spells and melee attacks. | Lich | 10 | 30 | ||
Wraith Bringer | When you kill and enemy you have a 5% chance per allocated point to summon a putrid wraith from its corpse. | Lich | 5 | 5 | ||
Decaying Form | 13% chance to poison on hit per allocated point. 3% increased poison damage taken per allocated point. | Lich | 10 | 40 | ||
Grasp of Fate | 12% increased necrotic damage per allocated point. | Lich | 5 | 5 | ||
Mental Cacophony | Grants 10% ward retention and 4 additional mana per allocated point | Lich | 5 | 20 | ||
Wands of the Fallen | 10% increased spell damage per allocated point if you're holding a one handed weapon without a shield. | Lich | 5 | 40 | ||
Ageless Ascetic | 1% increased attack speed, cast speed, and movement speed per allocated point. 1.5% of damage leeched as health on hit per allocated point. | Lich | 8 | 40 | ||
Symbol of Decay | 10% increased damage over time per allocated point if you're holding a one handed weapon without a shield. | Lich | 5 | 35 | ||
Volatile Blood | Effects that drain a percentage of your current health per second drain 5% reduced health per allocated point. When you are stunned you have a 10% chance to release a wave of blood, dealing physical damage to surrounding enemies. | Lich | 10 | 25 | ||
Serrated Bones | You and your minions have an additional 7% chance per allocated point to inflict bleeding on hit. | Lich | 8 | 5 |
There are no passives in this class yet
Skills[edit | edit source]
These are the Skills for the Acolyte and its mastery classes.
These are the Acolyte skills unlocked from your base character level.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Exhume | Raises three corpses out of the ground, which you can make use of with other skills. | Spell | 14 | 3 | 22 |
![]() | Harvest | A melee attack that hits all enemies in an area in front of you, dealing double damage to those that are Marked for Death. | Melee Attack | 0 | 6 | |
![]() | Mark for Death | Marks enemies in a target area for death, causing them to take 30% increased damage for 8 seconds. | Spell | 16 | 3 | |
![]() | Marrow Shards | Fires sharpened bones from your body. The bones pierce through enemies inflicting physical damage. Instead of mana, 9% of your current health is consumed to cast this spell. | Spell | 0 | 4 | |
![]() | Rip Blood | Rips blood out of a target enemy dealing physical damage to it. An orb of the blood is drawn back to you, restoring 10 health when it reaches you. | Spell | 3 | 1 | |
![]() | Sacrifice | Rips apart an allied minion, dealing physical damage to enemies around it. Added damage applies at double effectiveness. | Spell | 25 | 10 | |
![]() | Summon Skeleton | Summons a skeleton warrior or skeleton mage to guard you. You are limited to 3 skeletons at a time. | Spell (No Tag) | 20 | 2 | |
![]() | Transplant | Creates a new body for you at the target location, then detonates your old body to deal physical damage to enemies around it. Instead of mana 13% of your current health is consumed to cast this spell. | Spell | 4 | 13 | |
![]() | Wandering Spirits | Reveals wandering spirits around you for 5 seconds. The Spirits wander at random dealing necrotic damage over time to enemies they pass through. | Spell (No Tag) | 15 | 8 | 8 |
These are the Acolyte skills unlocked from leveling the Acolyte's base passive tree.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Summon Bone Golem | Summons a bone golem, which attacks slowly, but retaliates with a bone nova when it takes 100 damage. | Spell (No Tag) | 60 | 10 | 10 |
![]() | Detonate Corpse | Detonates the corpse of an enemy, dealing physical damage to living enemies around it. Added damage applies at double effectiveness. | Spell | 45 | 15 | |
![]() | Hungering Souls | Calls forth five hungering souls that seek out enemies, on hit they deal necrotic damage and then possesses the target. Possessed enemies take necrotic damage over time for two seconds. Enemies cannot be possessed by multiple souls at once. | Spell | 11 | 5 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Aura of Decay | Toggles aura of decay, which poisons you every second, and leaves a trail of decay. Enemies near you or in the trail are poisoned three times per second. You take 60% less poison damage while aura of decay is active. | Aura | 0 | 1 | 15 |
![]() | Defile | Consume corpses in a target area, pulling any remaining life force from them to gain ward. Ward is a decaying shield that protects your health. | Spell | 0 | 5 | |
![]() | Reaper Form | Take on the mantle of death itself and transform into a Reaper, temporarily gaining the Reap ability. While in Reaper Form, your health regeneration does not apply and your health decays over time. When your health reaches 0 instead of dying you transform back to human form and are healed to full health. | Spell | 0 | 30 | |
![]() | Soul Feast | Feasts on the souls of all enemies marked for death, dealing necrotic damage to them, and drawing a fragment of each of their souls back to you. The soul fragments each grant 5 ward when they reach you. | Spell | 20 | 10 |
Lich Shapeshifting Skills[edit | edit source]
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Reap | A short ranged dash that deals melee damage to enemies you pass through and returns health to you for each enemy hit. | Melee Attack | 0 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Cremate | Burns a corpse, dealing fire damage to surrounding enemies, and raising a flame wraith from the remains. | Spell | 32 | 30 | |
![]() | Summon Wraith | Summons a wraith that rapidly fades from this world, but will seek and attack your foes while it remains. There is no limit to the number of wraiths you can control at once | Spell (No Tag) | 20 | 5 |
There are no Warlock skills yet.
Backstory[edit | edit source]
The Acolyte hungered for knowledge, her apprenticeship under the Elders of Welryn leaving her bored and restless. Her master was a kind man, he spared her the bellows and caning that other apprentices endured for their mistakes, but still, the Acolyte was not satisfied. She wanted to be more than these gray men and hunched women who poured over books in dusty halls. The Acolyte wanted power.
The Acolyte had always harbored an interest in the dark arts. From the tales of Lagon’s ever-living drowned servants to the folk beliefs of mysterious things that stalk the forests surrounding Welryn. Witches and vampires that fed on the souls of the living that legends tell drew upon the rotting power of a something deep under the earth, something dead and powerful.
The Acolyte still remembers it, the feeling when they first recited a chant learned from a crone she met outside the city walls. A mouse tied to the glyph sketched into the dirt. The power of its soul, no matter how meager, as it flew into her, and the sight of its tiny skeleton tearing its way from the little corpse. The Elders found her dark experiments, but she had grown clever. The Acolyte managed to escape the walls of Welryn before the justice of the Elders could reach her.
She spent years traveling the lands of Eterra, gathering knowledge and practicing her arts until one day word came to her of Welryn’s conquest. She never thought of herself as sentimental, but this turn of events intrigued her. Would the Elders who ousted her now be in chains? Would the tomes they forbid her from now be ripe for the taking? The only way to know would be to travel back to her old home, to Welryn.
Starting Stats[edit | edit source]
The Acolyte begins with 2 Intelligence and 1 Vitality.
Starting Equipment[edit | edit source]
Physical Appearance[edit | edit source]
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